Commit Graph

38 Commits

Author SHA1 Message Date
halfdan ingvarsson
8da0b15ed9 Remove unused function and nix dependency on Engine.
#jira none
#rb Lina.Halper
#rnx

[CL 13800643 by halfdan ingvarsson in ue5-main branch]
2020-06-30 17:10:13 -04:00
braeden shosa
05f5f01853 Animation: Pose search experimental plugin
- This is a plugin that enables the animation runtime to search within a sequence for a given pose
- UPoseSearchSchema: specifies list of bones to sample, will include other info in the future like which properties to sample
- UPoseSearchIndexConfig: anim asset metadata object that specifies sample rate and range
- UPoseSearchIndex: anim asset metadata object containing data sampled from sequence offline, currently just translations per bone in the schema
- FPoseSearchPoseHistory: maintains a buffer of recorded poses over time for constructing search queries with past poses
- PoseSearchBuildIndex(): Constructs a search index for an anim sequence
- PoseSearchBuildQuery(): Constructs a search query given the current pose and a pose search schema
- PoseSearch(): Searches for the nearest matching pose in an indexed sequence given a query that was built for the same pose search schema
- FAnimNode_PoseMatchingSequencePlayer: Subclass of sequence player that adds the option to offset playback based on a pose search
- FAnimNode_PoseSearchHistoryCollector: a new pose history anim node for explicit control of pose search query context
  - Pose history is now updated during graph evaluation instead of always using the final pose result at the end of evaluation
  - Removed pose history from anim instance to decouple plugin from anim runtime
- Removed dependencies on USkeletalMeshComponent
- Promoted anim update shared context to base context so ancestor tracking can be used during node initialization
- Added FBoneIndexBase::IsValid()
- Exported UAnimationAsset API so plugins can use it
- Improved documentation
- Register asset type actions on module startup

#rb Andrew.Marre, Laurent.Delayen, Jaren.Peterson, Thomas.Sarkanen

[CL 13682386 by braeden shosa in ue5-main branch]
2020-06-16 02:32:29 -04:00
Lina Halper
44c1bb3292 COPY from //Dev-Anim to //Dev-Main
#rb: none
#fyi: Laurent.Delayen, Thomas.Sarkanen

[CL 11088765 by Lina Halper in Main branch]
2020-01-22 17:58:55 -05:00
ryan durand
0f0464a30e Updating copyright for Engine Runtime.
#rnx
#rb none


#ROBOMERGE-OWNER: ryan.durand
#ROBOMERGE-AUTHOR: ryan.durand
#ROBOMERGE-SOURCE: CL 10869210 via CL 10869511 via CL 10869900
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870549 by ryan durand in Main branch]
2019-12-26 14:45:42 -05:00
Marc Audy
8df336162c Copying //UE4/Dev-Anim to Dev-Main (//UE4/Dev-Main) @ 8782600
#rb
#rnx

[CL 8783278 by Marc Audy in Main branch]
2019-09-17 19:12:19 -04:00
Helge Mathee
4633735def RigVM - Rename/move file(s) - introduced new RigVM module
#rb none

[CL 7736102 by Helge Mathee in Dev-Anim branch]
2019-08-05 08:41:10 -04:00
Helge Mathee
d9e263ccc8 Fix build break on OSX.
#rb none

[CL 7734935 by Helge Mathee in Dev-Anim branch]
2019-08-05 08:06:30 -04:00
Helge Mathee
2a8033db59 Multiplex: VM data structure starts to work - basic instructions implemented + unit tests
#fyi lina.halper
#rb none

[CL 7709785 by Helge Mathee in Dev-Anim branch]
2019-08-02 15:53:52 -04:00
Helge Mathee
dfe2eb2595 Multiplex: Support for struct alignment and copy assignment + unit tests
#rb none

[CL 7707749 by Helge Mathee in Dev-Anim branch]
2019-08-02 12:36:11 -04:00
Helge Mathee
7ca1aabae6 Multiplex: Support for strings and names + unit tests
#rb none

[CL 7706998 by Helge Mathee in Dev-Anim branch]
2019-08-02 11:23:59 -04:00
Helge Mathee
c106b2e75e Multiplex: Added functionality for proper struct initialization and destruction within the storage
#rb none

[CL 7706412 by Helge Mathee in Dev-Anim branch]
2019-08-02 10:24:32 -04:00
Helge Mathee
3d552fa44c Multiplex ByteCode data structure, table iterator + unit test
#rb none

[CL 7697641 by Helge Mathee in Dev-Anim branch]
2019-08-01 16:20:18 -04:00
Helge Mathee
c8afe65ac8 Multiplex ByteCode data structure + unit tests. This is the baseline byte code management data structure for the multiplex vm.
#fyi lina.halper
#rb none

[CL 7695335 by Helge Mathee in Dev-Anim branch]
2019-08-01 15:31:12 -04:00
Helge Mathee
daf54492db Multiplex: Centralized registration of multiplex methods + unit tests of hand written invocations
#rb none

[CL 7692308 by Helge Mathee in Dev-Anim branch]
2019-08-01 14:03:14 -04:00
Helge Mathee
b6be0f6131 MultiplexStorage: Implement support for names and conscious mode for no-name-support + unit tests
#rb none

[CL 7681508 by Helge Mathee in Dev-Anim branch]
2019-08-01 09:01:31 -04:00
Helge Mathee
4f5cca551e Control Rig: MultiplexStorage for fragmented runtime memory + unit tests for both the base data structure and the initial control rig usage.
Adaption of unit tests

#fyi lina.halper
#rb none

[CL 7674946 by Helge Mathee in Dev-Anim branch]
2019-07-31 16:18:25 -04:00
Helge Mathee
d1b2f8b778 Fix build break: ControlClass not declared.
#rb none

[CL 7669532 by Helge Mathee in Dev-Anim branch]
2019-07-31 10:29:40 -04:00
Helge Mathee
8e384a717e Refactoring all Control Rig Units to use Static Virtual Methods
#fyi lina.halper
#rb none

[CL 7662734 by Helge Mathee in Dev-Anim branch]
2019-07-30 16:07:09 -04:00
Helge Mathee
7f8a4f50d3 Support for animation data source registry. This mechanism will be used within the ControlRig to provide access to external data sources.
#fyi lina.halper
#rb none

[CL 7308838 by Helge Mathee in Dev-Anim branch]
2019-07-15 10:57:12 -04:00
helge mathee
b784570012 Control Rig MVC Refactoring
Merging

//Tasks/Fortnite/Dev-UEA-ControlRig/...

to //Fortnite/Main/...

[FYI] lina.halper

#ROBOMERGE-OWNER: lina.halper
#ROBOMERGE-AUTHOR: helge.mathee
#ROBOMERGE-SOURCE: CL 6597997 via CL 6601432 via CL 6601520
#ROBOMERGE-BOT: ANIM (Main -> Dev-Anim) (v363-6677109)

[CL 6711001 by helge mathee in Dev-Anim branch]
2019-05-31 14:00:53 -04:00
helge mathee
d8ccb3d794 Control Rig MVC Refactoring
Merging

//Tasks/Fortnite/Dev-UEA-ControlRig/...

to //Fortnite/Main/...

[FYI] lina.halper


#ROBOMERGE-SOURCE: CL 6597997 via CL 6601432
#ROBOMERGE-BOT: (v351-6581450)

[CL 6601520 by helge mathee in Main branch]
2019-05-21 19:25:23 -04:00
helge mathee
43b1f0a05f Merging
//Tasks/Fortnite/Dev-UEA-ControlRig/Engine/...

to //Fortnite/Main/Engine/...

Original CL: 6081637

#jira: UEA-490
#rb lina.halper

#ROBOMERGE-OWNER: lina.halper
#ROBOMERGE-AUTHOR: helge.mathee
#ROBOMERGE-SOURCE: CL 6098916 via CL 6100686 via CL 6100754
#ROBOMERGE-BOT: ANIM (Main -> Dev-Anim)

[CL 6124533 by helge mathee in Dev-Anim branch]
2019-04-26 21:57:00 -04:00
helge mathee
ec74f1a9d2 Merging
//Tasks/Fortnite/Dev-UEA-ControlRig/Engine/...

to //Fortnite/Main/Engine/...

Original CL: 6081637

#jira: UEA-490
#rb lina.halper


#ROBOMERGE-SOURCE: CL 6098916 via CL 6100686

[CL 6100754 by helge mathee in Main branch]
2019-04-25 18:03:23 -04:00
david corral
87576bb336 Fixes on the Constraint Node
#RB: Lina.Halper
#jira: none

#ROBOMERGE-OWNER: lina.halper
#ROBOMERGE-AUTHOR: david.corral
#ROBOMERGE-SOURCE: CL 4999568 via CL 5002587 via CL 5002597
#ROBOMERGE-BOT: ANIM (Main -> Dev-Anim)

[CL 5047143 by david corral in Dev-Anim branch]
2019-02-18 15:13:59 -05:00
david corral
5cba62dd89 Fixes on the Constraint Node
#RB: Lina.Halper
#jira: none


#ROBOMERGE-SOURCE: CL 4999568 via CL 5002587

[CL 5002597 by david corral in Main branch]
2019-02-14 17:51:10 -05:00