Gil Gribb
35cf42566a
UE4 - merge GDC branch, code @2465640 to main
...
[CL 2468685 by Gil Gribb in Main branch]
2015-03-04 08:31:40 -05:00
Ben Marsh
149375b14b
Update copyright notices to 2015.
...
[CL 2379638 by Ben Marsh in Main branch]
2014-12-07 19:09:38 -05:00
Jaroslaw Palczynski
7c41927cf4
Rename FPostConstructInitializeProperties to something simpler
...
Changed it with FObjectInitializer.
UECORE-7
[CL 2328384 by Jaroslaw Palczynski in Main branch]
2014-10-14 10:29:11 -04:00
Michael Noland
928559eaa0
Editor: Coding-standards fixes (TypeName [*|&] VariableName -> TypeName[*|&] VariableName)
...
[CL 2316341 by Michael Noland in Main branch]
2014-10-01 14:45:23 -04:00
Mike Beach
4489ce084d
Optimizing BP action database build time through AnimGraphNode_SequencePlayer (was taking forever in Fortnite).
...
#codereview Michael.Schoell
[CL 2313189 by Mike Beach in Main branch]
2014-09-29 14:31:25 -04:00
Michael Schoell
2ed5dea1fa
Blend Enum and SequencePlayer nodes now appear in action list in AnimGraphs.
...
BlueprintActionDatabase has some handling for actions referencing unloaded assets.
[CL 2311087 by Michael Schoell in Main branch]
2014-09-26 11:31:34 -04:00
Mike Beach
7b8425fc04
Reverting some perf optimizations that were resulting in stale node text (have to figure out when to clear the cached text).
...
TTP #346788
[CL 2308590 by Mike Beach in Main branch]
2014-09-24 14:15:13 -04:00
Michael Schoell
b9e9535fdc
Added a new MenuTitle option for nodes to reduce issues with using ListView in a variety of circumstances. Fixes issues with some nodes being displayed by their palette action name in other menu lists.
...
[CL 2299888 by Michael Schoell in Main branch]
2014-09-16 15:01:38 -04:00
Mike Beach
2d8a0fc54a
Caching more node titles for various blueprint nodes (to optimize the new BP menu system).
...
[CL 2284594 by Mike Beach in Main branch]
2014-09-04 11:25:05 -04:00
Mike Beach
1b87f7d3ee
Deprecating EdGraphNode's GetTooltip() (in exchange for one that returns FText over FString).
...
[CL 2283396 by Mike Beach in Main branch]
2014-09-03 18:14:09 -04:00
Michael Schoell
788de6f349
Removed GetNodeNativeTitle from the editor entirely, now uses BuildSourceString to obtain the source string in a more reliable way.
...
#codereview Justin.Sargent
[CL 2114371 by Michael Schoell in Main branch]
2014-06-23 15:36:50 -04:00
Jaroslaw Palczynski
ebce413232
UE4 Refactoring. Changed OVERRIDE and FINAL macros to keywords override and final.
...
[CL 2104397 by Jaroslaw Palczynski in Main branch]
2014-06-13 06:14:46 -04:00
Mikolaj Sieluzycki
f25a030f9f
Fix for build break caused by CL#2055369.
...
[CL 2055682 by Mikolaj Sieluzycki in Main branch]
2014-04-24 14:34:01 -04:00
Michael Schoell
d427df8622
#summary Fixed some ensure cases with names deviating between GetNodeTitle and GetNativeNodeTitle.
...
#change K2Node_LiveEditObject will no longer localize the number.
#change Fixed a FText::Format argument that was not set correctly in EnvQueryTest
#change Fixed an incorrect FText::Format argument in AnimGraphNode_SequencePlayer.
#ttp 332386 - EDITOR: MAIN: ENSURE: Right clicking in blueprint event graph triggers ensure
[CL 2048167 by Michael Schoell in Main branch]
2014-04-23 19:15:09 -04:00
Michael Schoell
0a41fb741e
#summary Can search for nodes in the palette menu in Blueprints with both the native name and the localized name.
...
#add Added UEdGraphNode::GetNodeNativeTitle to return a native title for a node.
#add Added UEdGraphNode::GetNodeSearchTitle to return the native and localized title for a node, together, for searching.
#add Can hold "alt" over a node (in the graph panel, or the palette) to see the native name of the node.
#ttp 331252 - Blueprints: Editor: L10N: Blueprints need to consistently show localized node names and when searching need to search both the localized name and the native name
#codereview justin.sargent
[CL 2044506 by Michael Schoell in Main branch]
2014-04-23 18:30:37 -04:00
Tim Sweeney
324683ce78
Engine source (Main branch up to CL 2026164)
2014-03-14 14:13:41 -04:00