Commit Graph

212 Commits

Author SHA1 Message Date
chris constantinescu
199373a78d UBT new plugin test - generate solution doesn't include create new target
#rb Jerome.Delattre, Eric.Day
#jira UE-192402

[CL 26919864 by chris constantinescu in ue5-main branch]
2023-08-08 12:26:25 -04:00
bryan sefcik
64f140d78d Added shader.build.cs file.
Updated build.cs files to use new shader module.

#jira
#rb Joe.Kirchoff and guillaume.abadie

[CL 26664107 by bryan sefcik in ue5-main branch]
2023-07-27 22:53:25 -04:00
chris constantinescu
eaa0b0ae58 Allow plugins "Tests" folder that can include test target and module files.
#rb Jerome.Delattre, Dave.Haslam
#jira UE-188420

[CL 25985206 by chris constantinescu in ue5-main branch]
2023-06-14 13:23:01 -04:00
joe kirchoff
acacd6a8de UnrealBuildTool: More automated code cleanup
* Use object type rather than var
* Remove double newlines
* Use pattern matching

#rnx
#preflight 647780095d23eca37d28a387

[CL 25706751 by joe kirchoff in ue5-main branch]
2023-05-31 13:37:21 -04:00
joe kirchoff
36d266e932 UnrealBuildTool: Automated code cleanup
#rnx
#preflight 6476799e947ff6973c225619

[CL 25693241 by joe kirchoff in ue5-main branch]
2023-05-30 18:38:07 -04:00
bryan sefcik
78aa2dfd58 Did a pass through the code to make it thread safe.
#fyi joe.kirchoff
#preflight 6424da90e11ce5214fcbfde7

[CL 24849236 by bryan sefcik in ue5-main branch]
2023-03-29 21:12:39 -04:00
mic rooney
8d82fa54b6 Allowing UBT to build individual plugins as though they were local.
* Also reverting a previous change that was building the whole project when adding new plugins.

#jira UE-171182
[REVIEW] [at]Josh.Adams, [at]Joe.Kirchoff
#preflight 640f5e7380540a5a36edb89d

[CL 24641918 by mic rooney in ue5-main branch]
2023-03-14 15:24:13 -04:00
Josh Adams
4d71a93586 - Added ability to have a IDE project for each Target (UnrealGame vs UnrealEditor) and remove the Type from the Configurations (Debug, Development, etc - no more Development Editor config)
- Enabled for Xcode, added support but left disabled for VisualStudio
- For Games and Samples with multiple projects, a solution folder now contains them
#rb joe.kirchoff
#preflight 63efb20061378b7ea02bc32d

[CL 24285567 by Josh Adams in ue5-main branch]
2023-02-17 12:53:28 -05:00
joe kirchoff
14754b5f62 UnrealBuildTool: Marketplace plugins shouldn't default to the engine BuildSettingsVersion and should match other plugins
#rnx
#rb trivial
#jira UE-176989

[CL 24251859 by joe kirchoff in ue5-main branch]
2023-02-16 02:04:04 -05:00
joe kirchoff
144ce56048 UnrealBuildTool: Move some util properties to EpicGames.Build
#rnx
#rb trivial
#preflight 6362e8e86000216d2e2b4bdd

[CL 22937953 by joe kirchoff in ue5-main branch]
2022-11-02 23:07:24 -04:00
joe kirchoff
900599bf9d UnrealBuildTool: Use BuildSettings.Latest as defaults, so changing the latest version will also update these variables. Latest is still set to V2.
#rnx
#rb trivial

[CL 22876166 by joe kirchoff in ue5-main branch]
2022-10-31 20:57:12 -04:00
joe kirchoff
4bd342fb6c UnrealBuildTool: BuildSetting.V3 (currently disabled) which disallows adding module parent directory to include path list
#rnx
#rb bryan.sefcik
#preflight 634df3105f008d633fd571d2

[CL 22798627 by joe kirchoff in ue5-main branch]
2022-10-26 19:13:07 -04:00
joe kirchoff
20c19d6503 [Backout] - CL22754728
[FYI] Joe.Kirchoff
Original CL Desc
-----------------------------------------------------------------
UnrealHeaderTool: BuildSetting.V3 (currently disabled) which disallows adding module parent directory to include path list

#rnx
#rb bryan.sefcik
#preflight 634df3105f008d633fd571d2

[CL 22795918 by joe kirchoff in ue5-main branch]
2022-10-26 18:18:06 -04:00
joe kirchoff
6e28fec987 UnrealHeaderTool: BuildSetting.V3 (currently disabled) which disallows adding module parent directory to include path list
#rnx
#rb bryan.sefcik
#preflight 634df3105f008d633fd571d2

[CL 22793005 by joe kirchoff in ue5-main branch]
2022-10-26 17:30:50 -04:00
mike beach
456bfdb6a5 For UBT, mimicing changes made on the UE side in CL 20764079.
Adding support for managing multiple plugins, and specifying explicit versions to enable.

#rb joe.kirchoff
#preflight 62b3aedd7113a3a4a485adfc

#ROBOMERGE-OWNER: mike.beach
#ROBOMERGE-AUTHOR: mike.beach
#ROBOMERGE-SOURCE: CL 20801427 via CL 20801485 via CL 20801490
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v971-20777995)

[CL 20803672 by mike beach in ue5-main branch]
2022-06-23 18:08:26 -04:00
Joe Kirchoff
f0be910e28 UnrealBuildTool: Add verbose logging to RulesCompiler to track which plugins and modules are found
#rnx
#rb none
#preflight 62a1478d8256a494c137e620

[CL 20569778 by Joe Kirchoff in ue5-main branch]
2022-06-08 21:15:51 -04:00
mike beach
9911369e6a Making it so UBT accounts for project level content-only plugins in content-only projects (the project could still enable/disable those plugins and the rules assembly needs to be aware of them).
#rb Joe.Kirchoff

#ROBOMERGE-OWNER: mike.beach
#ROBOMERGE-AUTHOR: mike.beach
#ROBOMERGE-SOURCE: CL 20563816 via CL 20563854 via CL 20563860
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v954-20466795)

[CL 20567272 by mike beach in ue5-main branch]
2022-06-08 19:05:41 -04:00
Joe Kirchoff
da80e64339 UnrealBuildTool: Only mark marketplace plugin as readonly for installed builds
#rb Ben.Marsh
#rb Martin.Sevigny
#jira UE-152647
#jira UE-156024
#preflight 629fdfae233ae0a8f81958ef

This should be tested against the fix for UE-148690 to ensure there's no regression

[CL 20558829 by Joe Kirchoff in ue5-main branch]
2022-06-08 12:47:44 -04:00
Ben Marsh
cbb950c578 UBT: Use ILogger throughout UBT, rather than legacy EpicGames.Core.Log methods. All output going forwards should use structured logging rather than String.Format style logging.
#preflight 628e9dc6e746de4961f60032

[CL 20373777 by Ben Marsh in ue5-main branch]
2022-05-25 19:55:37 -04:00
jonathan adamczewski
6675412d91 RulesCompiler.cs: Indentation
#jira none
#trivial
#rnx
#preflight none

[CL 20053890 by jonathan adamczewski in ue5-main branch]
2022-05-04 21:13:54 -04:00
jonathan adamczewski
9ccaabe6dc UnrealBuildTool: treat Marketplace plugins as read-only for the purpose of cleaning.
Changing the BaseDir for the marketplace plugin to Engine/Plugins/Marketplace prevents all of Engine from being cleaned when a Marketplace plugin is present.
Setting bReadOnly for the the Marketplace rules assembly prevents Marketplace plugins from being cleaned.

#jira UE-148690
#rb ben.marsh
#rnx
#lockdown cristina.riveron
#preflight

#ROBOMERGE-AUTHOR: jonathan.adamczewski
#ROBOMERGE-SOURCE: CL 19763551 in //UE5/Release-5.0/... via CL 19765643
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v939-19570697)

[CL 19802975 by jonathan adamczewski in ue5-main branch]
2022-04-18 23:59:33 -04:00
jonathan adamczewski
ae07efe679 UEBuildTarget: When explicitly building a plugin, retain the pre-18353193 behavior for build location
#jira UE-140974
#jira UE-137660
#preflight 6202b6be74604bc6b1873fc9
#rb tim.smith
#rb joe.kirchoff
#rnx

#ROBOMERGE-AUTHOR: jonathan.adamczewski
#ROBOMERGE-SOURCE: CL 18907431 in //UE5/Release-5.0/... via CL 18907601 via CL 18907857
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v915-18905420)

[CL 18907872 by jonathan adamczewski in ue5-main branch]
2022-02-08 14:47:40 -05:00
aurel cordonnier
a12d56ff31 Merge from Release-Engine-Staging @ 17791557 to Release-Engine-Test
This represents UE4/Main @17774255, Release-5.0 @17791557 and Dev-PerfTest @17789485

[CL 17794212 by aurel cordonnier in ue5-release-engine-test branch]
2021-10-12 21:21:22 -04:00
aurel cordonnier
69fe095547 Merge from Release-Engine-Staging @ 17636544 to Release-Engine-Test
This represents UE4/Main @17638339 and Dev-PerfTest @17636504

[CL 17638842 by aurel cordonnier in ue5-release-engine-test branch]
2021-09-27 19:54:25 -04:00
jonathan adamczewski
42ef103436 UnrealBuildTool:
Add new commandline option: -AlwaysRulesCompile, ensures that rules assemblies will be compiled during the run.

#jira none

#ROBOMERGE-SOURCE: CL 17428445 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v865-17346139)

[CL 17428452 by jonathan adamczewski in ue5-release-engine-test branch]
2021-09-03 19:27:06 -04:00