Ryan Schmidt
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029115b18f
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GeometryProcessing: add new prototype GeometryFlow plugin for implementing expensive geometry processing operations in a node-graph style. Add MeshLODToolset plugin that implements a GeometryFlow graph for processing a high-resolution source mesh+materials into a game-ready staticmesh asset + material instances + collision geometry. GenerateStaticMeshLODAssetTool exposes this process in a Modeling Mode tool.
#rb none
#rnx
#jira none
[CL 14808819 by Ryan Schmidt in ue5-main branch]
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2020-11-24 01:17:27 -04:00 |
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