Arciel Rekman
f040de9c33
Enable native MMV for preview platforms when running editor on Vulkan (UE-147903)
...
#rb Rob.Srinivasiah, Erica.Stella
#jira UE-147903
#review
#preflight 6470c853cc626ec165a45c30
[CL 25643164 by Arciel Rekman in ue5-main branch]
2023-05-26 11:02:46 -04:00
carl lloyd
c82a87e483
Enabled Distance Fields in Android rendering settings, on ES31 platforms this should still be disabled by the device profiles and cvar
...
#rb trivial
#preflight none
[CL 25487106 by carl lloyd in ue5-main branch]
2023-05-16 06:41:06 -04:00
carl lloyd
38a0d3bd9d
Config to enable RT on Android SM5 devices
...
#rb Jack.Porter
#preflight none
[CL 25302841 by carl lloyd in ue5-main branch]
2023-05-02 12:00:15 -04:00
Florin Pascu
cd8651734e
UX: Remove user-visible ES31 editor references and replace with Mobile
...
#jira UE-134173
#rb Jack.Porter
#preflight 6447ac2e641e2c3cb4227930
[CL 25178065 by Florin Pascu in ue5-main branch]
2023-04-25 07:05:08 -04:00
Aaron McLeran
70e7c3734f
Removing many vestigates of old audio engine code.
...
#rb Ryan.Mangin
#jira UE-144348
#preflight 6446e9d30206a6e20f49f2e7
[CL 25172786 by Aaron McLeran in ue5-main branch]
2023-04-24 18:22:37 -04:00
dmitriy dyomin
6f5740c36c
Resubmitting GPU Landscape section culling, with a mising landscape fix
...
#p4v-cherrypick 25142057
[CL 25142397 by dmitriy dyomin in ue5-main branch]
2023-04-21 01:43:20 -04:00
john huelin
f283333ad0
Revert GPU Landscape section culling
...
#rb jonathan.bard
[CL 25139777 by john huelin in ue5-main branch]
2023-04-20 19:09:51 -04:00
dmitriy dyomin
b7acb3e784
Enable landscape GPU culling on Android and iOS
...
[CL 25107263 by dmitriy dyomin in ue5-main branch]
2023-04-19 11:12:19 -04:00
Florin Pascu
345666d77f
Volumetric Support For Mobile - disabled by default in DP
...
Removed bSupportsVolumetricFog from DDPI
#jira UE-157201
#rb Dmitriy.Dyomin
#preflight 64119df15819afacaff56035
[CL 24652571 by Florin Pascu in ue5-main branch]
2023-03-15 07:26:45 -04:00
charles bloom
51a5e3e5a9
fix Platform Texture name remaps should be done before Conditional Prefix
...
this way having the OODLE_ or TFO_ prefix enabled doesn't break ETC or ASTC remaps in the platform
fix TextureFormatRemovePrefixFromName incorrectly assuming format names don't have underscores in them
Platform remap config no longer needs prefixed versions
this also turns on Oodle for Android DXT flavor
#preflight https://horde.devtools.epicgames.com/job/63fcf77960163ed3c2494e6e
#rb dan.thompson
#jira none
[CL 24428598 by charles bloom in ue5-main branch]
2023-02-27 14:02:31 -05:00
florin pascu
fbeaaad187
User friendly labels for Shader Preview Levels
...
#rb Gregory.Yepes
#preflight 63efae001d71bcd262fbf88d
[CL 24287942 by florin pascu in ue5-main branch]
2023-02-17 14:26:21 -05:00
dmitriy dyomin
4638292c60
Prefer D24_S8 depth target on Android Vulkan (Undo CL# 2406930)
...
[CL 24114628 by dmitriy dyomin in ue5-main branch]
2023-02-09 22:57:42 -05:00
dmitriy dyomin
b622e1ed2c
Do not force D24_S8 depth target on Android Vulkan
...
[CL 24069492 by dmitriy dyomin in ue5-main branch]
2023-02-08 03:01:29 -05:00
maxime zobenbueler
0c960713e9
Adding screen density for Nothing Phone as OEM values are lower than expected
...
[REVIEW] [at]Fourat.Jellouli
[RN] Adding screen density for Nothing Phone
[CL 23951427 by maxime zobenbueler in ue5-main branch]
2023-02-01 12:29:16 -05:00
Dmitriy Dyomin
03d3cb22dd
Mobile: Set maximum tiles produced per-frame to 1-2 for RVT on iOS and Android
...
#jira UE-135737
#rb none
#preflight config
[CL 23489288 by Dmitriy Dyomin in ue5-main branch]
2022-12-13 03:06:28 -05:00
florin pascu
d762ef8ed2
Re-submit
...
Added bSupportsClipDistance to DDSPI for mobile shader platforms that support SV_ClipDistance
#jira UE-169583
#preflight 638effe61776b8c21c7a95b2
[CL 23421785 by florin pascu in ue5-main branch]
2022-12-06 19:47:54 -05:00
florin pascu
482d4abc65
Revert 23388514
...
#rb none
[CL 23390550 by florin pascu in ue5-main branch]
2022-12-05 10:20:22 -05:00
florin pascu
a26a6a714e
Added bSupportsClipDistance to DDSPI for mobile shader platforms that support SV_ClipDistance
...
#jira UE-169583
#preflight 638dbf8e976b1644cb13b19a
[CL 23389149 by florin pascu in ue5-main branch]
2022-12-05 07:59:47 -05:00
thomas ross
21a6535bc6
Changes to drastically speed up Android bulk build iteration when using InstallBundleManager with a large number of paks.
...
#rb swarm
#test Android Dev Build
#preflight 636d53a7a430c8fbeab4b377
[CL 23147940 by thomas ross in ue5-main branch]
2022-11-15 19:42:39 -05:00
Dmitriy Dyomin
6a01443b40
Bump ShadowQuality to 2 for a High bucket on Android/iOS to match quality between forward and deferred shading
...
#jira none
#rb none
#preflight config
[CL 22907513 by Dmitriy Dyomin in ue5-main branch]
2022-11-02 05:28:26 -04:00
alejandro aguilar
d32fd27232
Movement of configuration to base files to avoid overriding project settings
...
#jira UE-163679
#review-22524674 @Sam.Zamani, @Chris.Varnsverry, @Josh.Adams
#preflight 634e6552820aa0c1932d79ce
[CL 22595624 by alejandro aguilar in ue5-main branch]
2022-10-18 05:07:28 -04:00
Wei Liu
e26c2c3402
Add TAA pixel shader to utilize the hardward frame buffer compression on mobile devices.
...
#jira none
#rb Dmitriy.Dyomin, Guillaume.Abadie
#preflight 6333e3fec7791417aaedfc0a
[CL 22218688 by Wei Liu in ue5-main branch]
2022-09-28 02:27:58 -04:00
florin pascu
5669253244
- Add Disable Preview Menu Option
...
- GetFriendlyShaderPlatformName removed
- RHIShaderPlatformDefinitions.inl deleted
- Added FriendlyNames to all ShaderPlatforms in DDSPI
- MenuText now comes from FriendlyNames in DDSPI
#rb Jack.Porter
#jira none
#preflight 632b1f8c826e0c2fe9a9d5d2
[CL 22118730 by florin pascu in ue5-main branch]
2022-09-21 14:35:21 -04:00
dmitriy dyomin
c833228e68
Mobile: Use 3 shadow cascades on Epic shadow quality (Android, iOS)
...
Remove r.Shadow.CSM.MaxMobileCascades, use r.Shadow.CSM.MaxCascades to limit number of cascades
#jira UE-142377
#rb jack.porter
#preflight 632843baf258fccf9879925a
[CL 22084614 by dmitriy dyomin in ue5-main branch]
2022-09-19 19:48:09 -04:00
Florin Pascu
6b3c1469ba
Preview Shader Platform using different ShaderMaps and the DDPI/Cvar values of the Previewable Actual Platform
...
NumPlatforms limit changed from 64 to 65536, limited by NumBits
#jira UE-120561
#rb Chris.Waters, Jack.Porter, Mihnea.Balta
#preflight 630f1604f92416fb92b373ab
[CL 21718179 by Florin Pascu in ue5-main branch]
2022-08-31 04:38:34 -04:00