Matt Peters
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c9f018dced
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Use ZipArchiveReader to merge shader symbol zip files created during MPCook.
#rb Christopher.Waters
#rnx
#preflight 638643c47b4bd3f057981494
[CL 23313433 by Matt Peters in ue5-main branch]
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2022-11-29 13:13:26 -05:00 |
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Matt Peters
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2b78f8441a
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ShaderSymbolExport: Rename temporary class to avoid name collision with the real class that has just been implemented.
#rb None, trivial
#rnx
#preflight None, Nottestedbypreflight
[CL 23300398 by Matt Peters in ue5-main branch]
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2022-11-28 19:20:39 -05:00 |
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matt peters
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d2bb8963dd
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ShaderSymbolExport: Fix missing header for non-unity compile.
#rnx
#rb None, trivial
#preflight None, fixing build break
[CL 23263099 by matt peters in ue5-main branch]
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2022-11-24 19:15:00 -05:00 |
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christopher waters
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85bd9bb007
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Moving ShaderSymbolExport implementation into its own compilation unit.
#jira none
#rb matt.peters
#preflight 637d24918b12eb83a7ddea74
[CL 23241530 by christopher waters in ue5-main branch]
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2022-11-22 16:14:14 -05:00 |
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