#rb na
#jira robomerge
#ROBOMERGE-OWNER: andrew.grant
#ROBOMERGE-AUTHOR: andrew.grant
#ROBOMERGE-SOURCE: CL 12749718 via CL 12749719 via CL 12749721 via CL 12749781
#ROBOMERGE-BOT: RELEASE (Release-Engine-Staging -> Main) (v678-12743200)
[CL 12749796 by andrew grant in Main branch]
#jira nojira
#rb na
#lockdown Cristina.Riveron
#ROBOMERGE-SOURCE: CL 12611152 in //UE4/Release-4.25/... via CL 12611153 via CL 12611154
#ROBOMERGE-BOT: RELEASE (Release-Engine-Staging -> Main) (v675-12543919)
[CL 12611155 by andrew grant in Main branch]
1) Typo in checking against the Count() of matching target types in a project. If there's only one match (e.g. a single Editor target) that's what we want.
2) In the case where there are multiple matches we try to pick the one prefixed with the project name. This failed when the user supplied a full path for the project argument as the name was not being taken from the project file.
#jira UE-91251
[at]ben.marsh
#tests ran standalone BuildTarget script with full project path to EngineTest and via SyncProject script
#lockdown cristina.riveron
#rb swarm
#ROBOMERGE-SOURCE: CL 12489641 in //UE4/Release-4.25/... via CL 12489645 via CL 12489647
#ROBOMERGE-BOT: RELEASE (Release-Engine-Staging -> Main) (v673-12478461)
[CL 12489649 by andrew grant in Main branch]
#ROBOMERGE-SOURCE: CL 12099750 via CL 12099772 via CL 12099782 via CL 12116427
#ROBOMERGE-BOT: (v657-12064184)
[CL 12118848 by andrew grant in Main branch]
#ROBOMERGE-SOURCE: CL 11576916 via CL 11576921 via CL 11576922 via CL 11576924
#ROBOMERGE-BOT: (v654-11333218)
[CL 11576925 by andrew grant in Main branch]
Also includes -noshaderddc option for emulating a cold DDC for shaders only.
#rb na
#ROBOMERGE-OWNER: andrew.grant
#ROBOMERGE-AUTHOR: andrew.grant
#ROBOMERGE-SOURCE: CL 11519411 via CL 11519529 via CL 11519553
#ROBOMERGE-BOT: (v654-11333218)
[CL 11524747 by andrew grant in Main branch]
Project arg is now optional and will simply sync the engine.
Passing -CL=0 will now require the -force argument before syncing files out of the workspace.
Fixed issue with deep samples (e.g AREnvProbe) not being discovered by FindProjectFileFromName
Added NativeProjects.ClearCache option for the case when syncing a project from P4 that isn't yet on disk
Fixed issue with P4.FileExistsInDepot returning true if passed a path that isn't in the users client view. Relates to UE-78832 but not the entire fix
Fixed issue with BuildEditor not working without a project arg.
Fixed issue building projects that don't have source
[CODEREVIEW] ben.marsh
#jira UE-78832, UE-78826
#rb na
#ROBOMERGE-OWNER: andrew.grant
#ROBOMERGE-AUTHOR: andrew.grant
#ROBOMERGE-SOURCE: CL 8008332 in //UE4/Release-4.23/...
#ROBOMERGE-BOT: RELEASE (Release-4.23 -> Main) (v396-7974030)
[CL 8008726 by andrew grant in Main branch]
#jira UE-78311
#rb na
#ROBOMERGE-SOURCE: CL 7833510 in //UE4/Release-4.23/...
#ROBOMERGE-BOT: RELEASE (Release-4.23 -> Main) (v389-7813075)
[CL 7833512 by andrew grant in Main branch]
#jira na
#rb josh.spivey
#ROBOMERGE-OWNER: andrew.grant
#ROBOMERGE-AUTHOR: andrew.grant
#ROBOMERGE-SOURCE: CL 7817240 in //UE4/Release-4.23/...
#ROBOMERGE-BOT: RELEASE (Release-4.23 -> Main) (v389-7813075)
[CL 7819562 by andrew grant in Main branch]
Added fallback for projects that don't define Client/Game target scripts
#jira #rb na
#ROBOMERGE-SOURCE: CL 7657569 in //UE4/Release-4.23/...
#ROBOMERGE-BOT: RELEASE (Release-4.23 -> Main) (v372-7473910)
[CL 7657573 by andrew grant in Main branch]
Added BuildTarget script that can builds specified targets for a project
Added OpenEditor utility script
[FYI] ben.marsh
#ROBOMERGE-SOURCE: CL 7553441 via CL 7553450 via CL 7568654
#ROBOMERGE-BOT: (v372-7473910)
[CL 7569064 by andrew grant in Main branch]