Before unmounting the plugin path, GC is ran, leaked detection for any references objects under the plugin path
#rb Justin.Marcus, Markus.Breyer
https://p4-swarm.epicgames.net/reviews/25611054
[CL 25858446 by joe pribele in ue5-main branch]
- FSoftObjectPath properties report as containing weak object references for serializers.
- Mark PIE ID fixup archive as ArIsObjectReferenceCollector.
#rb francis.hurteau
[CL 25415885 by robert millar in ue5-main branch]
- remove dependency on LaunchEngineLoop.cpp which also allows compilation against engine to succeed
- LowLevelTestsRunner no dependency on engine modules required: Launch, Core, Project
- EXPLICIT_TESTS_TARGET definition for self-contained tests: test modules and targets that derive from TestModuleRules/TestTargetRules respectively
- Cleanup Launch dependencies from existing explicit tests
- Cleanup redundant flags from existing explicit tests
- rename Self -> Foundation for in Horde
- additional platform fixes
Default #preflight 63e14d37244dc45a20e29337
All platform/tests LLTs #preflight 63e022f91b44ee7cb1c11d60
#rnx
[CL 24035900 by chris constantinescu in ue5-main branch]
refactored projects to share files avoiding having to duplicate changes between VS2019 and VS022
added menu to improved discoverability of features
added option to use P4V diff instead of VS diff
#preflight 635c17593c0af539fd57079d
[CL 22833331 by joe pribele in ue5-main branch]
#fyi chris.constantinescu
Original CL Desc
-----------------------------------------------------------------
(LLT) Set cached data directories via FPlatformFile::InitializeAfterProjectFilePath -> fixes code path cycle for Program type applications where no project path is defined.
#jira UE-163672
#rb Josh.Adams
#preflight 6321e55e506f1a33e0bf2576
Reverting as it causes UE-165118 (Insights log not being gathered on some platforms). The problem was that some systems rely on the cached paths being available very early during the launch sequence. Delaying the initialization of these paths leads to non-existent paths being used and traces not being written.
#preflight 633355a4d747fe52c807dfbf
#fyi chris.constantinescu
#jira UE-165118
#rnx
[CL 22212743 by wojciech krywult in ue5-main branch]
- test-specific targets and modules are constructed by RulesAssembly which removes a lot of spaghetti code
- no more excluding the Tests folder by default which is guaranteed to mislead users #fyi Jon.Nabozny
- test compilation in Tests is controlled through WITH_LOW_LEVEL_TESTS
- preparation code for switching tests between Catch2 / TestAutomation Fmwk
Nightly LLT PF 6260431391376845adeb4c40
#rnx
#preflight 62602d50dd47b4ad2173c30b
[CL 19834665 by chris constantinescu in ue5-main branch]
Motivation: CoreUObject, taskgraph and threads are global constructs and need to be initialized as such and are expensive to setup/teardown before/after multiple single tests.
Introduced --global-setup and --no-global-setup to control execution of global test setup.
Unit tests that rely heavily on mocking and are designed to run without any global context should use --no-global-setup
Other: Removed CoreTestFixture and applied minor fixes wherever things didn't make sense.
One particular CoreUObject test was converted but had always failed to run on non-desktop platforms. It needs to be addressed ASAP.
#preflight 625873c7e304a95465fc148e
#rb Devin.Doucette, Zousar.Shaker
[CL 19769262 by chris constantinescu in ue5-main branch]
Not all were converted because they were designed for packaged applications whereas low level tests are designed to run as "native" non-packaged applications.
- reporting support for non-desktop platforms, for the moment Catch2 report type "console" is used that is sent to a .out file
- most number of tests possible running multi platform, slower tests excluded on incremental builds
- slow tests are moved to run on the monolithic build
- Catch2 report failure event listener such that Horde detects them as build errors. Must add new Horde matcher for Catch2 failures
#rb Mark.Lintott
#preflight 623c8de389625f0612dabd64
[CL 19498448 by chris constantinescu in ue5-main branch]
- optional alter of source file build order: towards beginning or end
- test build: correctly handle inclusion of special dependencies such as Engine, Editor, CoreUObject and ApplicationCore
- existing tests: add setup and teardown tests that initialize test modules. This causes setup and teardown to be local to module instead of global, which was not the correct way to run tests across multiple modules.
#preflight 62151e43dc0170cfb3649ee8
#rb Jermoe.Delattre
[CL 19076600 by chris constantinescu in ue5-main branch]