Remove children array of set from Dynamic Collection, it is now using the bit array from its parent.
#rb cedric.caillaud
[CL 28331755 by vincent robert in ue5-main branch]
[FYI] bob.tellez
Original CL Desc
Restoring CL 28289106 and 28295841
- Fixes an edge case where no artifacts are created but a process log is still created. This would throw as streamwriter's require the directory already exist
- Added additional exception guarding to ensure minimal loss in artifact generation.
-----------------------------------------------------------------
[Backout] - CL28289106 and 28295841
[FYI] brendan.lienau
Original CL Desc
-----------------------------------------------------------------
[Gauntlet] Updates UnrealSession.SaveRoleArtifacts
- Artifacts are now moved from the device to the destination directory instead of being copied
- User can opt-in to do a copy instead with -RetainDeviceArtifacts
- Adds a Self-Test that verifies the integrity of the SaveRoleArtifacts unit - this iteration and future ones
- Some basic code cleanup/re-ordering
#rb Clayton.Langford
#tests Self-Test
[CL 28329688 by brendan lienau in ue5-main branch]
- Some code expects there to be "Engine" in the EngineDir, so it will not use absolute paths for RootDir, etc for Restricted programs
#rb david.harvey
[CL 28325941 by josh adams in ue5-main branch]
* Disabled box for pgooptimized link actions for now just to rule out if long link time is because of box
[CL 28324916 by henrik karlsson in ue5-main branch]
Use -Mode=Test by default for all LLT Project to enable pre-analysis of dependency graph.
#jira UE-193632
#rb Sean.Sweeney
[CL 28313218 by chris constantinescu in ue5-main branch]
[FYI] brendan.lienau
Original CL Desc
-----------------------------------------------------------------
[Gauntlet] Updates UnrealSession.SaveRoleArtifacts
- Artifacts are now moved from the device to the destination directory instead of being copied
- User can opt-in to do a copy instead with -RetainDeviceArtifacts
- Adds a Self-Test that verifies the integrity of the SaveRoleArtifacts unit - this iteration and future ones
- Some basic code cleanup/re-ordering
#rb Clayton.Langford
#tests Self-Test
[CL 28309277 by bob tellez in ue5-main branch]
#rnx
#jira: none
#rb: Joe.Kirchoff
#test: Have some shelved C# scripts that use the functions and behavior seems to be the same using both the Add() function that takes a list of files vs taking a concatenated string of all the files.
[CL 28296795 by leon huang in ue5-main branch]
- Artifacts are now moved from the device to the destination directory instead of being copied
- User can opt-in to do a copy instead with -RetainDeviceArtifacts
- Adds a Self-Test that verifies the integrity of the SaveRoleArtifacts unit - this iteration and future ones
- Some basic code cleanup/re-ordering
#rb Clayton.Langford
#tests Self-Test
[CL 28291888 by brendan lienau in ue5-main branch]
interferes with debugging `clang-cl`-generated executables in Visual Studio.
#rb Neil.Henning
#rb Joe.Kirchoff
[CL 28289095 by yiliang siew in ue5-main branch]