calvin zheng
118eb35eb5
fix Xcode 13 build error "mkdir .../Intermediate/Mac File exists"
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#jira UE-166335
#preflight 633f2292587d6afac81c3031
#rb rolando.caloca, josh.adams
#lockdown rolando.caloca
[CL 22390058 by calvin zheng in ue5-main branch]
2022-10-06 20:55:55 -04:00
bryan sefcik
c71498d810
Fixed an issue where commented out #include inline.gen.cpp files would still be considered to be included.
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#jira UE-166291
[CL 22389956 by bryan sefcik in ue5-main branch]
2022-10-06 20:53:52 -04:00
jaco vandyk
db51558269
GJK numerical issue fixed that caused certain overlaps to go undetected
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#rb Vincent.Robert
[FYI] Michael.Lentine, Benn.Gallagher, Chris.Caulfield
#jira FORT-504798
#preflight 633ed429890566b76fa4afd0
[CL 22388882 by jaco vandyk in ue5-main branch]
2022-10-06 20:12:06 -04:00
dominik peacock
39ca01eed3
Final UX improvements for Multi-User.
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Non-code changes:
- Add taskbar icons for UnrealMultiUserServer (Windows, Mac, Linux)
- Update taskbar icons for UnrealMultiUserSlateServer (Windows, Mac, Linux)
- Adjust icon on the top-left corner of window UnrealMultiUserSlateServer
- Adjust the "Create Session" button icon (shown in editor)
- Adjust the "Close server" button icon (shown in editor)
Code change:
- Disable the "Create Session" button in UnrealMultiUserSlateServer
- Make the "Launch Server" button (shown in editor) launch the slate server by default instead of the console one
#jira UE-166219
#rb Jason.Walter
#lockdown Alejandro.Arango
#preflight 633eb5a8f171e4e68b6f2850
[CL 22388876 by dominik peacock in ue5-main branch]
2022-10-06 20:11:57 -04:00
calvin zheng
6300a2f9a3
Fix code sign error on QAGCookedEditor
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#jira UE-165547
#preflight 633ef83fb20780acc19e2b7f
#rb rolando.caloca,josh.adams
#lockdown rolando.caloca
[CL 22388849 by calvin zheng in ue5-main branch]
2022-10-06 20:10:51 -04:00
Ben Marsh
9ad61e96b9
Horde: Read output manifests from local workspace after job completes.
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#preflight none
[CL 22380742 by Ben Marsh in ue5-main branch]
2022-10-06 14:51:20 -04:00
Ben Marsh
06bc162e74
Horde: Only copy output blocks referenced by a downstream node on another agent to temp storage.
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#preflight none
[CL 22379480 by Ben Marsh in ue5-main branch]
2022-10-06 13:57:40 -04:00
Ben Marsh
cf424879ae
Horde: Experimental mode to manage shared storage within the Horde agent itself.
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#preflight none
[CL 22378263 by Ben Marsh in ue5-main branch]
2022-10-06 13:01:15 -04:00
Ben Marsh
a384a34d29
Horde: Use "Analyze" project configuration for shared libraries when using the "Analyze" solution configuration.
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#preflight none
[CL 22378224 by Ben Marsh in ue5-main branch]
2022-10-06 12:58:21 -04:00
Ben Marsh
ec02ded8fd
UGS: Revert change to query submitted changes using -e parameter. Seems to run much slower on our p4 server (?).
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#preflight none
[CL 22377834 by Ben Marsh in ue5-main branch]
2022-10-06 12:39:56 -04:00
Ben Marsh
25ffeb284e
UGS: Improve fast path for finding code changes. Find the last cpp change within an optimistic range first, and only query all extensions for changes after then.
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#preflight none
[CL 22377732 by Ben Marsh in ue5-main branch]
2022-10-06 12:35:11 -04:00
Ben Marsh
9e4cd67dcc
Horde: Disable exception when waiting for processes to terminate.
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#preflight none
[CL 22376628 by Ben Marsh in ue5-main branch]
2022-10-06 11:25:53 -04:00
Ben Marsh
4b635c0301
UnrealVS: Fix race condition when performing async checkout.
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Initial execution of background task occurs on thread that creates it, which currently holds checkout lock. That can complete before the caller assigns value to CheckoutTask.
#preflight none
[CL 22374509 by Ben Marsh in ue5-main branch]
2022-10-06 09:00:07 -04:00
Ben Marsh
b5eb7b8766
Horde: Remove node name prefix from graph responses.
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#preflight none
[CL 22368314 by Ben Marsh in ue5-main branch]
2022-10-05 20:49:23 -04:00
gary yuan
3ddd4e57c7
Marking up more parameter help attributes on Gauntlet commands
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#rb eric.knapik
#preflight 633cc7f3393e657831cef406
[CL 22366405 by gary yuan in ue5-main branch]
2022-10-05 19:16:50 -04:00
Ben Marsh
6b073b3ff0
Horde: Another test fix.
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#preflight none
[CL 22365686 by Ben Marsh in ue5-main branch]
2022-10-05 18:51:26 -04:00
Ben Marsh
5f01210ead
Horde: Fix tests.
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#preflight none
[CL 22363876 by Ben Marsh in ue5-main branch]
2022-10-05 17:34:47 -04:00
Ben Marsh
2f7d96f1d9
Horde: Fix input/output names (again).
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#preflight none
[CL 22363351 by Ben Marsh in ue5-main branch]
2022-10-05 17:01:09 -04:00
marc audy
0fc06b389b
bStressTestUnity supercedes adaptive unity
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#rb Joe.Kirchoff
#jira
[CL 22361863 by marc audy in ue5-main branch]
2022-10-05 15:50:57 -04:00
henrik karlsson
5c0f624150
[UnrealBuildTool]
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* Added module type to json output
#preflight skip
#rb joe.kirchoff
[CL 22361510 by henrik karlsson in ue5-main branch]
2022-10-05 15:35:28 -04:00
Ben Marsh
9015ef1b76
Horde: Fix inputs/outputs not being propagated to graph definition.
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#preflight none
[CL 22360709 by Ben Marsh in ue5-main branch]
2022-10-05 14:58:05 -04:00
Josh Engebretson
bc1acaa884
Horde: Additional logging to catch step refs not updating
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#jira none
#rnx
#preflight none
[CL 22357977 by Josh Engebretson in ue5-main branch]
2022-10-05 12:58:13 -04:00
carl bystrom
598131ead0
Horde: Add better handling of empty or unset config for pool sizing strategies
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#preflight none
[CL 22357275 by carl bystrom in ue5-main branch]
2022-10-05 12:29:06 -04:00
Ben Marsh
331eeb32ac
Horde: Add inputs and outputs to exported Horde job definition.
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#preflight none
[CL 22354545 by Ben Marsh in ue5-main branch]
2022-10-05 10:12:55 -04:00
Ben Marsh
7ff51b3476
UBT: Ensure the Engine/Source directory exists before changing into it.
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#preflight none
#fyi Chad.Garyet
[CL 22354012 by Ben Marsh in ue5-main branch]
2022-10-05 09:46:06 -04:00