Commit Graph

3 Commits

Author SHA1 Message Date
Ola Olsson
b04abe5285 Make shader draw / shader print more consistent
- add IsSupported to ShaderDebug API
 - cleaned up some potentially unsafe uses of IsSupported/IsEnabled to guards shader parameter setting
 - added AddOBB to ShaderDrawDebug
 - Removed restriction that limited shaderdraw to editor-only

#rb sebastien.hillaire,charles.derousiers
#preflight
#preflight 60cc957a367e670001ca06ab

[CL 16718178 by Ola Olsson in ue5-main branch]
2021-06-18 09:21:33 -04:00
charles derousiers
a5ec376c58 Change ShaderDraw API to be less verbose.
#rb none


#ROBOMERGE-SOURCE: CL 16608256
#ROBOMERGE-BOT: (v828-16531559)

[CL 16608278 by charles derousiers in ue5-main branch]
2021-06-09 13:17:13 -04:00
charles derousiers
7d8bcb8556 Rename GpuDebugRendering -> ShaderDebug to be consistent with ShaderPrint.
#rb none


#ROBOMERGE-SOURCE: CL 16606836
#ROBOMERGE-BOT: (v828-16531559)

[CL 16606856 by charles derousiers in ue5-main branch]
2021-06-09 12:16:25 -04:00