Wei Liu
8dfe62c2b4
Port all mobile eye-adaptation resources to RDG.
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#jira none
#rb Dmitriy.Dyomin, Jack.Porter, Mi.Wang, Zachary.Bethel
[CL 15278893 by Wei Liu in ue5-main branch]
2021-02-02 04:25:26 -04:00
zach bethel
c6cb1e82be
Deprecated and gutted FSceneRenderTargets. Moved all textures over to FSceneTextures. Refactored the renderer to use RDG textures from FSceneTextures instead.
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#rb arne.schober, luke.thatcher, christopher.waters, kenzo.terelst
[CL 15040082 by zach bethel in ue5-main branch]
2021-01-11 14:49:16 -04:00
zach bethel
886b686aab
Added GetSceneTextureParameters variant which takes an FSceneTextures instance.
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#rb none
#rnx
[CL 14957594 by zach bethel in ue5-main branch]
2020-12-18 17:17:17 -04:00
Charles deRousiers
a39dc57707
Fix SSR tracing due to incorrect default anisotropy value.
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#rb sebastien.hillaire
#jira UE-104052
[CL 14878057 by Charles deRousiers in ue5-main branch]
2020-12-08 08:33:21 -04:00
zach bethel
f8f5091f45
Moved velocity out of FSceneRenderTargets. Registered GBuffers into FSceneTextures as prep for removal. Rewrote GetGBufferRenderTargets.
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#rb christopher.waters, john.hable
[CL 14798492 by zach bethel in ue5-main branch]
2020-11-20 14:48:45 -04:00
zach bethel
e4f467569d
Removed scene render target context snapshot system.
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#rb arne.schober
[CL 14615156 by zach bethel in ue5-main branch]
2020-10-29 16:32:16 -04:00
Marcus Wassmer
3b81cf8201
Merging using //UE5/Main_to_//UE5/Release-Engine-Staging @14384769
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autoresolved files
#rb none
[CL 14384911 by Marcus Wassmer in ue5-main branch]
2020-09-24 00:43:27 -04:00
Marc Audy
11f5b21210
Merging //UE5/Release-Engine-Staging @ 13752110 to Main (//UE5/Main)
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#rnx
[CL 13753156 by Marc Audy in ue5-main branch]
2020-06-23 18:40:00 -04:00
juan canada
99732fa521
Implement a mini depth pass to mark pixels fading out in dithered LOD transition, so that ray tracing passes can use the mask to workaround/suppress dithered LOD transition shadow artifacts
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#rb juan.canada
#jira UE-91419
#ushell-cherrypick of 12508750 by Yujiang.Wang
#ROBOMERGE-SOURCE: CL 12559713 via CL 12559721 via CL 12560615
#ROBOMERGE-BOT: RELEASE (Release-Engine-Staging -> Main) (v675-12543919)
[CL 12560809 by juan canada in Main branch]
2020-04-02 14:21:21 -04:00
Rolando Caloca
5b82f15def
Copying //UE4/Dev-RenderPlat-Staging@11388153 to //UE4/Main
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#rb none
#rnx
[CL 11388545 by Rolando Caloca in Main branch]
2020-02-12 13:27:19 -05:00
Juan Canada
2ecf4f9708
Merging //UE4/Dev-Main@10877709 to Dev-RenderPlat-Staging(//UE4/Dev-Rendering)
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#rnx
#rb none
[CL 10895568 by Juan Canada in Dev-RenderPlat-Staging branch]
2020-01-07 13:45:01 -05:00
ryan durand
0f0464a30e
Updating copyright for Engine Runtime.
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#rnx
#rb none
#ROBOMERGE-OWNER: ryan.durand
#ROBOMERGE-AUTHOR: ryan.durand
#ROBOMERGE-SOURCE: CL 10869210 via CL 10869511 via CL 10869900
#ROBOMERGE-BOT: (v613-10869866)
[CL 10870549 by ryan durand in Main branch]
2019-12-26 14:45:42 -05:00
Marcus Wassmer
6517c68ef5
Copying //UE4/Dev-RenderPlat-Staging@8684824 to Dev-Main (//UE4/Dev-Main)
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#rb none
[CL 8684840 by Marcus Wassmer in Main branch]
2019-09-14 09:45:25 -04:00
zach bethel
572c4f800b
Refactored first part of post processing into a single RDG builder instance.
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#rb guillaume.abadie
#jira none
[CL 7827565 by zach bethel in Dev-Rendering branch]
2019-08-06 18:34:02 -04:00
Guillaume Abadie
320a96277b
Registers scene textures with debug names.
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#rb none
[CL 7567898 by Guillaume Abadie in Dev-Rendering branch]
2019-07-23 15:18:46 -04:00
Rolando Caloca
aa0d2303d6
Copying //UE4/Dev-Rendering to Dev-Main (//UE4/Dev-Main) @ 6944469
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#rb none
#rnx
[CL 6944849 by Rolando Caloca in Main branch]
2019-06-11 18:27:07 -04:00
zach bethel
a12c538ed8
Renamed FSceneViewFamilyBlackboard to FSceneTextureParameters.
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#rb Guillaume.Abadie
#jira none
[CL 6664889 by zach bethel in Dev-Rendering branch]
2019-05-29 12:43:19 -04:00