- When the App is alive and cellular is needed we show a "Waiting for cellular approval" notification
- When the app is killed you can accept cellular download from the notification tray.
- Still needs to rework cellular to connect it to the Java layer
- Accepting cellular when the app is open will replicated the value to the Java layer
#preflight 646f1b01f85111e06cf22e7f
[CL 25635253 by joakim trossvik in ue5-main branch]
Added VkPipelineShaderStageRequiredSubgroupSizeCreateInfo
Added VkAttachmentReferenceStencilLayout
Added more nullptr checks for pNext
#rb Allan.Bentham
[CL 25551558 by carl lloyd in ue5-main branch]
Adding usage of network listener in Background Download.
#rb [at]Ghislain.Theriault
[REVIEW] [at]Fourat.Jellouli [at]Camille.Gendreau [at]Ghislain.Theriault
#rnx
[CL 25240155 by chris babcock in ue5-main branch]
Full server validation is enabled by setting ``bDisableLocalAcknowledgeAndConsume`` in ``OnlineSubsystemGooglePlay.Store`` section on the ini files. This way consume and acknowledge should be called after server validation through server to server calls to GooglePlay services and all product types allowed by GooglePlay store can be handled
Subscriptions are identified using a unique product id on GooglePlay like any other regular in app products. The main difference with a regular product is that the same subscription can be purchased by many different ways depending on the GooglePlay app configuration.
A subscription may have different base plans which are identified by a string id. Each base plan defines a base price, whetrer the plan is autorenewable or not, the length before expiration. For instance, a subscription may have a base plan with a price for a 1 month subscription and another plan with a different price for a 1 year subscription
Each base plan may have several offers which are identified by a string id. Those may be triggered on purchase by GooglePlay or by the developer. Those offers may configure several phases on a subscription depending on the number of times it has been renewed. For instance, an offer could set a Free period, then a discount on the first 3 renewals and then following renewals would be at the base plan price
Subscription product ids seen from the engine side have a special format starting with "s-" prefix (``-`` is not allowed in product ids in the GooglePlay store, so there would be no broken id on the licensees side) . In order to request product information (QueryOffersById) the product id can be requested with or without that prefix, but all the product ids reported to the engine will contain the prefix in case the product is a subscription
In order to identify base plans, offers and its price phases ``QueryOffersById`` will store a ``FOnlineStoreOffer``instance for each allowed combination
The product id format for those will be s-<store product id>:<base plan id>:<offer id>:<price phase index>
An instance for each base plan will be created without the offer id and price phase index. Also, an instance for each offer will be created without the price index part and containing the final price point(the last price point. This was explicitly requested) in addition to all the price steps
For example, this could be the list of ``FOnlineStoreOffer`` instances created by ``QueryOffersById`` requesting ``s-test_subscription_1``(which in the store would be identified as just ``test_subscription_1``). That would be a subscription with 2 plans, one of the with 2 offers. First offer would contain 3 phases and second just 2 phases
``s-test_subscription_1:base-plan1``
``s-test_subscription_1:base-plan1:offer-1``
``s-test_subscription_1:base-plan1:offer-1:0``
``s-test_subscription_1:base-plan1:offer-1:1``
``s-test_subscription_1:base-plan1:offer-1:2``
``s-test_subscription_1:base-plan1:offer-2``
``s-test_subscription_1:base-plan1:offer-2:0``
``s-test_subscription_1:base-plan1:offer-2:1``
``s-test_subscription_1:base-plan2``
To ``CheckOut`` a product any of those identifiers could be used. The price index would be discarded since a subscription offer must be started from the initial step (GooglePlay already keeps track if the user already used the Free trial period and removes it). If the identifier contains an offer id the subscription will be purchased using that offer
When receipts are queried using ``QueryReceipts`` we will receive receipts for any non consumed product, any pending product (user still needs to pay using an external method) and for any non expired subscriptions
GoogleBilling Library do not notify on device for expired/canceled/paused subscriptions. Real time notifications can be configured on servers to notify validation/authority servers about those changes and act accordingly, so no additional checks should be done from the client
Only notifications received are when a new product is purchased/becomes pending or a subscriptions is activated or resumed. In order to check for receipts status on device the only way should be to call ``QueryReceipts```again and note that there is no receipt for the given subscription. This should be done only in case validations are done locally on device (which is not secure, but there are many serverless games around in mobile)
#jira UE-176438
#review @Bertrand.Carre, @Michael.Kirzinger, @Chris.Varnsverry, @Dashan.Yue, @Chris.Babcock
#preflight 641c4bdb76461c460b9ceaf3
[CL 25037177 by Rafa Lecina in ue5-main branch]
Allow notifications to specify a pinned ID, By doing this it will only show the latest notification sent from that ID.
Currently no IOS implementation.
#preflight 641ad9056f1ceb81be621b6c
[CL 24746687 by joakim trossvik in ue5-main branch]
- Android.WindowDPI, set a DPI to achieve when calculating the app's screen resolution.
- Android.3DSceneMaxDesiredPixelCount, set a target pixel count for the 3D scene color resolution.
- Android.3DSceneMinDPI, set a forced minimum DPI for the 3D scene color resolution, useful to ensure a minimum resolution quality on low DPI devices.
#rb Chris.babcock
[CL 24671989 by allan bentham in ue5-main branch]
In order to use multicast communication or broadcasts Android applications need the CHANGE_WIFI_MULTICAST_STATE permission and acquiring a WifiManager.MulticastLock
#jira UE-165411
#review @Bertrand.Carre, @Chris.Varnsverry, @Chris.Babcock, @Jack.Porter
#preflight 63e363beb923ed4bdd350643
[CL 24069824 by Rafa Lecina in ue5-main branch]
- Use VibrationEffect for intensity control
- Forward feedback to controller(s) if Android.UseControllerFeedback non-zero (defaults to 1)
- Fix issue with fingerprint scanner false detection as controller
- Does not continue feedback when backgrounded
#jira UE-168579
#android
[REVIEW] [at]Jack.Porter
#rb Jack.Porter
#preflight https://horde.devtools.epicgames.com/job/63e2ff10c11233cdcab34b6e
[CL 24068849 by chris babcock in ue5-main branch]
[REVIEW] [at]Fourat.Jellouli
[RN] Adding another way to get device metrics for API level 31 and higher
[CL 23951452 by maxime zobenbueler in ue5-main branch]
Fixes hitching while external PSO compiles are running.
#rb chris.babcock
#preflight 63d171c1574ab9cae4c92f61
[CL 23862719 by allan bentham in ue5-main branch]