Sebastien Hillaire
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c0e7df41b3
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Fixed lighting debug probes to not render in refelction captures.
#rb none
[CL 16585997 by Sebastien Hillaire in ue5-main branch]
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2021-06-08 08:19:22 -04:00 |
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Sebastien Hillaire
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63ed5bc5d3
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Added in shader depth test for lighting debug probe with starta.
#rb none
[CL 16512332 by Sebastien Hillaire in ue5-main branch]
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2021-06-01 04:03:25 -04:00 |
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Sebastien Hillaire
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fc1f090fe3
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Added support for starta on debug lighting probes.
Shootergame compiled.
#rb none
#fyi charles.derousiers
[CL 16510700 by Sebastien Hillaire in ue5-main branch]
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2021-05-31 16:19:28 -04:00 |
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Sebastien Hillaire
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da61bf4824
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Renamed VisualizeIndirectLighting to VisualizeLightingOnProbes and made the name consistent on ui and cvar.
#rb none
#ushell-cherrypick of 16505098 by Sebastien.Hillaire
[CL 16508789 by Sebastien Hillaire in ue5-main branch]
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2021-05-31 08:56:02 -04:00 |
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Sebastien Hillaire
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2e71d41160
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Debug indirect lighting probes now write velocity for improved stability.
#rb none
[CL 16466473 by Sebastien Hillaire in ue5-main branch]
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2021-05-26 06:26:05 -04:00 |
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Sebastien Hillaire
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353097400c
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Added UI for VisualiseIndirectLighting using probes.
#rb none
[CL 16466214 by Sebastien Hillaire in ue5-main branch]
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2021-05-26 05:42:14 -04:00 |
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Sebastien Hillaire
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ed4696500d
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Add debug probes pass to better debug lighting and reflections.
#rb charles.derousiers
[CL 16465629 by Sebastien Hillaire in ue5-main branch]
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2021-05-26 04:46:16 -04:00 |
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