Daniel Wright
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cc2e0f8d83
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Fixed auto GBuffer packing for Velocity Depth
[CL 15450581 by Daniel Wright in ue5-main branch]
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2021-02-18 00:51:22 -04:00 |
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zach bethel
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849e110f2a
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Added FGBufferBinding to GBuffer info to store pertinent GBuffer binding information in a much smaller footprint.
#rb none
[CL 14984229 by zach bethel in ue5-main branch]
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2021-01-04 16:46:15 -04:00 |
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john hable
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32f8efc794
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Chaning ShaderAutogen to make shader autogen code in FEngineLoop::PreInitPreStartupScreen, instead of when first shader is compiled.
#rb arciel.rekman
#jira ue-101762
[CL 14666446 by john hable in ue5-main branch]
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2020-11-05 13:18:41 -04:00 |
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john hable
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92385b074f
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Fixing GBuffer format with high-precision normals.
#jira ue-102507
#rb arciel.rekman
[CL 14655902 by john hable in ue5-main branch]
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2020-11-04 15:56:57 -04:00 |
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john hable
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8f6ed1d58c
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Fixing build CIS warning.
#jira ue-101762
#rb none
[CL 14559195 by john hable in ue5-main branch]
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2020-10-23 14:11:31 -04:00 |
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john hable
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8538d3bef0
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Frosty fixes.
#rb arciel.rekman
#jira uesp-4037
[CL 14553343 by john hable in ue5-main branch]
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2020-10-22 21:13:03 -04:00 |
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john hable
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5f3ff39aed
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First major checkin for flexible GBuffer.
#rb kevin.ortegren, arciel.rekman
[CL 14547614 by john hable in ue5-main branch]
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2020-10-22 14:41:45 -04:00 |
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