joe kirchoff
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36d266e932
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UnrealBuildTool: Automated code cleanup
#rnx
#preflight 6476799e947ff6973c225619
[CL 25693241 by joe kirchoff in ue5-main branch]
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2023-05-30 18:38:07 -04:00 |
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Tim Smith
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650df59d35
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Update UBT preprocessor code to much stricter coding standards
#rb self
#rnx
#preflight 640b66c00e1f02786b03f6e1
[CL 24593895 by Tim Smith in ue5-main branch]
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2023-03-10 12:35:47 -05:00 |
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Marc Audy
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0c3be2b6ad
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Merge Release-Engine-Staging to Test @ CL# 18240298
[CL 18241953 by Marc Audy in ue5-release-engine-test branch]
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2021-11-18 14:37:34 -05:00 |
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Ben Marsh
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6f927647b1
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Changing C# code over to using EpicGames.Core over DotNETCommon.
#rb none
#rnx
[CL 14962096 by Ben Marsh in ue5-main branch]
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2020-12-21 23:07:37 -04:00 |
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Ben Marsh
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68f5abeb09
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UBT: Convert UnrealBuildTool to use nullable references.
#rb none
#rnx
[CL 14960546 by Ben Marsh in ue5-main branch]
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2020-12-20 18:47:42 -04:00 |
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Ben Marsh
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b1e882d4d1
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UBT: Add preprocessor work from Private-ArtifactCache stream.
#rb none
#rnx
[CL 14806988 by Ben Marsh in ue5-main branch]
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2020-11-23 13:33:12 -04:00 |
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