Commit Graph

7 Commits

Author SHA1 Message Date
Daniel Wright
cc2e0f8d83 Fixed auto GBuffer packing for Velocity Depth
[CL 15450581 by Daniel Wright in ue5-main branch]
2021-02-18 00:51:22 -04:00
zach bethel
849e110f2a Added FGBufferBinding to GBuffer info to store pertinent GBuffer binding information in a much smaller footprint.
#rb none

[CL 14984229 by zach bethel in ue5-main branch]
2021-01-04 16:46:15 -04:00
john hable
32f8efc794 Chaning ShaderAutogen to make shader autogen code in FEngineLoop::PreInitPreStartupScreen, instead of when first shader is compiled.
#rb arciel.rekman
#jira ue-101762

[CL 14666446 by john hable in ue5-main branch]
2020-11-05 13:18:41 -04:00
john hable
92385b074f Fixing GBuffer format with high-precision normals.
#jira ue-102507
#rb arciel.rekman

[CL 14655902 by john hable in ue5-main branch]
2020-11-04 15:56:57 -04:00
john hable
8f6ed1d58c Fixing build CIS warning.
#jira ue-101762
#rb none

[CL 14559195 by john hable in ue5-main branch]
2020-10-23 14:11:31 -04:00
john hable
8538d3bef0 Frosty fixes.
#rb arciel.rekman
#jira uesp-4037

[CL 14553343 by john hable in ue5-main branch]
2020-10-22 21:13:03 -04:00
john hable
5f3ff39aed First major checkin for flexible GBuffer.
#rb kevin.ortegren, arciel.rekman

[CL 14547614 by john hable in ue5-main branch]
2020-10-22 14:41:45 -04:00