Commit Graph

53 Commits

Author SHA1 Message Date
Marc Audy
8f73cd7fa9 Merge UE5/Release-Engine-Staging @ 15630841 to UE5/Main
This represents UE4/Main @ 15601601

[CL 15631170 by Marc Audy in ue5-main branch]
2021-03-05 19:27:14 -04:00
Marcus Wassmer
3b81cf8201 Merging using //UE5/Main_to_//UE5/Release-Engine-Staging @14384769
autoresolved files
#rb none

[CL 14384911 by Marcus Wassmer in ue5-main branch]
2020-09-24 00:43:27 -04:00
ryan durand
0f0464a30e Updating copyright for Engine Runtime.
#rnx
#rb none


#ROBOMERGE-OWNER: ryan.durand
#ROBOMERGE-AUTHOR: ryan.durand
#ROBOMERGE-SOURCE: CL 10869210 via CL 10869511 via CL 10869900
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870549 by ryan durand in Main branch]
2019-12-26 14:45:42 -05:00
JeanMichel Dignard
d4f0f4d3f2 Copying //UE4/Dev-Enterprise @ cl 9420543 to Dev-Main (//UE4/Dev-Main)
#rb none

[CL 9420574 by JeanMichel Dignard in Main branch]
2019-10-04 13:11:45 -04:00
francis hurteau
0b50c821c6 Modified MessageBus Publish and Send interface to take Annotations by reference
Added a GetForwarder function to IMessageContext to get to the forwarder sender even if an original context exist as GetSender will return that context sender instead.
Merged from CL 7431537

#jira UE-78280
#rb none

#ROBOMERGE-SOURCE: CL 7708210 in //UE4/Release-4.23/...
#ROBOMERGE-BOT: RELEASE (Release-4.23 -> Main) (v385-7708028)

[CL 7708212 by francis hurteau in Main branch]
2019-08-02 13:23:01 -04:00
JeanMichel Dignard
0f9ad96858 Copying //UE4/Dev-Enterprise @ cl 6890376 to Dev-Main (//UE4/Dev-Main)
#lockdown nick.penwarden
#rb none

[CL 6890764 by JeanMichel Dignard in Main branch]
2019-06-07 11:22:52 -04:00
Francis Hurteau
57c677da93 Copying //UE4/Dev-Enterprise@4705006 to Dev-Main (//UE4/Dev-Main)
#rb none
#lockdown Nick.Penwarden

[CL 4705151 by Francis Hurteau in Main branch]
2019-01-10 17:26:53 -05:00
Ben Marsh
7598af0532 Update copyright notices to 2019.
#rb none
#lockdown Nick.Penwarden

[CL 4662404 by Ben Marsh in Main branch]
2018-12-14 13:41:00 -05:00
Ben Marsh
ea340d3fbf Copying //UE4/Fortnite-Staging to Dev-Main (//UE4/Dev-Main)
#rb none
#lockdown Nick.Penwarden

[CL 4567513 by Ben Marsh in Main branch]
2018-11-14 19:05:13 -05:00
JeanMichel Dignard
e6d45383d5 Copying //UE4/Dev-Enterprise to //UE4/Dev-Main (Source: //UE4/Dev-Enterprise @ 4341740)
#lockdown Nick.Penwarden
#rb none

============================
  MAJOR FEATURES & CHANGES
============================

Change 4280523 by Patrick.Boutot

	Add option in AjaCustomTimeStep to wait until the frame to be ready. Previously, the frame was there but not yet processed so it was possible that it was not ready by the time we wanted to read it. It won't work with interlaced because the 2 fields are processed at the same time. In interlaced, will get a 30fps behaviour when we actually want a 60fps.
	Fix bug that didn't set and reset bIsOwned properly when it was first initialized as not owned.

Change 4280526 by Patrick.Boutot

	Add accessor to get the leaf media source or output.

Change 4280624 by Patrick.Boutot

	Add timecode acessor to media samples

Change 4280626 by Patrick.Boutot

	Rework the timing for AJA Media Player. Previously, we took the timing of the frame. That was a bad idea because if 2 incomings video frames were coming a the same time, you would only show one. Making the buffering system useless.
	That affects the Custom Time Step since it was waiting for the interrupt signal and in some behavior we would like the frame to be ready to be used by UE. Same the timecode in the MediaSample because we may not used it to stamps the frame.

Change 4283022 by Patrick.Boutot

	[EditorScriptingUtilitites] Check folder names invalid characters separatly from the object's name.
	#jira UE-59886,  UE-62333

Change 4283112 by Patrick.Boutot

	Remove MediaFrameworkUtilititesModule dependency to the Settings module at runtime.
	Rename TimemanagemenetEditor module names.

Change 4283426 by JeanLuc.Corenthin

	Fix crash with FBX file

	#jira UE-62501

Change 4284940 by Patrick.Boutot

	A widget that let you select a single permutation from a list. It groups the values into categories and removes duplicates inside that category.

Change 4285471 by Patrick.Boutot

	Remove MediaFrameworkUtilititesModule dependency to the Settings module at runtime.

Change 4286925 by Patrick.Boutot

	[AJA] Add support to read LTC from the reference In.
	Add more detail on video format and the device.
	MediaSource use the Permutations Selection widget to select his mode and device.
	Remove debugging option to trigger an AJA custom time step and timecode provider.
	Remove the UYVY pixel option from AJA. It's better do to the conversion on the AJA card that on the GPU.
	Change the tooltip and category for some AjaMediaSource properties.

Change 4287026 by Julien.StJean

	Modifed the file STimeCodeProviderTab.cpp to fix the position of a SComboButton that wasn't properly place.

Change 4287663 by Jon.Nabozny

	Add timecode messages into nDisplay, and sync those between Master and Slave

Change 4287884 by Jon.Nabozny

	Create a TimecodeProvider for SystemTime and introduce a notion for DefaultTimecodeProvider in Engine.

Change 4288050 by Jon.Nabozny

	Rework the TimeSynchronization implementation for usability and functionality.

Change 4288283 by Jon.Nabozny

	Fixed swapped MetaClass and DisplayName options on UEngine::DefaultTimecodeProviderClassName;

Change 4288352 by Jon.Nabozny

	Set TimecodeProviderClassName and DefaultTimecodeProviderClassName in BaseEngine.ini

Change 4288378 by Jon.Nabozny

	Fixup some issues in TimecodeSynchronizer where code was reset improperly due to multiple unshelves / resolves.

Change 4288394 by Jon.Nabozny

	Add TimeSync functionality into LiveLink. Also add test cases for this. This should allow us to easily synchronize multiple LiveLink sources together, as well as synchronize those to anything else using the sync system (Relies on CL-4235417)

Change 4288899 by Patrick.Boutot

	Fix initialization order of FMediaIOCorePlayerBase variables

Change 4289157 by Patrick.Boutot

	Allow the user to change the source of a capture without stopping the current capture.
	[AJA] AjaMediaCapture, add support for UpdateSceneViewport & UpdateRenderTarget
	@made by julien.stjean

Change 4291328 by Jon.Nabozny

	Report the Skeleton Guid with TimeSyncData and track sync state in LiveLinkTimeSynchronizationSource.
	This prevents a crash that can happen if a source is quickly cleared and reset before the next tick of Time Synchronization.

Change 4296294 by Jon.Nabozny

	Fixup errors when TimecodeProviderClassName is empty. It's valid to leave this empty.

Change 4297122 by Patrick.Boutot

	Media Profile with timecode provider & custom time step

Change 4301855 by Austin.Crismore

	Fix for movment scaling and virtual joystick controls. Movement scaling in for truck and dolly is locked to the world xy plane, and virtual joysticks use their own method for movement scaling now.

	#jira UE-61762, UE-62187

Change 4301856 by Austin.Crismore

	Virtual sequence level controller now listens to on object spawned, so that it can intercept the camera actor and disable attatching to HMD to prevent camera movement that isn't from the level sequence

	#jira UE-61766

Change 4301860 by Austin.Crismore

	Fix for touch scrubbing. Added default values back in. Added logic to only allow scrubbing when touch focus was off.

	#jira UE-61865

Change 4302294 by Jamie.Dale

	Added functions to get your the localized spoken and subtitle text from a dialogue wave

Change 4304393 by Jamie.Dale

	Added support for BlueprintAssignable properties in Python

Change 4305852 by Jamie.Dale

	Removed hard-dependency between EditorScriptingUtilities and PythonScriptPlugin

	Backed-out changelist 4259264 and query Python availability based on whether anything is available to handle the command

	#jira UE-62318

Change 4308550 by Jamie.Dale

	Fixed crash when passing a null world to Python actor iterators

Change 4311867 by Homam.Bahnassi

	Revit master material with exposed parameters matching the API when possible.

Change 4314428 by Francis.Hurteau

	Made the usage of the bBuildDeveloperTools switch independent of the bCompileAgainstEngine switch.
	Changed bBuildDeveloperTools TargetRule in UnrealBuildTool to a nullable to keep the old behavior in case where bBuildDeveloperTools wasn't explicitly set in TargetRules

Change 4315134 by Jamie.Dale

	Defer editable text focus selection until mouse-up to allow the user to make an initial selection

	#jira UE-58086

Change 4318615 by Johan.Duparc

	EditorFactories: consistent return values after asset import.

Change 4322459 by Jamie.Dale

	Made SequencerScripting an Editor plugin as it depends on PythonScriptPlugin which is an Editor plugin

	This was causing issues at runtime when SequencerScripting was enabled, as it failed to load PythonScriptPlugin (which hadn't been built).

Change 4323341 by Francis.Hurteau

	Implement proper message bus protocol version negociation with static nodes

Change 4323733 by Francis.Hurteau

	Fix VR Pausing Sequence Scrubbing just setting playback speed to 0.0

Change 4324319 by Jamie.Dale

	Exposed transactions to Blueprints

Change 4325847 by Alistair.White

	Copying //Tasks/UE4/Private-PixelStreaming@4325566 to Dev-Enterprise-Minimal (//UE4/Dev-Enterprise-Minimal)

	This adds the new experimental PixelStreaming plugin to allow streaming of an Unreal client's audio & video stream to a browser through the WebRTC protocol to support new uses for enterprise customers.

Change 4326282 by Simon.Tourangeau

	nDisplay native present handler

Change 4326581 by Jamie.Dale

	Replacing FDateTime with int64 Ticks value to workaround UE-63485

Change 4326599 by Homam.Bahnassi

	Moving texture coords outside UVEdit function to allow using different UV channels.

Change 4333250 by Francis.Hurteau

	Small TFuture changes:
	* cleans up TFuture::Then with usage of TUniqueFunction
	* added TFuture::Reset to invalidate it and remove continuation from a future shared state

Change 4333359 by Homam.Bahnassi

	Support scaling and rotating UVs around arbitrary pivot

Change 4333566 by Johan.Duparc

	Expose ProxyLOD functionalities to Scripting
	#jira UEENT-1788

Change 4333988 by Jamie.Dale

	Allow UHT to parse FText default parameter values

	INVTEXT, NSLOCTEXT, LOCTABLE, and FText::GetEmpty() are supported. LOCTEXT isn't as it relies on an external macro that is known to C++ but not to UHT (NSLOCTEXT can easily be used instead).

Change 4335020 by Francis.Hurteau

	Uncomment MessageBus::Send deprecation notice for 4.21
	Update MessageBus Send usage to new API

Change 4335195 by JeanMichel.Dignard

	Add a SetLodFromStaticMesh script utility function

	#jira UEENT-1789

Change 4335231 by Anousack.Kitisa

	Added functions to generate planar, cylindrical, box UV mapping.

	#jira UEENT-1598

Change 4335373 by Jamie.Dale

	Cleaned up some places creating empty literal texts

Change 4335458 by Jamie.Dale

	Allow UHT to parse FText() as an alias of FText::GetEmpty() when processing default values

Change 4335875 by Max.Chen

	Sequencer: Clear RF_Transient on pasted tracks/sections

	#jira UE-63537

Change 4336497 by Johan.Duparc

	ProxyLOD: Fix progress bar issue
	- removed duplicated code
	- removed duplicated LongTask object
	#jira UEENT-1788

Change 4336723 by Jamie.Dale

	Ensure that Python generated types create their CDO at the correct point

	#jira UE-62895

Change 4340594 by Ben.Marsh

	Fix manifest being invalidated when building two enterprise targets in a row. Fixes CIS error.

	#jira UE-63644

[CL 4342443 by JeanMichel Dignard in Main branch]
2018-09-04 16:35:02 -04:00
brian bekich
5862fee065 Add a config setting for enabling delayed messaging, disabled by default
#jira UE-59393
#rb ryan.gerleve

#ROBOMERGE-SOURCE: CL 4132967 in //UE4/Release-4.20/...
#ROBOMERGE-BOT: RELEASE (Release-4.20 -> Release-Staging-4.20)
#ROBOMERGE-AUTHOR: brian.bekich

[CL 4132969 by brian bekich in Staging-4.20 branch]
2018-06-15 13:41:51 -04:00
Marc Audy
d90da4ab1a Merge to Dev-Main for 4.20 @ 4090813
#rb
#rnx
#lockdown Nick.Penwarden

[CL 4091081 by Marc Audy in Main branch]
2018-05-23 21:04:31 -04:00
Max Chen
33737e9b00 Copying //UE4/Dev-Sequencer to //UE4/Dev-Main (Source: //UE4/Dev-Sequencer @ 4044339)
#lockdown Nick.Penwarden
#rb none

============================
  MAJOR FEATURES & CHANGES
============================

Change 3947021 by Max.Chen

	Sequencer: Don't preserve root component when copying object properties.

	A spawnable empty actor, has a root component that is generated by the empty actor factory. If the object template's root component is preserved when copying from the spawnable empty actor, the root component will not be copied
over. Therefore, we need to NOT preserve the root component when copying object properties.

	#jira UE-55825

Change 3947366 by Max.Preussner

	WmfMedia: Better log output

Change 3947367 by Max.Preussner

	MfMedia: Better detection of compressed format properties on Windows

Change 3949102 by Max.Chen

	Sequencer: Remove SequenceActorTag when converting to possessable.

	#jira UE-56206

Change 3949207 by andrew.porter

	EngineTest: Set the screenshot nodes resolution to 1280x720

Change 3949404 by Max.Chen

	Sequencer: More informative tooltip for "Rerun Construction Scripts" option. It now says "Rerun construction scripts every frame on actors that have 'Rerun Construction Script in Sequencer'  enabled in their class settings".

Change 3950067 by Matt.Hoffman

	Renamed UAutomatedLevelSequenceCapture's StartFrame and EndFrame to CustomStartFrame/CustomEndFrame to reflect that it is user-overriden. This will also resolve upgrade issues due to the variable datatype changing.

	#jira UE-56189

Change 3950193 by JohnHenry.Carawon

	Updating my latest MovieRendering test content.

Change 3950757 by JohnHenry.Carawon

	More updates to MovieRendering test content

Change 3952059 by Max.Chen

	Resave LevelVisibility_SubLevels to fix data loss conversion warning of OpacityMaskConstant

	#jira UE-56086

Change 3952283 by Max.Chen

	Sequencer: Disable dropping level sequence assets as spawnables.

	#jira UE-56120

Change 3952422 by Max.Chen

	Sequence Recorder: Add button to record from the current player.

	#jira UE-55942

Change 3952987 by JohnHenry.Carawon

	MovieRendering Test Content - Fixing camera bindings and changing the override binding actor

Change 3953823 by Mike.Zyracki

	Fix for Bad FBX Import
	Tangents not scaled by frame rate.

	After looking at this again it seems that a set of MovieScene:: overiddes for the channel traits wasn't set correctly, so use the ADL idiom to use MovieScene, which can then call Optimize in the correct namespace.

	With this we can now correctly use the passed in tolerance.
	There was also a redundant set of Optimize calls so that it could happen twice so removed them, and needed an extra check in the float channel Optimize.
	Also since we need to set auto tangents no matter if we optimize we don't set that parameter(though leave it since it's used by context menu key reduction).

	Finally fixed speed issue with trajectories caused by calculating way too many substeps. Reverted back to a time based step size for consistency.
	#jira UE-56193

Change 3954317 by Matt.Hoffman

	Adding a key to the last frame of a section no longer causes a crash. Keys can already be moved to be on the last frame of a section so now you can just add a key there directly.

	#jira UE-56255

Change 3954326 by Matt.Hoffman

	Dilating a section that is only infinite on one side no longer causes a crash.

	#jira UE-56260

Change 3954486 by Max.Chen

	PR #4580: Exposes IsReversed() from UMovieSceneSequencePlayer (Contributed by alanedwardes)


Change 3955238 by Max.Preussner

	Messaging: Enabled delayed message routing

	https://github.com/EpicGames/UnrealEngine/pull/4574

	#jira UE-56247

Change 3955901 by Max.Preussner

	MediaFrameworkTest: Added developer test for overriding desired media player plug-in at runtime.

Change 3955922 by Andrew.Porter

	QAGame: Updating movie rendering content in dev folder

Change 3956004 by andrew.porter

	QAGame: Adding MPC track to movie rendering test content

Change 3956510 by Max.Chen

	Sequencer: Fix fbx camera import of static properties so that they are imported before default tracks are created. Otherwise, the default tracks inherit the default properties of the camera, rather than the values from the fbx.

	#jira UE-56311

Change 3957613 by Max.Preussner

	MediaUtils: Added code documentation to media player facade

Change 3958005 by Max.Preussner

	MediaUtils: Added method to get number of sinks

Change 3958934 by Max.Chen

	Sequencer: Fix keys getting added and sequence getting erroneously re-evaluated when auto key is off.

	Only apply defaults if there are no keys.
	Only modify the movie scene section before creating keys or setting defaults.

	#jira UE-55903

Change 3959687 by Andrew.Rodham

	Sequencer: Fixed visibility track external values being inverted

	#jira UE-56324

Change 3960507 by Max.Preussner

	Core: Fixed incorrect rounding in FMath::DivideAndRoundNearest

Change 3962047 by JohnHenry.Carawon

	MovieRendering Test Content Changes:
	- Add Lightmass Importance Volumes to sublevel to fix warnings
	- Rebuilt Lighting
	- Add a third sequence for Gamut testing
	- Resaved the sound master.uasset to fix warning

Change 3962211 by Mike.Zyracki

	Add Frame Numbers to selected animation sections.

	Added MapTimeToAnimation to MovieSceneSkeletalAnimation so that we could get it from the Skeleton Animation track Editor.

	Since the thickness of the frame line can change based upon frame rate and zoom we need to calculate it similarly to how the time slider controller does it.  Those calculations were private so we had to expose FScrubRangeToScreen
and GetScubberPixelRange from the TimeSliderController.

	Also needed to know if the section itself was selected so added a bIsSelected flag to the section Painter.

	Also fixed a bug where you couldn't add a section if other sections existed at different times in MovieScenePropertyTrack and could crash due to the check().

	#jira UESEQ-395

Change 3962497 by Max.Preussner

	Core: Added new string formatting argument to FTimespan

Change 3963662 by Max.Chen

	CineCamera: Flip VistaVision width and height.

Change 3963731 by Max.Preussner

	MediaCompositing: Implemented sequence recording support for media track

Change 3964195 by Andrew.Rodham

	Sequencer: Set inverted property correctly for newly created visibility track sections

	  - Also clamp evaluation for key editors to the bounds of the section so we're not displaying values outside of the section bounds when the cursor is not on the bounds

	#jira UE-56324
	#coderevew Max.Chen

Change 3964196 by Andrew.Rodham

	Sequencer: Fixed crash when attempting to render sections that resulted in a negative intersection with the view range

Change 3964275 by Andrew.Rodham

	Sequencer: Fixed MovieScene::ClampToDiscreteRange for infinite range bounds

Change 3964364 by Andrew.Rodham

	Curve Editor: Reduce minimum vertical view range when zooming to fit

Change 3965091 by Max.Chen

	Sequencer Recorder: Refresh next sequence if empty when starting a recording, otherwise, use existing name.

	#jira UE-56469

Change 3965148 by Max.Chen

	Sequence Recorder: Move Record to Possessable to "Actor Recording" group

Change 3965162 by Max.Chen

	Sequence Recorder: Always break out of immersive mode when done recording, even when stopping recording during countdown.

	#jira UE-56407

Change 3965214 by Max.Preussner

	QAGame: Enabled ImagePlate plug-in

Change 3965574 by Max.Preussner

	SimpleComposure: Reorganized & upgraded content to work with new Media Track

	#jira UE-56488

Change 3965651 by Max.Preussner

	MediaCompositing: Ignoring seek-on-open if media not seekable

Change 3966075 by Christina.TempelaarL

	Sequencer: Added Final Cut Pro 7 XML Export functionality
	#jira UESEQ-358

Change 3966087 by Matt.Hoffman

	Adding a single key to the Particle Toggle track now makes an infinite range section that is displayed in the UI.

	#jira UE-56295

Change 3966547 by Andrew.Rodham

	Sequencer: Fixed rounding errors when drawing the section background on boolean sections
	  - Logic was using time in sectonds which caused rounding errors on evaluation and flickering red/green stripes when dragging keys around

	#jira UE-56324

Change 3966563 by Andrew.Rodham

	Curve Editor: Key editor interface improvements

	  - SKeyEditInterface has a few problems - it does not update in real time when editing properties, and does not support multi-edit which makes it unsuitable for use with the curve editor
	  - We now take a different approach for editing keys by gathering a set of proxy UObjects for each key that is currently selected. These objects are added as top level objects to the details panel which means they support multi
edit as you'd expect from any other details panel in the editor.
	  - Proxy objects are updated every tick for the curve editor if they implement the ICurveEditorKeyProxy interface, which allows them to refresh their current value.
	  - Ideally, the same mechanisms would be used in the main sequence interface, and we would be generating the proxy classes at runtime based on the key value type, but that work remains a separate task from this initial offering.

	#jira UE-56165

Change 3966564 by Andrew.Rodham

	Curve Editor: Expand to frame when adding or moving keys in the curve editor

Change 3967051 by andrew.porter

	MediaFrameworkTest: Set the CameraPlayer_Video texture to auto clear

Change 3967141 by Andrew.Rodham

	Sequencer: Keep track of spawned objects that have been modified and only re-save such object's default spawnable state on destruction

	  - Now that we're taking this approach, I've remove serveral redundant bits of functionality in the spawn register such as making some spawnables read-only, and the PreSave binding for Sequencer.
	  - We now hook into all object pre-saves to make sure we handle the case where the sequences are saved through the content browser or elsewhere.

	#jira UE-47686

Change 3967170 by Andrew.Rodham

	Sequencer: Added the ability to possess anim instances as object bindings

	  - This allows full and direct animation of properties on UAnimInstance, and animation blueprints
	  - Object Bindings are made by first possessing a skeletal mesh component, then choosing the + Add button where its anim instance will be listed
	  - Added a new function to UMovieSceneSequence to gather previously cached objects that should now be invalidated. Anim instances will be re-resolved if a new UAnimInstance is assigned to USkeletalMeshComponent::GetAnimInstance.
	  - ObjectBindingIDs for anim instances are just represented by an entry in a set of GUIDs. We only ever resolve such bindings through USkeletalMeshComponent::GetAnimInstance.
	  - Only currently supported on LevelSequences

	#jira UE-56132

Change 3967195 by Max.Preussner

	Core: Updated TRangeSet to use TCallTraits

Change 3967345 by JohnHenry.Carawon

	Test Content Changes - first iteration of spacing out the examples in the shots.

Change 3967572 by Max.Chen

	Sequencer: Fix setting PreviousPlayEvalPosition until after we've tested whether it's set.

	#jira UE-56518

Change 3967750 by Max.Chen

	Audio: Set duration based on number of input channels, rather than number of channels to serialize. This fixes an issue where audio split into 2 channels is set to a duration that's twice as long.

	#jira UE-56430

Change 3967836 by Max.Chen

	Sequencer: Allow for animating array elements within ustruct properties

	#jira UE-55887

Change 3968506 by Matt.Hoffman

	Fixed ambiguous conversions for seconds and frames being overriden by ambiguous conversion to Timecode (in frames).

Change 3968748 by Max.Chen

	Sequencer: Make the event properties submenu widget larger.

	#jira UE-55557

Change 3968862 by Max.Chen

	Sequencer: Recursive expansion when shift is down

	#jira UE-52139
	#pr 4194

Change 3968863 by Max.Chen

	Sequencer: Bind rename command to selected track so that F2 shortcut start renaming

	#jira UE-52139
	#pr 4194

Change 3968872 by Max.Chen

	Sequencer: Rekey the selected key at the current time.

	#jira UESEQ-396

Change 3968938 by Max.Chen

	Cine Camera: Add option to toggle the behavior of locking the rail mount to the orientation of the spline. By default, the option is off, no change in behavior.

	#jira UE-55815

Change 3968958 by Andrew.Rodham

	Sequencer: Consider vertical position when hittesting keys

	#jira UE-56256

Change 3969643 by Max.Preussner

	Core: Rounding timespans created from double values towards nearest ticks

Change 3969646 by Max.Preussner

	MediaUtils: Implemented timeout mechanism for block-on-fetch feature

Change 3969776 by Mike.Zyracki

	Added Skip Anim Notifiers Toggle per what was in Matinee.
	Investigated the Enable Root Motion toggle as also discussed but it's implementation is directly contained by the
	animation asset and unlike animation notifies there seems to be no exposure to interactively disable it during a playback tick.

	Note if we are generating thumbnails we still automtically disable notifies in the editor to avoid annoying noise playback.

	Note that if Enable Root Motion/Root locked is specified in the animation asset it does correctly effect the Sequencer.

	#jira UESEQ-399

Change 3969835 by Matt.Hoffman

	Playback Range and Selection Range use unified logic for adding themselves as potential snap locations which properly handles inclusive/exclusive bounds. This resolves an issue where having an unset selection range caused a
potential snap location to be added on frame 0 and 1 (internal resolution) which caused a misalignment when placing objects near frame 0.

	This also removes the one frame offset on setting Selection Range to bring behavior inline with other ranges.

	#jira UE-55420

Change 3969885 by Max.Preussner

	MediaAssets: Don't register media player CDO with media ticker

Change 3971129 by Andrew.Rodham

	Sequencer: Fixed UMovieSceneSequencePlayer::GotToEndAndStop() not taking into account for start time

	This is a remnant from when the times were always specified in 0-duration space, rather than actual sequence times.

Change 3972056 by JohnHenry.Carawon

	More updates to Test Content. I continued spacing out the examples in the sequence so that they have a consistent number of frames between each example and during the start/end of the example. Also removed the Marcie sublevel.

Change 3972066 by Andrew.Porter

	MediaFrameworkTest: Setting Marcie folder to be never cooked in package settings

Change 3972675 by Matt.Hoffman

	Splitting Subsequence Sections no longer sets an incorrect playback range on the subsequence when the subsequence has a different internal resolution than the owning sequence.

	#jira UE-55453

Change 3973376 by Max.Preussner

	ImgMedia: Zero is the only valid video track for image sequences

Change 3973489 by Max.Preussner

	Launch: Build rules cleanup pass

	- don't use Media, MediaUtils on server apps
	- don't link against Media (include-only dependency)
	- don't include from MediaAssets (dynamic load only)

Change 3973760 by Max.Preussner

	MediaUtils: Moved AppMediaTimeSource implementation into its own file; added logging

Change 3973765 by Max.Preussner

	ImgMedia: Disallowing seek beyond media length

Change 3973855 by Max.Preussner

	MediaFrameworkTest: Updated developer test content

Change 3973858 by Max.Preussner

	MediaCompositing: Blocking on media player time instead of media sample time (the former may not be hit in the current frame)

Change 3974988 by Max.Chen

	Sequencer: Fix trim left so that it also sets the start offset for audio and skeletal animation sections.

	#jira UE-57015

Change 3976101 by Matt.Hoffman

	Sequencer will now focus the scroll view on newly created items.

	#jira UE-56492

Change 3976203 by Max.Chen

	Property Editor: Add DetailsViewArgs for ColumnWidth. Defaults to 0.65f, no change in existing behavior.

Change 3976205 by Max.Chen

	Sequencer: Set better column widths for sequencer.

	#jira UE-55557

Change 3976206 by Max.Chen

	Sequencer: Added menu category for import/export

Change 3976265 by Matt.Hoffman

	Tracks within Object Binding Nodes will now sort using the old behavior so that components are added above other track types.

	#jira UE-56473

Change 3976901 by Max.Chen

	Sequencer: Add event names to event track section

	#jira UESEQ-353

Change 3977878 by Max.Preussner

	Media: Moved media framework ticking stats into Media module

Change 3977982 by Max.Chen

	Sequencer: Add Edit->Reset section length to duration of source (ie. audio, skeletal animation, shot length)

	Added MovieSceneSection::GetDefaultDuration and MovieScene::HasDefaultDuration

	#jira UESEQ-392

Change 3977994 by Max.Preussner

	Media: Fetching and rendering media samples before viewports are rendered (to ensure frame sync for in-level media playback)

	#jira UE-53975

Change 3978188 by Matt.Hoffman

	Easing Curves are now clipped by the sequence's PlayRange when testing against an infinite section. This causes blended sequences to finish their blend when the section starts/ends instead of always using 25% of the total section
length to determine default blend range.

	#jira UE-56362

Change 3978676 by Max.Preussner

	MediaCompositing: Fixed first frame of rendered out media track missing

	#jira UE-53975

Change 3978684 by Max.Preussner

	MediaCompositing: Enabled media track frame sync feature

	#jira UE-53975

Change 3980026 by Matt.Hoffman

	Keys can be selected on folded out sections (such as an audio track expanded to show volume and pitch) again.

	#jira UE-57169

Change 3981614 by Max.Preussner

	MediaUtils: Added missing subtitle sample queue flush

Change 3982311 by Max.Preussner

	MediaCompositing: Added safeguard for zero length media sources

Change 3982389 by andrew.porter

	QAGame: Adding media track test content into FrameAccuracySubscene

Change 3983661 by Max.Chen

	Sequencer: Add level name to spawn a spawnable into.
	Add sublevel menu option to set the level

	#jira UESEQ-390

Change 3983712 by Andrew.Rodham

	Sequencer: Purge legacy blueprint spawnables from LevelSequence packages

	#tests Ran a preflight for cooking fortnite, ocean and Orion. Only orion shows up this edge case, and will require a re-save of the EndCines level
	#jira UE-39173

Change 3983787 by Max.Preussner

	MediaCompositing: Moved compile time switch for block-on-fetch into media player facade

Change 3983812 by Andrew.Rodham

	Sequencer: Exposed default level sequence instance data to blueprints

Change 3984373 by Max.Preussner

	Media: Added API for quering whether player plug-in supports block on fetch

	Block on fetch allows Sequencer and other systems to block the game thread until a desired video frame has been decoded.

Change 3984670 by JohnHenry.Carawon

	Movie Rendering Test Content progress. Saving the state of the content.
	There is a bug where things got replaced with particle emitters and I think it was because I tried to copy paste an animation track into a separate skeletal mesh track.

Change 3985097 by Max.Chen

	Sequencer: Rename Reset to AutoSize

	Change GetAutoSizeDuration to return TOptional<FFrameTime>

	#jira UESEQ-392

Change 3986043 by Max.Chen

	Sequencer: Fix crash when attach/path duration is less than 0.

	#jira UE-57310

Change 3986373 by Max.Chen

	Sequencer: Add support for deleting tracks and channels which equates to setting the channel mask.

	#jira UE-52951

Change 3986375 by Max.Chen

	Sequencer: Add Create Pose Asset to skeletal animation section. This allows animators to blend animations in sequencer and create new pose assets from them.

	#jira UESEQ-408

Change 3986796 by Andrew.Rodham

	Sequencer: Fixed stale object references remaining in ULevelSequence::BindingReferences when using convert to spawnable/possessable

	  - We used to convert objects by creating a new binding, then re-assigning its GUID, which meant we didn't have to do any further object fixup, but the code to achieve this was confusing and led to a vulnerability where object
references would not be cleaned up correctly due to the newly created possessable essentially being a temporary object that's immediately thrown away.
	  - To address this, there is now a function for porting all the contents of one object binding to another, and handles the correct fixup required for parent/child object bindings for both spawnables and possessables.
	  - Also added codepath to remove any stale object references from the level sequence reference map on PostLoad (this piggy-backs off the PurgeLegacyBlueprints object version which is close close enough to this change to be
identical)

	#tests Verified that existing sequences with stale references get cleaned up on load. Verified that repreatedly converting from spawnable<->possessable cleans up references correctly.

Change 3987807 by JohnHenry.Carawon

	Updates to the MovieRendering Test Content.

	- Fixed the spawnable actors that were overwritten
	- Shortend the Lighting example and combined the Intensity and Color tracks
	- Organized the Sequence and WorldOutliner to group the examples.

Change 3988151 by Max.Chen

	Cine Camera: Enable keying the "Enable Look at Tracking" toggle.

Change 3988880 by Max.Chen

	Sequencer: Support enter to add asset for all sequencer track editors that have asset pickers.

	#jira UE-57367

Change 3988953 by Max.Chen

	Sequencer: Make the track color picker focusable so that it will close when you click away or lose focus.

	#jira UE-57210

Change 3988962 by Max.Chen

	MovieSceneCapture: Fix EDL export so that it takes into account movie scene frame resolution and desired frame rate.

	#jira UE-57365

Change 3988964 by Max.Chen

	Movie Scene Capture: Clarified tooltip for bRelativeFrameNumbers. If you specify custom start/end frames for the recording, they will be relative to the playback range.

	#jira UE-57308

Change 3989442 by Max.Chen

	Fix CIS

Change 3991548 by Matt.Hoffman

	Dragging the time slider no longer causes the time slider to ignore snap-to-interval with "Snap to Keys While Scrubbing" when no keys are in range.

	#jira UE-57417

Change 3991598 by Matt.Hoffman

	Snap to Key while scrubbing now mirrors the behavior of "jump to next key". When there are no tracks selected it snaps to all keys and when there are tracks selected it snaps to only keys from that track.
	This also resolves an issue where deleting an object did not remove it from the Sequencer's selection. Undoing a delete already doesn't seem to restore your selection, so removing it from your selection shouldn't change that
behavior.

	#jira UE-57417

Change 3991603 by Max.Chen

	Sequencer: Disable EditAnywhere for some section properties

	#jira UE-53530

Change 3992240 by Max.Preussner

	MediaAssets: Implemented dynamic audio sample rate adjustment based on audio/media clock drift

	#jira FORT-70638

Change 3992911 by Andrew.Rodham

	Sequencer: Fixed saving spawnable state using the wrong spawned object

	  - We now track the object binding ID so that we can apply the spawned object to the correct spawnable when the asset is saved

	#jira UE-57353

Change 3992914 by Max.Chen

	Movie Scene Capture: Fix compression quality not being set.

	The compression interface wasn't being found through query interface, so no compression was being set. Reworked finding it through the output pins.
	Tested running various compression values.

	#jira-UE-55488

Change 3992919 by Max.Chen

	Sequencer: Convert to possessable now uses object template instead of copying properties (ie. see LevelSequenceActorSpawner). This fixes MIDs getting lost when converting to spawnable and back to possessable.

	#jira UE-52400

Change 3993184 by Max.Chen

	Sequencer: Don't show +Transform/+Path/+Attach track if the actor has the "Mobility" property hidden.

	Set the Landscape, LandscapeProxy and InstancedFoliage "Mobility" property to be hidden since it is static is not supposed to be dynamically movable.

	#jira UE-56347

Change 3993238 by Max.Chen

	Sequencer: Test for hidden mobility in creating keys as well. Refactored to HasHiddenMobility()

	#jira UE-56347

Change 3993978 by Max.Chen

	Cine Camera: Enable keying the "Enable Look at Tracking" toggle.

	#jira UE-57489

Change 3994039 by Max.Chen

	Landscape: Add Mobility to hidecategories on landscape component

	#jira UE-56347

Change 3994626 by JohnHenry.Carawon

	Updated Movie Rendering Test Content.

	- Fixed the overridden spawnables to their proper object types.

Change 3994653 by Christina.TempelaarL

	Sequencer: Added Final Cut Pro 7 XML Import functionality, improved Export functionality
	#jira UESEQ-358

Change 3995609 by Max.Chen

	UMG: Add support for 2d transform mask (translation, rotation, scale, shear)

	#jira UE-52951

Change 3995778 by JohnHenry.Carawon

	Movie Rendering Test Content Updates

	- Adjusted Lights example
	- Adjusted Camera example
	- Added Marcie sublevel back in

Change 3995942 by JohnHenry.Carawon

	QAGame: Moving Movie Rendering test content from Developer folder to Sequencer folder

	Also adjusted level visibility, lights and camera example.

Change 3995993 by Christina.TempelaarL

	Sequencer: FCPXML Export updates - only export sections if in playback range and media exists, warn if media does not exist. Other updates - removed unused methods and variables, fixed message context naming to be more accurate
	#jira UESEQ-358

Change 3996595 by andrew.porter

	QAGame: Updating Marcie content in TrackEvaluation level to use Image Plate

Change 3996614 by andrew.porter

	QAGame: Adding color test sequence to the sublevel

Change 3996643 by Max.Chen

	Sequencer: Fix fbx animation export - rotation and scale channels were flipped.

	#jira UE-57509
	#jira UE-57512
	#jira UE-57514

Change 3996652 by Max.Preussner

	Messaging: Fixed delayed messaging using incorrect current time after message router sleep

	Based on https://github.com/EpicGames/UnrealEngine/pull/4601

Change 3996801 by Max.Chen

	Sequencer: Fix folder active state for non key area sections. Look at track node sections as well as key areas.

	#jira UE-57550

Change 3997098 by Matt.Hoffman

	Cleaned up some remaining ToDo's in STimeRange.

Change 3998339 by Max.Preussner

	Sockets: Added documentation for socket receive functions

Change 3998359 by Max.Preussner

	MediaUtils: Started to implement media recorder helper class

	Currently only supports BGRA frames in CPU memory. Supporting other formats and buffer types will require conversions on render-thread. I recommend refactoring out the existing conversion code in FMediaTextureResource into a
reusable helper class in the MediaUtils module. This should be a good starting point though.

Change 3998417 by Matt.Hoffman

	Keys and Sections can now be moved at the same time inside of Sequencer. Keys can now snap to Sections (and vice versa) instead of just to other Keys. Sections can now be duplicated like keys can.

	#jira UE-56995

Change 3998427 by JohnHenry.Carawon

	QAGame: Updating test content for the Movie Rendering feature.

	- Added an auto activate particle to the beginning of the sequence (it's not part of the sequence at all)
	- Added an event receiver blueprint to the Events example
	- Added a particle emitter to both sublevels
	- Added a camera cut to the end that switches to a separate camera
	- The camera zoom in, focus and Look At sections are all separate (not overlapping in the sequence)
	- Added a second actor for the camera Look At
	- Added a Visibility section for the Actor Hidden In Game track that has possessable and spawnable cube and light

Change 3998537 by Max.Chen

	Sequence Recorder: Restore immersive mode when stopping the sequence even if not in PIE.

	#jira UE-56407

Change 3999809 by Matt.Hoffman

	Removed the "Go To" box from Sequencer and instead placed the current time as an always visible control. The previous shortcut (Ctrl + G) now focuses the new widget directly.

	#jira UESEQ-376

Change 4000543 by Christina.TempelaarL

	Sequencer: Moving editor-only code from runtime module MovieSceneCapture to editor module MovieSceneTools.

	Moved EDL and FCP XML exporters as well as Automated Level Scene Capture.

	#jira UESEQ-358

Change 4000706 by Matt.Hoffman

	Entering multiple time strings without a number no longer crashes Sequencer.

	#jira UE-57672

Change 4001051 by andrew.porter

	MediaFrameworkTest: Fixing up some image sources pointing to the wrong location

Change 4001191 by andrew.porter

	QAGame: Adding some quick EDL/XML test content to dev folder

Change 4001243 by Max.Chen

	Sequencer: Fix import EDL out of range.

	#jira UE-57665

Change 4001856 by Matt.Hoffman

	Selecting keys and sections at the same time now also works with animation and audio sections.

	#jira UE-57716

Change 4002021 by Max.Chen

	Sequence Recorder: Fix sequence name incrementing.

	If external recording sets the sequence name, use it. Otherwise, use the recording name from the recording group or the recording settings.

	#jira UE-57712

Change 4002618 by Max.Chen

	Viewport: Update the look at location when updating to a locked actor. This fixes an issue so  that popping the view out of a locked actor and manipulating the view will not jump to the previous look at location.

	#jira UE-57725

Change 4002979 by Matt.Hoffman

	Fixes several edge cases with the end time range that was causing confusion about what the last frame of the sequence was. Dragging the End Frame slider will no longer be off by one tick and jumping to the end via the UI controls
now properly respects snapping and stays inside the play range instead of falling outside of it. Overall behavior does not change though and End Frame should be considered an exclusive frame so that frames 0-150 results in a 150 frame long
animation (which is frames 0-149).

	#jira UE-56367

Change 4003185 by Matt.Hoffman

	Fixed a regression that prevented a section from being dragged upwards past row 0 which normally resulted in all other rows moving down.

	#jira UE-57717

Change 4003193 by JohnHenry.Carawon

	QAGame: Updates to test content

	- Shortened frames between the examples from 95 to 30
	- Separated camera setting tracks
	- Lighting example now switches directly from constant red - green - blue

Change 4003369 by Max.Chen

	Sequence Recorder: Refresh next sequence regardless of internally stored sequence name.

	#jira UE-55757

Change 4003586 by JohnHenry.Carawon

	QAGame: Test Content Updates

	- Level Visibility track now ends to that the levels are not visible when we move to the next example
	- Shortened camera section, removed Z tranform so that we just move left to right and shortened the overall length

Change 4004414 by Max.Chen

	Movie Scene Capture: Fix regression where rendering with shot handles would only render the first shot. 3972166 addressed an issue where an extra frame would be rendered by finalizing right when the end frame was reached. This was
hit on the first shot end frame, so instead, do this only for when the last shot is being rendered.

	#jira UE-57314

Change 4004765 by Christina.TempelaarL

	Sequencer: Fixed bugs in FCP XML import/export.

	- Export: fixed sequence default resolution.
	- Export: fixed XML files with no shots.
	- Export: all sections clipped to playback range.
	- Export: fixed incorrect section start/end times due to precision issues.
	- Import: fixed incorrectly adding cinematic tracks.
	- Import: fixed bugs creating new sections.

	#jira UE-57660
	#jira UE-57662
	#jira UE-57655
	#jira UE-57761

Change 4005119 by Max.Chen

	Sequencer: Export/import at play rate

Change 4005195 by Max.Chen

	UMG: Finish UMG evaluation on stop. Added object version so that existing UMG assets do not change.

	#tests - Newly created UMG animation with sections set to restore state now return to their original state. Existing UMG animations with sections set to restore state do not return to their original state.

	#jira UE-52285

Change 4005377 by Michael.Karambelas

	QAGame: Moving TM-SequenceRecorder and related content out of my developer folder and into /Content/Sequencer/SequencerRecorder/*

Change 4005417 by Michael.Karambelas

	QAGame: Fixed a BP compiler in the Level Blueprint of TM-SequencerRecorder.

Change 4005634 by Michael.Karambelas

	QAGame: Fix up missing content and broken level sequence in TM-SequenceRecorder after move

Change 4006324 by Max.Chen

	Sequencer: Reset if the focused movie scene is null. This fixes a crash if the user is focused in on a shot and undo takes the user past the point of where the shot was created.

	#jira UE-57752
	#jira UE-47661

Change 4007006 by Max.Chen

	Sequencer: Fix FindAvailableRowIndex so that it returns the max row index (and not +1) since it doesn't find any conflicting rows.

	#jira UE-57717

Change 4007907 by Max.Chen

	Sequencer: Fix crash if there's no animation

Change 4007948 by andrew.porter

	QAGame: added  test content to dev folder for Record World Space

Change 4008636 by Max.Chen

	Sequencer: Fix import fbx not setting values properly and creating additional cameras unncessarily.

	#jira UE-57864

Change 4008759 by Max.Chen

	Sequencer: Follow up fix for import cameras

	#jira UE-57864

Change 4009994 by Matt.Hoffman

	Dragging the left or right handles of the Time Range slider in Sequencer will now zoom your view in on the current center of the screen. This prevents the view from being translating as you tried to zoom in which caused issues at
high zoom levels.

	#jira UESEQ-407

Change 4010169 by Christina.TempelaarL

	Sequencer: FCP XML fixes.

	- FCP XML export - no longer clips to playback range
	- FCP XML and EDL export - fixed missing last frame of some sections after exporting to Premiere.
	- Automated level capture, EDL export - use RoundToFrame instead of FloorToFrame for computing section start/end frames after frame rate conversion.

	#jira UE-57802 - partial fix, movie scene capture still needs to render full section rather than clip against playback.

Change 4010287 by Mike.Zyracki

	Add quaternion interpolation option to UMovieScene3DTransformSection.
	This mimics how Matinee used to work by bascially finding the keys between a time and interpolating the angles as quat's between them.
	As noted in the code the algorithm needs to handle the case when the x,y,z Rotation keys all aren't at the same time which was not handled by Matinee.

	Also like Matinee, when in quaternion interoplation mode, we need to not display the function cuves since the interpolated and key values are now all different. (Would like to show them but that's a bigger refactor for perhaps just
a one off needed by quaternions).
	I added a virtual function UMovieSceneSection::ShowCurveForChannel for this since it needs to be dynamic, not on construction of IKeyArea's, and could be useful for other sections. I could though move the method to just
UMovieScene3DTransformSection and do a cast instead.

	Looked into doing a unit test for this but after talking with Andrew P we will work on doign an automated test in EngineQA since that will provide more coverage.  Will also add a video the jira.

	#jira UESEQ-403

Change 4010713 by Mike.Zyracki

	Added option to key a group of transform channels instead of just the changed channel, or all of them.
	This is useful for quaternion interpolations where you want rotation keys to be aligned but also useful for other workflows like animating FK Pose to Pose.

Change 4010715 by Andrew.Porter

	MediaFrameworkTest: Setting LogMediaUtils logging from VeryVerbose to Verbose to cut back on the spam

Change 4013048 by Max.Chen

	Sequencer: Fix play/jump status.

	Update the player status  for all position methods (Scrub, Jump, Play). Jump means Stopped.
	Correctly use PlayTo or JumpTo based on position method.
	In PlayInternal, JumpTo with the Stopped state (rather than playing state).

	#jira UE-57844

Change 4013479 by andrew.porter

	QAGame: Added content in TM-SequenceRecorder to test recording a property on a Cine Camera Component; Press 3 to trigger manual focus distance to increment on a timer

Change 4014323 by Max.Chen

	Sequencer: Fix SetPlaybackPosition so that it jumps or plays based on playback status.

	#jira UE-57844

Change 4015888 by Max.Chen

	Sequencer: Fix crash on paste.

	UMovieSceneSections were gathered from the track node's track. For sub track mode, we want to gather only those sections on that track node row.

	#jira UE-57951

Change 4015943 by Max.Chen

	Sequencer: Fix moving shots up when the mouse pos goes outside of the virtual track area.

	#jira UE-57717

Change 4016293 by Max.Chen

	Sequencer: Fix relative frame playback end frame calculation so that custom start/end frames remain in the space of the sequence and are not relative.

	#jira UE-57308

Change 4017075 by Andrew.Rodham

	Sequencer: Corrected initial evaluation range used when calling UMovieSceneSequencPlayer::Play()

Change 4017270 by Christina.TempelaarL

	Sequencer: FCPXML importer and movie scene capture

	- Use CeilToFrame when converting section start/end frame times to frame numbers in FCPXML and movie scene capture.
	- Added support for clip metadata in FCPXML.
	- Got rid of redundant TokenizedError message class, no longer needed now that FCPXML is in editor directory.
	- Added log messages currently commented out due to exception, still testing.

	#UESEQ-358

Change 4018370 by Christina.TempelaarL

	Sequencer: fixed FCPXML log messages regarding sections with start/end not divisible by display rate.
	#UESEQ-358

Change 4018378 by Christina.TempelaarL

	Sequencer: fixed error in previous changelist.
	#UESEQ-358

Change 4019457 by Max.Chen

	Sequencer: Show event names only when the event track is selected

	#jira UE-57897

Change 4022806 by Max.Chen

	Sequencer: Fix crash on movie scene capture dialog shutdown if movie capture wasn't even started.

	#jira UE-58106

Change 4022894 by Max.Chen

	Sequence Recorder: Wrap OpenEditorForAssets after sequence recording within GIsEditor

	#jira UE-58084

Change 4024487 by Max.Chen

	Sequencer: Add tooltip for quat interpolation

	#jira UE-58113

Change 4024562 by Max.Chen

	Sequencer: Change path/attach track sequence binding id to currently focused sequence id so that bindings can be created in subsequences

Change 4027414 by JohnHenry.Carawon

	QAGame: Checking in content that shows a bug with using particles systems and Delay Before Shot Warm Up.

Change 4028990 by Max.Chen

	Sequencer: Fix evaluate sub sequences in isolation.

	This check was added with the compile on the fly logic. Not sure why it was necessary but it seems like the sub sequence data needs to be updated in order to evaluate sub sequences in isolation.

	#jira UE-58184

Change 4029004 by Max.Chen

	Sequencer: Ensure that old binding references are removed when re-assigning actors in sequencer

	#jira UE-57898

Change 4030997 by JohnHenry.Carawon

	QAGame: Fixing name of the master sequence

Change 4031785 by Michael.Karambelas

	QAGame: Added an instance of ThirdPerson Run to TM-SequenceRecorder for Record to Possessable test.

Change 4035548 by Andrew.Rodham

	Sequencer: Changed FMovieSceneEvaluationTemplate::TemplateSignature to be a serial number to address non-deterministic cooking issues

	  - This commit is related to the repro steps found in 3914599 and 3934307, both of which have been verified with this new change.
	  - Copy of 4031684 from //Fortnite/Main/...

	#jira FORT-84852

Change 4036312 by Max.Chen

	Sequencer: Fix zoom view range so that it uses the passed in InZoomDelta

Change 4036318 by Max.Chen

	Sequencer: Auto size now returns a range and defaults to the channel proxy range so that keyed regions can also be autosized.

Change 4036322 by Max.Chen

	Forgot missing change

Change 4036360 by Max.Chen

	Sequencer: Fix play rate calculation when skeletal animation section play rate changes.

Change 4037163 by Mike.Zyracki

	Weighted Tangent Implementation

	Tricky thing is that you need to solve a cubic in order to get the bezier weights for the time part of the curve.  See https://www.gamedev.net/forums/topic/474094-help-function-curves-for-animation-interpolation/

	Maya provides an implementation in it's dev kit but I didn't use it since it was horribly slow and uses an iterative solution to solve the cubic needed.
	Instead I use an old algorithm (Cardano's method), to solve the cubic which should be much faster. Though relative simple to code from principles I just went ahead and used
	a version from Graphics Gems 1.

	I put this cubic solver directly in MovieSceneFloatChannel.cpp, but will need to move it when we support Rich Curve, maybe to FMath:: (which would probalby require some other
	functions for solving quartics, etc.. for completeness.).  Also note we resolve this on every evaluation but dont' need to if the interval the time is evaluating hasn't had any
	change in values or tangents.  So again when we support FRichCurve we can create a Weighted Evaluating class that can hold the cache.

	Also with the tangent drags I got rid of the Cardinal position that was used to calculate non-weight tangents from the key point and just quickly getting a direction.
	With weighted tangents we need to use the delta instead (otherwise when moving multiple they would all get the same weight based upon distance to the cardinal point. )

	For mixed tangents types what I'm defaulting to non weighted if the interval doesn't match. May need to do weighted instead, not sure.

	What's left is just FBX import, for tomorrow.

	#jira UESEQ-76

Change 4037435 by Mike.Zyracki

	Fix fo build warnings from weighted tangent submission.
	#trivial

Change 4038091 by Michael.Karambelas

	QAGame: Updated a Sequence Recorder group in TM-SequenceRecorder that had an actor missing the animation.

Change 4038374 by Andrew.Rodham

	Sequencer: Refined scrubber styling for level sequences and actor sequences

	  - Scrubber now shows a block the width of a dsplay rate frame, plus a line for the actual evaluated time. UMG reverts back to the previous styling (no block)
	  - Keys that are outside of the playback range are now drawn with a subdued effect
	  - Tick labels are no longer drawn when directly underneath the scrubber

Change 4038490 by Max.Chen

	Sequencer: Expose tangent weight values in details panel.

Change 4038620 by Andrew.Rodham

	Sequencer: Advanced time panel polish

	#jira UESEQ-426

Change 4038677 by Max.Chen

	Movie Scene Capture: Redirector for MovieSceneTools.AutomatedLevelSequenceCapture

	#jira UE-58248

Change 4039739 by Max.Chen

	Sequencer: Media track should only be supported by Level Sequence

Change 4040024 by JohnHenry.Carawon

	QAGame: Fix EventReciever and OverrideBinding example
	The level sequence was set to none so the fix was to set it back to TrackEvaluation_Master.

Change 4040610 by Andrew.Rodham

	Curve Editor: Moved weighted tangent switchers to a single toggle command (CTRL+W) and added an icon

	#jira 58383

Change 4040882 by Mike.Zyracki

	Keep broken when turning on weighted

	#jira UE-58435

Change 4041089 by andrew.porter

	QAGame: Sequence for Long Tangents bug

Change 4041498 by Mike.Zyracki

	Turn off weighted when going auto to prevent large tangents.
	Do it both in UI and when doing AutoSetTangents()
	to really make sure it doesn't happen.

	#jira UE-58452

Change 4041752 by andrew.porter

	MediaFrameworkTest: Adding some better logging for setting rates when not supported. Also ignoring commiting URL when there is no text

Change 4041896 by Matt.Hoffman

	The transform dialog box now transforms selected keys and sections, instead of just keys.

	#jira UE-58265

[CL 4044405 by Max Chen in Main branch]
2018-05-02 10:10:00 -04:00
Max Chen
ba80165ab6 Copying //UE4/Dev-Sequencer to //UE4/Dev-Main (Source: //UE4/Dev-Sequencer @ 3946692)
#lockdown Nick.Penwarden
#rb none

============================
  MAJOR FEATURES & CHANGES
============================

Change 3801826 by Max.Chen

	PR #4304: Level Sequence crash fix - Guarded against dereferencing null componen. (Contributed by DSDambuster)


Change 3801828 by Max.Chen

	PR #4302: Movie Scene Visibility Template unitialised variable, causing random . (Contributed by DSDambuster)


Change 3801837 by Max.Chen

	Sequencer: Delay spawning/construction for convert to possessable. This fixes a bug where property values would be lost when
converting back and forth from possessable to spawnable.

	#jira UE-52400

Change 3801841 by Max.Chen

	Sequencer: Make spacer nodes not selectable.

	PR #4194: Improvements to Sequencer (Contributed by projectgheist)

	#jira UE-53117
	#jira UE-52139

Change 3804183 by Max.Preussner

	MediaAssets: Added missing lock in media sound component

Change 3805414 by Max.Preussner

	MediaAssets: Setting valid GUID when initializing media texture resource

Change 3819578 by Max.Chen

	PR #4370: When enabling the "MovieCapture", do not turn off the Stereo-3D display. (Contributed by yehaike)

	#jira UE-53647

Change 3823414 by Max.Chen

	Curve Editor: Lock down the first and last keys in the redundant keys removal range so that they're unaffected.

	#jira UE-53591

Change 3826406 by Max.Chen

	Sequencer: Move OnStartedPlaying() to within first update in UpdateTimeCursorPosition(). This fixes an issue where setting the
hud/player visibility was getting stomped on later.

	#jira UE-52772

Change 3827044 by Max.Preussner

	MediaAssets: Added sprite visualization to media sound component

	#jira UE-53594

Change 3827988 by Max.Preussner

	MediaPlayerAssets: Fixed Media Texture is not linked to Media Player when created together

	#jira UE-53532

Change 3828506 by Max.Preussner

	MediaPlayerEditor: Added attenuation visualizer for media sound components

	#jira  UE-53594

Change 3832590 by andrew.porter

	EngineTest: Added a keep state check in Property Animation sequencer test

Change 3833053 by andrew.porter

	EngineTest: Adding Hierarchical Bias test

Change 3835683 by andrew.porter

	EngineTest: Adding UMG Animation screenshot test

Change 3836076 by Max.Chen

	Sequencer: Fix audio volume and pitch multiplier deprecation.

Change 3836230 by andrew.porter

	EngineTest: Adding Sequence Bone Position automation test

Change 3836347 by Max.Chen

	Sequencer: Fixes to shot name parsing.

	When a shot doesn't contain a shot number, assume, [ShotName]_[TakeNumber].
	When duplicating a shot, put the new shot in the same path of the original shot, so that the take numbers will increment
properly.

	#jira UE-51868

Change 3836552 by Max.Chen

	Sequencer: Sub section now has a takes menu

Change 3838094 by Max.Chen

	UMG: Fix template finish not getting called on stop. This fixes a bug where sections aren't restored when finished.

	#jira UE-52285

Change 3838708 by Max.Chen

	Sequencer: Add notification when the blend type is changed.

	#jira UE-54046

Change 3840295 by Max.Chen

	Sequencer: Fix copy/paste crash for lights

	#jira UE-54084

Change 3840957 by Mike.Zyracki

	Added Show Only Keyable and Show Only Animated to the filter list in the property editor.

	Added IsPropertyAnimated to IDetailKeyframe Interface which already had support for showing properties which are keyable (which
is used for the key icon next to the properties.).  Could have created another interface but then would have had to mimic the sequencer
binding, releasing also, so this seemed best way.

	One issue still left is that custom built detail items currently don't store associated properties(usually) and so certain
properties, in particulalry transforms, won't show up as keyable or animated.  Note this also shows up with the keyable icon not showing
up next to transform tracks, and other filters like Show Only Modified not working with transforms/customs.  Not sure best way to tackle
this.

	#jira UESEQ-328

Change 3841756 by Max.Chen

	Sequencer: Fix unbound possessable components when pasting spawnables.

	#jira UE-54104

Change 3843950 by andrew.porter

	EngineTest: Renaming LevelStreaming tests/content to LevelVisibility

Change 3844082 by Mike.Zyracki

	Missing file for animated filter in property editor.
	When finding if a track is animated we need to find it but we can't easily induce the MovieTrack class for any particular
property. So we don't set a class for it and just search by it's ID and name.

	#jira UESEQ-328

Change 3846902 by Max.Preussner

	ImgMedia: Fixed image media player never finished initialization if loading failed

	#jira UE-54247

Change 3849820 by Mike.Zyracki

	Reassigning deleted widgets didn't work since the menu extender mechanism needs a valid UObject in order to perform an operation
on it. So to fix we replaced GetObjectBindingContextMenuExtender in WidgetBlueprint with new delegate mechanism
(OnBuildCustomContextMenuForGuid) that supports FGuid in addition to UObjects which is needed to handle re-binding deleted widgets. Note
that the default sequencer hacks this for replacing deleted actors in SequencerObjectBindingNode to check to see if a LevelSequence is
active. We could move to this mechanism there also.

	#jira UE-53163

Change 3852211 by Max.Chen

	UMG: Indicate name of the property that is not bound.

	#jira UE-54350

Change 3854120 by Max.Chen

	Sequencer: Fix sibling folders being allowed to have the same folder name.

	#jira UE-54363

Change 3854627 by Max.Chen

	Sequencer: Step to next/previous key should work for all tracks if there aren't any selected.

	#jira UESEQ-391

Change 3855825 by andrew.porter

	EngineTest: Adding animation blending automation test

Change 3855950 by andrew.porter

	EngineTest: Adding correct expected valuues to animation blending test

Change 3856237 by Matt.Hoffman

	UESEQ-336 - Sequencer Track Reordering
	Adds the ability to re-order Master Tracks, Folders and Object Bindings within sequencer hierarchies (including UMG). Adds the
ability to do a one-off sorting of the content under the old sorting behavior if the user wants to reset their layout to how it was
under legacy behavior.

	Modifies SequencerTrackNodes, SequencerFolderNodes and SequencerObjectBindingNodes to handle CanDrop/OnDrop for above, below and
ontop of.

	Fixes a Slate Issue that forcibly expanded a TreeviewRow if an item handled OnDrop. Slate will now only forcibly expand the row
if the item says the drop happened ontop of the item, and not above or below it like it previously did.

Change 3856503 by andrew.porter

	EngineTest: Adding automation test for using animation blueprint with blend multi node in sequencer

Change 3857875 by Max.Chen

	Sequencer: Assign the sequence id after the template is compiled.

	#jira UE-54462

Change 3858344 by Max.Chen

	Sequencer: Prevent Goto and Transform boxes from overlapping by allowing them to be visible at the same time in an autosized
horizontal box. Also, added close button to the goto box.

	PR #4425: Prevent Goto and Transform boxes from overlapping in Sequencer ... (Contributed by projectgheist)


	#jira UE-54210

Change 3860566 by andrew.porter

	MediaFrameworkTest: Set the option to index 0 for the audio and video track list by default

Change 3860654 by andrew.porter

	EngineTest: Enabling Camera Cut + FOV test

Change 3860981 by andrew.porter

	EngineTest: Updating skeletal mesh tests with a delay after set playback position

Change 3861256 by Max.Chen

	Sequencer: Add all bindings if none selected.

	#jira-54440

Change 3862154 by Andrew.Rodham

	Added TimeManagement module

Change 3862424 by andrew.porter

	EngineTest: Turned on the test Bone Positions with Blend Multi Node

Change 3862573 by andrew.porter

	EngineTest: Adding test to compare bone positions in a sequence that is blending an animation that is using an AnimBP

Change 3865117 by Max.Chen

	Sequencer: Stop auto scroll on mouse release of movement.

	#jira UE-31212

Change 3865303 by Max.Chen

	Sequencer: Add drag and drop transactions

	#jira UE-54662

Change 3865304 by Max.Chen

	Sequencer: Fix crash when an actor factory is not found.

Change 3865361 by Max.Chen

	Sequencer: Don't change the camera/shot lock button when popping out of a sequence.

	#jira UE-54665

Change 3865412 by Max.Chen

	Sequencer: Determine whether a transform track is for a camera by using the spawned object or template

	#jira UE-54666

Change 3865685 by Max.Chen

	Sequencer: Clear autoscrub offset when stopping autoscroll

	#jira UE-31212

Change 3865886 by Max.Chen

	Sequence Recorder: Log an error if the number of frames changes while recording. This can happen if the skeleton changes while
recording.

	#jira UE-48715

Change 3866925 by Andrew.Porter

	MediaFrameworkTest: Changing the current PNG test video image sequence to 1024 x 576

Change 3867705 by andrew.porter

	QAGame: Adding Audio Sort Sequence to dev folder

Change 3867890 by andrew.porter

	QAGame: Adding a sequence for testing a sorting crash to my dev folder

Change 3872628 by Max.Chen

	Movie Scene Capture: Split delay before warmup into split delay before shot warmup so that there's separate controls for when
the movie scene capture warmups up vs. shot boundaries.

Change 3873131 by Matt.Hoffman

	UE-54732 - Crash reordering a folder with a track.
	This was caused by folders being the only type of track to check if someone was putting a parent track into a child track.
Object Binding tracks and Tracks now check as well so that you can't use the above/below drop targets to add parents as children.
	This also fixed a typo in the localization keys.

	#jira UE-54732

Change 3873301 by Mike.Zyracki

	Added ability to support continous euler angle changes when changing rotations, in particularly with the rotation gizmo's. To do
this we effectively added a form an of 'euler filter'(https://en.wikipedia.org/wiki/Euler_filter) to find the closest euler angle to the
current euler angle.
	Three functions were added to FRotator to make this possible, one to get the euler angle that's has the same rotation as it, one
to get the difference between two euler angles via Manhattan distance and a third using the previous two to choose a Rotator value
that's closest to it. We then use these functions before calling UComponent::SetRelativeRotation to make sure we use the correct Euler
after the Quat conversion. We also no longer limit(bound) the euler angles to -180,180, which is obviously necessary to avoid flips.

	I also changed how we caluclate yaw and roll when pitch is -90 or 90 to make it the standard approach of zeroing out roll and
just setting yaw.  Main reasons are the previous implementation had precision issues so things like 180, 90, -180 would show up due to
numbers being nearly zero but negative,(this would break any smooth interpolations), and this facilitates having a 'gimbal' rotation
mode (like Maya, Blender etc..) if we ever want that also.  If needed we could keep the previous implementation but would  need to add
some FMath::IsNearlyZero checks, with less performance.

	Note we only do this special filtering when applying delta's to actors or components in the editors, which then call
UComponent::SetRelativeRotationExact, which is a new function to foces the RelativeRotation to be equal to the new rotation. This allows
us to store un-nomalized Rotators at the cost that the RotationCache may be broken. We didn't change any of the other UComponent
functions that set rotations (via Quats or Transforms) so they will still be bounded and unwound.

	In SetInternalWorldLocationAndRotation we only set the rotation if the rotation has changed, which fixes the rotation getting
changed and re-normalized if just translate happens.

	In TransformTrackEditor, we correclty use the bUndwing flag and in MovieScene3DTransformSection there was an un-needed winding
check there, it will be unwound earlier if needed, which happens if Sequence Recording is happening. Max we should talk about what to do
about this .

	Note the euler angle drag via the widget is still bound to 0-360. I think we should just unbound that now since the rotations
value are now unbound.

	This review now includes fixes suggested by Zak.

	#jira UE-UE-22228

Change 3873483 by Matt.Hoffman

	Sequencer Tracks can now be inserted above the spacer at the bottom of the tree.

	#jira UE-54706

Change 3873899 by Max.Chen

	Sequencer: Add section selection throbbing

Change 3873908 by Max.Chen

	Movie Scene Capture: Added logging per frame

Change 3873924 by Matt.Hoffman

	Adds the ability to store Sequence Recorder setups into profiles that stay with the map and can be re-loaded later. Profiles
store the Actor Recordings so the settings for each actor should carry with them.

	#jira UESEQ-339

Change 3874726 by Matt.Hoffman

	Disable drag-and-drop targets on spacers that come between rows in Sequencer. This prevents extra drag/drop targets showing up
between each row.

	#jira UE-54706

Change 3874862 by Matt.Hoffman

	Audio Track no longer gets reordered when adding sub-audio tracks, as sub-tracks are no longer counted towards the sorting order
index when normalizing indexes.

	#jira UE-54727

Change 3875905 by Matt.Hoffman

	Disable Fade Track UI if a fade track already exists in the sequence.

	#jira UESEQ-393

Change 3876163 by Max.Chen

	Sequencer: Swap the camera object to the camera component's owner if it's not the same.

	#jira UE-54874

Change 3876971 by Andrew.Porter

	EngineTest: Moved Media Player Seek test to new folder. Also enabled the test with new ground truth image.

Change 3877040 by Max.Chen

	Cine Camera: Split camera properties to two groups, "Camera Options" and "Camera Settings". The cine camera now hides properties
in the "Camera Settings" group so that properties like bConstrainAspectRatio (in the "Camera Options" group) can be visible.

	#jira UE-54192

Change 3877763 by Max.Chen

	Curve Editor: Fix curve changed on end drag so that only curves that had keys/tangents that were changed receive notification,
otherwise all loaded curves were getting notified that they were changed.

	#jira UE-54951

Change 3878234 by Matt.Hoffman

	Disable "Drop Below" targets for Sequencer Tree nodes to prevent a confusing UX issue where dropping underneath a Object Binding
Node puts it after the object binding node but the UI looks like it's inserting it inside the Object Binding node.

	#jira UE-54743

Change 3879359 by Mike.Zyracki

	If a track is inactive we dim it a bit which seems to be the UE4 way to show inactive or disabled state. We changed the active
logic so that all subtracks need to be inactive for the track to also be inactive(instead of all active for active). This conforms to
how the active state actually works, e.g if you have two sections and only one is active the track is still active above it.

	#jira UESEQ-388

Change 3879462 by Max.Chen

	Sequencer: Allow dragging onto a particular row which would move out any overlapping sections to make space for the newly
created section. Newly created sections are now selected and throbbed to draw attention to themselves.

	#jira UE-54664

Change 3879464 by Max.Chen

	Sequencer: Fixed overlapping ranges being inserted into the evaluation field during compilation

	  - The issue was that track segments that had been combined with adjacent segments (due to them being identical) would
potentially cause a subsequently compiled frame to overlap with a range that had already been inserted into the evaluation field.
	  - The insertion code previously asserted that only minor overlaps were catered for (due to fp rounding errors) and assumed
that a supplied range could not entirely contain any other range in the field.
	  - The solution is to supply the insertion time along with the range to know exactly where the data should live in the field,
and crop the range to the maximum allowable space between adjacent ranges.

	#jira UE-54922

Change 3879590 by Matt.Hoffman

	Items that are now added to the Sequencer via the "+Track" menu will be selected after being added.
	Items can now be added inside of folders instead of just to the root level.

	#jira UE-27397

Change 3879612 by Mike.Zyracki

	Display Nodes with no children are always active.
	#jira UESEQ-388

Change 3879730 by Matt.Hoffman

	Sequence Recorder's actor recording groups now remove items from the group when removed via the UI.

	#jira UESEQ-339

Change 3880256 by Mike.Zyracki

	Fix issue with inactive display with folders and other track nodes.
	#jira UESEQ-388

Change 3883491 by Max.Chen

	Fix issue where tick is skipped due to last ticked pose isn't cleared after AnimInstance changes.

	Copy from Release-4.19

	#jira UE-51323

Change 3883603 by Max.Chen

	Movie Scene Capture: Add option toggle disable screen percentage. By default this is on (no change in current behavior).

	#jira UE-51898

Change 3885074 by Max.Preussner

	MediaCompositing: Resetting media texture & freeing resource on section end; removed dead code

Change 3887220 by Max.Preussner

	MediaCompositing: Defaulted media section duration to 1 sec (since we do not know the actual duration in most cases)

Change 3887478 by Matt.Hoffman

	Sequences now show [Inactive] in their title bars when they're disabled. This helps communicate why a sequence isn't being
evaluated.

	#jira UE-51469

Change 3888985 by Max.Chen

	Movie Scene Capture: Clamp HDR Compression Quality between 0 and 1.

	#jira UE-55136

Change 3893519 by Max.Chen

	Sequence Recorder: Clarified tooltip for bRecordNearbySpawnedActors - spawned actors will still be recorded if they match the
ActorFilter.

	#jira UE-55238

Change 3893546 by Max.Chen

	Sequence Recorder: If a selected actor already has a recording, add a blank recording.

	#jira UE-55239

Change 3894044 by Max.Preussner

	MediaCompositing: Added support for seeking into a media section

Change 3894310 by andrew.porter

	MediaFrameworkTest: Adding Img media sources for 1080 and 2160 ravent test content

Change 3894426 by Max.Preussner

	MediaAssets: Letting media textures with AutoClear retain their clear color when player is reset

Change 3895717 by Max.Chen

	Sequencer: Null checks to prevent crash when saving the default state of a spawnable

	#jira UE-55304

Change 3897388 by Max.Chen

	Sequencer: Don't update current time to be within the view range when stepping into a sequence.

	#jira UE-55322

Change 3897452 by Max.Chen

	Audio: Fix crash when trying to record audio without any active capture devices. Log warning if the number of input channels is
not 1 or 2.

	#jira UE-55223

Change 3897619 by Max.Preussner

	MediaCompositing: Removed commented out code

Change 3898072 by Max.Chen

	Sequencer: Override the animation asset in the player state if it doesn't match the animation asset that's being evaluated.

	#jira UE-55328

Change 3898272 by Max.Preussner

	MediaPlayerEditor: Made slate brush constants static

Change 3898704 by Max.Chen

	Sequencer: Skip if the binding id's sequence can't be found.

	#jira UE-55337

Change 3899855 by Max.Preussner

	MediaCompositingEditor: Added cache state visualization to media track

Change 3900300 by Max.Preussner

	MediaCompositingEditor: Added loop indicators to media sections

Change 3900694 by Max.Preussner

	ImfMedia: Looping cache only when player is looping

Change 3900892 by Max.Preussner

	Stats: Added stats category for media framework

Change 3900954 by Max.Preussner

	MediaCompositing: Don't evaluate at the end of media section

Change 3901348 by Max.Preussner

	Core: Replaced TLruCache autos for better readability

Change 3901655 by Max.Preussner

	ImgMedia: Added more perf stats to EXR reader

Change 3901972 by Max.Preussner

	MediaAssets: Added getter for media player in media sound components

Change 3902233 by Max.Preussner

	MediaAssets: Enabling media textures to receive samples right after player is assigned

Change 3902238 by Max.Preussner

	MediaCompositing: Working around init/shutdown idiosyncracies in sequencer

Change 3904045 by Max.Chen

	Sequencer: Fix copy/paste crash. Only process UMovieSceneCopyableBinding and objects that can be spawned by the movie scene
spawn register.

	#jira UE-55314

Change 3905605 by Max.Chen

	Sequencer: Restrict spawnables from being created if they have a ClassWithin that UMovieScene is not a child of.

	#jira UE-55429

Change 3906550 by Max.Chen

	Sequencer: Add media track icon

	#jira UE-55480

Change 3907101 by Max.Chen

	Sequence Recorder: Fix bugs related to not recording a level sequence. There were certain assumptions that creating a level
sequence meant that sequence recording was in progress. This is not always the case - the recorders can record animation assets and not
create a level sequence.

	Changed the notion of IsRecording() to having at least one actor recording that is recording. Countdown timer, recording
displays, etc should function if IsRecording() and not based on whether a level sequence is created.

	#jira UE-55485

Change 3907247 by Max.Chen

	Sequence Recorder: Fix crash not removing PrepareToCleanseEditorObject delegate. Repros when opening sequence recorder, closing
it, and then opening or creating a level.

Change 3910343 by Max.Preussner

	Core: Added async helper for executing functions on a given thread pool

Change 3910346 by Max.Preussner

	ImgMedia: Added separate thread pools for loading/decoding and deleting image frames

Change 3910829 by Max.Preussner

	Profiler: Increased visible range of profiler graph

Change 3910841 by Max.Preussner

	MediaCompositing: Displaying asset name instead of full media source path in media section

Change 3910870 by Max.Preussner

	ImgMedia: Using deallocation thread pool only in debug builds

Change 3919642 by Max.Chen

	Sequence Recorder: Clarify active tooltip

	#jira UE-55661

Change 3919660 by Max.Chen

	Sequencer: Sequence template source signatures are now also compared to catch the case where a sub-sequence asset has been saved
but not modified

	  - The following sequence of events exposes this issue:
	    - Create a master sequence with a single shot that spawns a cube
	    - Add this sequence to a level and set it to auto-play
	    - Save everything and restart
	    - Resave just the inner shot asset without opening it
	    - PIE
	    - The inner shot never spawns its cube because its template was wiped on save, but its signature never changed. Since the
master sequence previously didn't check the template source signature, it ends up trying to evaluate an empty template.

	#jira UE-55626
	#jira UE-55490

Change 3921825 by Max.Chen

	Sequencer: "Run Construction Script in Sequencer" is off by default for blueprints but on for Sequencer. This allows the content
author to switch it on for specific blueprints and sequencer will be default, run those with construction scripts enabled.

Change 3922232 by Max.Chen

	Sequence Recorder: Reset countdelay on stop.

	#jira UE-55755

Change 3922306 by Max.Chen

	Sequence Recorder: Don't automatically mark transforms to be recorded by sequence recorder. Instead, log a warning if the user
toggled it off to warn that the resulting animation might not match gameplay.

	#jira UE-55758

Change 3922912 by Max.Chen

	Sequence Recorder: Fix refresh next sequence name

	#jira UE-55757

Change 3927654 by Max.Chen

	Movie Scene Capture: Added format mapping for the name of the current camera

	#jira UE-55769

	PR #4537

Change 3927658 by Max.Chen

	Sequencer: Added fbx property mapping for "FocusDistance" to "FocusSettings.ManualFocusDistance"

	#jira UE-55782

Change 3932022 by Max.Chen

	Sequencer: Add import animation track section to next available row index.

	#jira UE-55892

Change 3933919 by Max.Chen

	Sequencer: Jump to playback start frame and not 0 to start playback for recording.

	#jira UE-55933

Change 3934307 by Andrew.Rodham

	Sequencer: Add template signature that is re-generated every time the base template is regenerated, which invalidates evaluation
fields

	This fixes an issue where the same sequence is instantiated multiple times in a sequence.
	 If the source sequence was saved, its template would be wiped, which would invalidate the template ID
	When an instance tries to evaluate the master template, it would only invalidate a range in the evaluation field that was the
hull of any invalid sub sequences overlapping the current time, potentially leaving invalid data in the evaluation field at positions
later (or earlier) on in the sequence
	When the sub template was re-generated, it receives the same SequenceSignature as it had before (because the sequence hasn't
actually changed), which causes the stale evaluation field data to fail the IsDirty check (because the sequence is the same as it
thought, but the *template* has changed)

	This has been addressed be adding a signature to templates themselves, and checking both the template signature and sequence
signature as a part of the IsDirty check. This ensures that we regenerate if either the template, or the sequence have changed.

	#jira UE-55934

Change 3936327 by Andrew.Rodham

	Sequencer: Removed increment when trimming right

	UMovieSceneSection::TrimSection already explicity assigns an exclusive bound to the time passed in. The new behavior means we
can trim a section to the right, and insert another section without changing the time to create adjacent sections.

	#jira UE-42652

Change 3936328 by Andrew.Rodham

	Fixed KeyFrameManipulator assignment operators and copy/move constructors
	  - These types are potentially self-referential so cannot use default constructors/assignment

Change 3936330 by Andrew.Rodham

	Converted UMGSequencePlayer to use frames internally

	#jira UE-54878

Change 3936726 by Max.Chen

	Sequencer: Set track node as the parent of the key area node. The key area switcher needs the object binding id from the parent
object binding node. Without this, the binding to the external value fails.

	#jira UE-55931

Change 3936775 by Max.Chen

	Sequencer: Should stop or loop should compare DurationFrames with Current Time from StartTime.

	The bug is that if you set 30 warmup frames in movie rendering for a range of 0-100, the FrameRange will be starting at -30 and
have a duration of 130. Without this fix, the playback will continue until frame 130, rather than 100.

	#jira UE-55933

Change 3936935 by Matt.Hoffman

	Easing Curves are now represented in Play Rate resolution instead of internal resolution.

	#jira UE-55937

Change 3937069 by Matt.Hoffman

	Users can toggle if the is infinite on each side, limited by which tracks support infinite ranges.

	#jira UE-55891

Change 3937516 by Max.Preussner

	ImgMedia: Added support for single-threaded platforms

	#jira UE-55986

Change 3937826 by Max.Preussner

	MediaAssets: Disabling media sound components on HTML5 if AudioMixer is not enabled

Change 3937997 by Max.Chen

	Curve Editor: Add Zoom to Fit Curves so that selected curves from Sequencer can be focused on. Tested that undo doesn't re-zoom.

	#jira UE-55935

Change 3938000 by Max.Chen

	Sequencer: Stop all sounds before generating audio waveforms.

	#jira UE-55951

Change 3938376 by Max.Preussner

	XGEController: Disabled XGE Controller in single-threaded apps to prevent crash

Change 3938444 by Max.Preussner

	Core: Added async support for single-threaded applications

Change 3938445 by Max.Preussner

	Networking: Added support for single-threaded applications in UDP socket sender/receiver

Change 3938447 by Max.Preussner

	Messaging: Added support for single-threaded applications

Change 3939432 by Max.Chen

	Sequence Recorder: Append command list to global level editor actions so that shortcuts are accessible in level editor.

	#jira UE-55798

Change 3940229 by Andrew.Rodham

	Added prospective display rate upgrade to UMovieScene::PostLoad

	  - There was previously some very odd behaviour that would assign the fixed frame interval only when a sub sequence was focused
in SSequencer. This meant that many sequences could have a frame interval of 0 set in the data.
	  - Under the old method of snap interval display this would have fallen back to getting the display interval from the sequencer
settings, but we no longer look at these.
	  - The USequencerSettings properties have been removed and in their place, a prospective data upgrade for sequences that have a
fixed frame interval old 0fps that sets the play rate to the previous defaults based off the old USequencerSettings defaults.
	  - This could end up 'changing' the display rate for sequences where the user has changed the snap interval in the settings for
a particular sequence editor, but there's not much we can do about that given we don't have access to the USequencerSettings classes in
UMovieScene

	#jira UE-55919

Change 3940277 by Andrew.Rodham

	Sequencer: Added ability to default frame resolutions and play rates for newly created actor sequences

Change 3940378 by Andrew.Rodham

	Sequencer: Post move import dialog now defaults to the playback framerate of the sequence, and floors to frame numbers

Change 3940559 by Andrew.Rodham

	Reinstated primed or recording sequence color

Change 3940642 by Max.Preussner

	ImagePlate: Removed image plate media playback functionality

Change 3940843 by Max.Preussner

	Core: Made TCircularQueue actually thread-safe; improved code comments

Change 3940860 by Max.Chen

	Sequencer: Changed StructNameToKey to StructPathToKey

	Previously, keying a PropertyPath of [RenderTransform][Shear][X] would get trimmed to X, which doesn't map to a channel name as
considered by Sequencer2dTransformTrackEditor. Instead, trim the resulting property path to [Shear][X] so that track editors can
determine the desired struct path and channels to key.

	#jira UE-52966

Change 3941292 by Mike.Zyracki

	Fix for trajectories out of range not showing up.

	1) If we had no key data we would pop the time, so wouldn't get the section ranges.
	2) Calculating of upper bound was wrong, checking against -1 and not key == num of keys when doing algo::lower_bound.
	3) No need to do the Bck-- for the bakward iterators since we fixed #2. We start now from the upper bound correctly.
	4) If we had no keys (at section start,end) we would incorrectly say we were any key type, so since we draw constant keys as
dashed we would do so incorrectly around section end points.

	#jira UE-55929

Change 3941424 by Max.Chen

	Curve Editor: Change Zoom to Fit to use TArrayView

Change 3941498 by Max.Preussner

	Core: Added FMath::DivideAndRoundNearest function

Change 3942097 by Matt.Hoffman

	Drop Frame Timecode Support for NTSC rates.

Change 3942104 by Matt.Hoffman

	Sequence Recorder Group is no longer visible inside the World Outliner after using one.

	#jira 55266

Change 3942107 by Max.Chen

	Sequencer: Resurrect logic to find or extend an existing section when adding keys.

Change 3942330 by Max.Chen

	Sequence Recorder: Better tooltip for default animation settings.

	#jira UE-55636

Change 3942339 by Max.Chen

	Sequence Recorder: Better tooltip for default animation settings.

	#jira UE-55636

Change 3942507 by Andrew.Rodham

	Sequencer: We no longer pad the time overlap threshold with a small number that is not scaled by the current zoom level
	  - The presence of this pad was causing keys that were far apart to be grouped when zoomed in a long way

Change 3942509 by Andrew.Rodham

	Sequencer: Only pad total view range, rather than section range as well when retrieving keys to render
	  - This stops us from rendering keys that are within the view range, but outside the section range

Change 3942512 by Andrew.Rodham

	Added transactions to some sequencer details customizations

Change 3942513 by Andrew.Rodham

	Sequencer: Reinstated validation checks to UMovieSceneSection::SetStartFrame and SetEndFrame, changed erroneous uses to use
SetRange

Change 3942560 by Andrew.Rodham

	Pass by rvalue reference to appease error C2719 on Win32
	('InChannels': formal parameter with requested alignment of 8 won't be aligned)

Change 3942697 by Andrew.Rodham

	Newly Created Level Sequences and Actor Sequences now default to 24000 fps frame resolution (+/- ~24hrs range, supporting all
integer rates + 23.976)

Change 3942700 by Andrew.Rodham

	Sequencer: Added legacy out-of-bounds errors for times that are not supported by the current legacy upgrade frame resolution

Change 3942989 by Max.Preussner

	Core: Fixed circular queue count calculation

Change 3943538 by Max.Preussner

	MediaAssets: Reverted workaround for procedural audio log spam in HTML5

	(Actor component initialization cannot be skipped if the component is used in a level)

Change 3944071 by Max.Preussner

	QAGame: Fixed Media Texture keeps last frame of Media when PIE ends

	#jira UE-53360

Change 3944292 by Max.Chen

	Sequencer: Added extra flags to ensure that asset initialization does not occur on template actor sequences

	#jira UE-56113

Change 3944364 by Max.Chen

	Sequencer: Prevent circular shot/master tracks.

	Tested adding master -> child -> master as drag and drop cinematic shot tracks and sub tracks as well as through the + button.

	#jira UE-56091

Change 3944422 by Max.Chen

	Sequence Recorder: Disable transform recording if off.

	#jira UE-56061

Change 3944745 by Andrew.Rodham

	Sequencer: Key rendering fixes

	  - Fixed assert  that occured when keys happened to reside on some times due to KeyTime + TimeOverlapThreshold - KeyTime being
slightly larger TimeOverlapThreshold
	  - Fixed keys sometimes being clipped when zoomed right in due to lack of half-frame offset
	  - Added missing documentation to MovieSceneTimeHelpers.h

	#jira UE-56107

Change 3945231 by Andrew.Rodham

	Sequencer: Reconstruct channel proxy on Serialize to catch all cases of undo/redo, PostLoad and duplication

	#jira UE-56089

Change 3945301 by Andrew.Rodham

	Sequencer: Added safety checks during initial sequence recording to guard against applying negative or 0-sized sequence ranges

	#jira UE-56125

Change 3946627 by Max.Preussner

	Fortnite: Fixed game crashes closing editor while in PIE - Pure virtual function being called

	#jira UE-56144

[CL 3946896 by Max Chen in Main branch]
2018-03-14 22:09:33 -04:00
Marc Audy
7a0f229e8d Copying //UE4/Fortnite-Staging to //UE4/Dev-Main (Source: //Fortnite/Main/Engine @ 3876564)
#lockdown Nick.Penwarden
#rnx
#rb none

[CL 3903710 by Marc Audy in Main branch]
2018-02-22 11:25:06 -05:00
Ben Marsh
13d012685f Merging copyright update from 4.19 branch.
#rb none
#rnx
#jira

[CL 3818977 by Ben Marsh in Staging-4.19 branch]
2018-01-02 15:30:26 -05:00
Ben Marsh
cfc9f4775f Copying //UE4/Dev-Core to //UE4/Dev-Main (Source: //UE4/Dev-Core @ 3805092)
#lockdown Nick.Penwarden
#rb none

============================
  MAJOR FEATURES & CHANGES
============================

Change 3623004 by Ben.Marsh

	Fix RemoteExecutor not taking the remote machine specs into account.

Change 3623172 by Ben.Marsh

	UGS: Fix "More Info..." button not using P4 server override.

Change 3628820 by Ben.Marsh

	PR #3979: Get working directory from task element, not tool node (Contributed by nullbus)


Change 3630424 by Graeme.Thornton

	Make the AES key parameter const in FAES::EncryptData()

Change 3632786 by Steve.Robb

	FString constructor fixed to not take an ignored void* parameter, which can be misleading.

Change 3639534 by Ben.Marsh

	Remove old P4.NET library. Doesn't seem to be used by anything.

Change 3640536 by Steve.Robb

	GitHub #4007 : Delete unnecessary specialization of MakeArrayView

	#jira UE-49617

Change 3641155 by Gil.Gribb

	UE4 - Speculative fix for problem with summary reading in FAsyncArchive2.

Change 3643932 by Ben.Marsh

	Add an example build script for updating the version number, then compiling and staging the editor and tools to an output directory. Optionally submits at the end (requires -Submit argument).

Change 3644825 by Ben.Marsh

	Use VSWHERE to find the location of MsBuild.exe, if available.

	https://github.com/EpicGames/UnrealEngine/pull/3879#issuecomment-329688645

Change 3647395 by Ben.Marsh

	Allow compiling of monolithic binaries from BuildEditorAndTools.xml, using the -set:GameTarget=FooGame -set:TargetPlatforms=Win32;Win64 options.

Change 3650300 by Ben.Marsh

	UAT: Remove code that deletes cooked data on a failed cook. The engine should write packages out transactionally now (by writing to a temporary file and moving into place), and deleting the cooked data just prevents post-mortem analysis.

Change 3650856 by Robert.Manuszewski

	Adding checks to prevent FlushAsyncLoading and LoadObject/LoadPackage from being called from any threads other than the game thread

Change 3651022 by Gil.Gribb

	UE4 - Possible fix for mysterious ensure indicating problematic recursion in the pak precacher.

Change 3658331 by Steve.Robb

	Fix for the parsing of large integer values.

Change 3661958 by Gil.Gribb

	UE4 - Fixed rare hang in task graph.

Change 3664021 by Robert.Manuszewski

	Fix for a potential GC crash caused by stale pointer in AnimInstanceProxy

	See https://udn.unrealengine.com/questions/392432/gc-issue-uaniminstancemontageinstances-empty-but-u.html

Change 3664254 by Steve.Robb

	Use ANSI allocator when thread sanitizer is enabled.  This allows the generation of more accurate and meaningful reports.

Change 3664436 by Steve.Robb

	Use TUniquePtr instead of a thread-unsafe TSharedPtr to move data between threads.

Change 3666461 by Graeme.Thornton

	Improvements to signing/encryption key embedding and runtime access
	 - Changed method of embedding key into the executable to make it more secure
	 - Added FAESKey class to wrap a 32 byte key

Change 3666462 by Graeme.Thornton

	Cut ShooterGame AES key down to 32 characters

Change 3677560 by Ben.Marsh

	PR #4074: UBT: Add include and library-related fields to module JSON output (Contributed by adamrehn)


Change 3683534 by Steve.Robb

	Refactoring of enum/struct lookup during hot reload.

Change 3683754 by Steve.Robb

	Alignment fixes to allow int64 on 32-bit platforms
	Support for integral types in IsAligned.
	Static asserts so that alignment functions will no longer be called with non-intergal, non-pointer types.
	Some fixes to existing code.

Change 3686670 by Steve.Robb

	Fix for thread-unsafe modification of static array in FString::ParseIntoArrayWS.

Change 3687540 by Ben.Marsh

	Fix all UBT/UAT output going to stderr rather than stdout.

Change 3688931 by Gil.Gribb

	UE4 - Critical fix for a rare race condition in the pak file async IO layer.

Change 3690000 by Graeme.Thornton

	Manual copy of 4.18 CL 3687869

	Make UBT include the destination INI file for a given hierarchy if it exists
	Renamed VSCode enum value to VisualStudioCode, so it matches the source accessor plugin name

Change 3690030 by Graeme.Thornton

	VSCode fixes
	 - Source Code Accessor plugin changes. Add new interface method to open a solution at a given path
	 - GameProjectUtils now uses the source navigation API to open solutions rather than hardcoding which solution file types to look for
	 - Various fixes for vscode project file generation

	#jira UE-50554

Change 3690885 by Steve.Robb

	Atomic reads in FReferenceControllerOps<ESPMode::ThreadSafe>.

Change 3691052 by Steve.Robb

	Free stats thread on shutdown.

Change 3695138 by Steve.Robb

	AsConst helper function added.

Change 3696627 by James.Hopkin

	Changed player controller iterator typedefs to use TWeakObjectPtr rather than the deprecated TAutoWeakObjectPtr

	(review-3606695)

Change 3697099 by Steve.Robb

	GitHub #4105 : Removed redundant class access modifier

Change 3697154 by Steve.Robb

	Removal of deprecated functions in delegates.
	Mutable lambdas to can now be bound to delegates.

Change 3697180 by Steve.Robb

	GitHub #4115 : Incorrect CPPMacroType used for USoftClassProperty

Change 3697239 by Steve.Robb

	Allow TArray::Insert to take an array with any allocator type.

Change 3697269 by Steve.Robb

	RelocateConstructItems instead of MoveConstructItems.

Change 3697558 by Steve.Robb

	New _GetRef functions for TArray, which return a reference to the newly-added element.
	Unit tests for these functions.

Change 3699776 by Steve.Robb

	TSAN warning suppression around IAsyncReadRequest::bCompleteAndCallbackCalled.

Change 3702397 by Steve.Robb

	TIsTrivial type trait.

Change 3702569 by Steve.Robb

	Allow a TGuardValue to be assigned to a different type from the one being guarded.

Change 3706644 by Robert.Manuszewski

	Different stack ingore count for development builds for FArchiveStackTrace

Change 3709272 by Steve.Robb

	Removal of redundant UpdateVertices, which causes a race condition on the renderer thread.

Change 3709452 by Robert.Manuszewski

	Fixed a bug where with async time limit set to a low value the async loading could hang because the linker would keep reloading the preload dependencies

Change 3709454 by Robert.Manuszewski

	Added command line option -NOEDL to disable EDL

Change 3709487 by Steve.Robb

	Remove use of PLATFORM_HAS_64BIT_ATOMICS, which is always 1.

Change 3709645 by Ben.Marsh

	Fix race condition between multiple instances of UBT trying to write out the XML config cache.

Change 3711193 by Ben.Marsh

	Add an editor setting for the shared DDC location to use.

	#jira UE-51487

Change 3713811 by Steve.Robb

	Update .modules files after a hot reload.
	Don't check for directory timestamp changes as a way of detecting new files if hot reloading with a makefile, as this is already done during makefile invalidation checks.
	Pass hotreload flags around in UBT instead of relying on global state.

	This fixes the hot reload iteration speed regression without also regressing the fix to UE-42205.

	#jira UE-51472

Change 3715654 by Steve.Robb

	GitHub #4156 : Fixed not compiling template function Algo::UpperBoundBy.

Change 3718782 by Steve.Robb

	TSharedPtr, TSharedRef and TWeakPtr assignment are now implemented as copy-and-swap to avoid an invalid smart pointer state being visible to any destructors being called.

Change 3720830 by Steve.Robb

	Initial import of TAtomic object wrapper, which guarantees atomic access to an object.

Change 3720881 by Steve.Robb

	FCompression ThreadSanitizer data race fixes.

Change 3722640 by Graeme.Thornton

	Guard network platform file heartbeat function with the socket critical section. Stop heartbeat from causing a crash when firing during async loading.

	#jira UE-51463

Change 3722655 by Steve.Robb

	Don't null name table because it's already zeroed at startup.
	Some tidy-ups.

Change 3722754 by Steve.Robb

	Thread sanitizer fix.
	Small typo fix.

Change 3722849 by Graeme.Thornton

	Improve "caching file" message in networkplatformfile so it says "Requesting file..." and is only output when we actually request the file from the server

Change 3723081 by Steve.Robb

	TAtomic is now aligned to the underlying integer type.
	TAtomic will now static assert with a better error message when given an unsupported type.
	Define added for the maximum platform-supported atomic type, and used instead of a (wrong) hardcoded number.
	Misc renames.

Change 3723270 by Ben.Marsh

	Include /d2cgsummary argument when running UBT with -Timing.

Change 3723683 by Ben.Marsh

	Do not include documentation in the generated project files by default. Suspect that the 30,000 UDN files that get added to the solution take up memory and degrate performance.

Change 3725422 by Robert.Manuszewski

	When serializing compressed archive with multithreaded compression enabled, wait for the oldest async task instead of spinning.

Change 3725735 by Robert.Manuszewski

	Making all CheckDefaultSubobjects related functions const

Change 3726167 by Steve.Robb

	FMinimalName::IsNone added.

Change 3726458 by Steve.Robb

	TAtomic will no longer instantiate for types which are not exactly a size supported by the platform layer.

Change 3726542 by Ben.Marsh

	UGS: Always include the project filename in the editor build command. The project may not be in one of the .uprojectdirs paths.

Change 3726595 by Ben.Marsh

	Allow building multiple game targets in the example BuildEditorAndTools.xml script.

Change 3726724 by Ben.Marsh

	Fix ambiguities in calculating root directory. (GitHub #4172)

Change 3726959 by Ben.Marsh

	Make sure that AutomationTool uses the same list of preprocessor definitions when compiling *.target.cs files as UnrealBuildTool does.

Change 3728437 by Steve.Robb

	VisitTupleElements now supports invocation of a functor taking arguments from multiple tuples in parallel.
	Some improved documentation.

	NOTE: This is a backward-incompatible change to VisitTupleElements.  Any existing calls will need their arguments swapping.

Change 3732262 by Gil.Gribb

	UE4 - Fixed rare hangs in the task graph.

Change 3732755 by Steve.Robb

	Stats TSAN fixes.
	Optimizations to FCycleCounter::Start() to only read the stat name once.

Change 3735000 by Robert.Manuszewski

	Always preload the AssetRegistry module on startup. even if EDL is disabled.

	Even without EDL, if the async loading thread is enabled the AssetRegistryModule will otherwise be loaded from the ASL thread and that will assert.

Change 3735292 by Robert.Manuszewski

	Made sure component visualizer is removed from VisualizersForSelection when UnregisterComponentVisualizer() is called otherwise it may cause crashes when the engine terminates.

Change 3735332 by Steve.Robb

	Refactoring of UDelegateProperty::Identical() to clarify logic.
	Fixed UMulticastDelegateProperty::Identical() to compare the bound function names.
	PPF_DeltaComparison removed, as it doesn't seem useful.

Change 3737960 by Graeme.Thornton

	VSCode - Add launch task for generating project files for the given folder

Change 3738398 by Graeme.Thornton

	Make Visual Studio source code accessor's module hotreload handler pass the 'save all files' message to the current accesor, rather than direct to the visual studio accessor

	#jira UE-51451

Change 3738405 by Graeme.Thornton

	VSCode: Format c/cpp settings strings using comment path formatting function

Change 3738928 by Steve.Robb

	Fix for lack of null conditional operators in some older Monos. (replicated from CL# 3729574 in Release-4.18)

	#jira UE-51842

Change 3739135 by Ben.Marsh

	Fix being unable to package projects in a folder called "Wolf". This is only a restricted folder for Epic's Perforce history.

	#jira UE-51855

Change 3739360 by Ben.Marsh

	UAT: Fix issue with P4PORT setting not being parsed correctly.

Change 3745959 by James.Hopkin

	#core Added ImplicitConv for safe upcasts to a specific required type, e.g. deduced delegate payload types

Change 3746125 by Steve.Robb

	FName ThreadSanitizer fixes.

Change 3747274 by Steve.Robb

	TSAN fix for FMediaTicker::Stopping.

Change 3747618 by Steve.Robb

	ThreadSanitizer data race fix for FShaderCompileThreadRunnableBase::bForceFinish.

Change 3747720 by Steve.Robb

	ThreadSanitizer fix for FMessageRouter::Stopping.

Change 3749207 by Graeme.Thornton

	First pass of CryptoKeys plugin. Allows creation/editing/cycling of AES/RSA keys.

Change 3749323 by Graeme.Thornton

	Fix UAT crash when only -targetplatform is specifiied

Change 3749349 by Steve.Robb

	TSAN_SAFE guards around LockFreeList to silence ThreadSanitizer.

Change 3749617 by Steve.Robb

	Logf static_assert for formatting string enabled.

Change 3749897 by Steve.Robb

	FDebug::LogAssertFailedMessage static assert for formatting string enabled.

Change 3754011 by Steve.Robb

	Static asserts that the allocator supports move.
	Move-enabled our allocators which don't support move.

Change 3754227 by Ben.Marsh

	Fix build command line in generated projects missing a space before the compiler version override.

	#jira UE-52226

Change 3754562 by Ben.Marsh

	PR #4206: Replace deprecated wsprintf with secure swprintf for Bootstrap executable (Contributed by jessicafalk)


Change 3755616 by Graeme.Thornton

	Runtime code for using the new crypto ini files to define signing/encryption keys

	#jira UE-46580

Change 3755666 by James.Hopkin

	Used ImplicitConv to remove Casts being used for up-casts

	#review-3745965

Change 3755671 by Graeme.Thornton

	Add log message in unrealpak to say which config file system it is using for crypto keys

Change 3755672 by Graeme.Thornton

	Updating ShooterGame with new CryptoKeys based security setup

Change 3756778 by Ben.Marsh

	Add support for running multiple jobs simultaneously on a single builder.

	When running job or agent setup, the --num-slots=X parameter defines the number of steps that can run simultaneously (EC procedures pass in the resource step limit). A lock file is created under the workspace root (D:\Build) and a reservation file is created for the first slot that can be allocated (slot-1, slot-2, etc...). The slot number is used to define the workspace name that should be used.

Change 3758498 by Ben.Marsh

	Re-throw exceptions when a file cannot be deleted when cleaning a target.

Change 3758921 by Steve.Robb

	ThreadSanitizer fix to FThreadSafeStaticStatBase::HighPerformanceEnable to do a relaxed atomic load on access.
	DoSetup() now returns the newly-allocated pointer, instead of reloading it from memory.

Change 3760599 by Graeme.Thornton

	Added missing epic header comment to some new source files

Change 3760642 by Steve.Robb

	ThreadSanitizer fix for concurrent access to GMainThreadBlockedOnRenderThread.

Change 3760669 by Graeme.Thornton

	Improvement to OpenSSL based signing key generator. Generate a full RSA key then steal the primes from it, rather than generating the primes manually.

	Added a test mode to the cryptokeys commandlet to test signing key generation

Change 3760711 by Steve.Robb

	ThreadSanitizer fixes to GIsRenderingThreadSuspended.

Change 3760739 by Steve.Robb

	ThreadSanitizer fix for FQueuedThread::TimeToDie.

Change 3760763 by Steve.Robb

	ThreadSanitizer fix for GRunRenderingThreadHeartbeat.
	Removal of unnecessary/dangerous initializer for GMainThreadBlockedOnRenderThread.

Change 3760793 by Steve.Robb

	Some simple refactoring to remove some volatile reads of BufferStartPos and BufferEndPos.

Change 3760817 by Steve.Robb

	ThreadSanitizer fixes for FAsyncWriter::BufferStartPos and BufferEndPos.

Change 3761331 by Josh.Engebretson

	UnrealBuildTool enforcement of Development and Debug configurations in existing .csproj

	#jira UE-52416

Change 3761521 by Steve.Robb

	ThreadSanitizer fixes for FEvent::EventStartCycles and EventUniqueId.

Change 3763117 by Graeme.Thornton

	PR #3722: Optimising FPaths::IsRelative() (Contributed by jovisgCL)


Change 3763358 by Graeme.Thornton

	Ensure that all branches within FGenericPlatformMisc::RootDir() produce an absolute path with no duplicate slashes
	Remove relative->abs conversion of root dir from FPaths::MakeStandardFilename(), now that we know RootDir() always returns an absolute path

	Derived from the content of this PR:
	PR #3742: Treat RootDirectory the same way as Standardized (Contributed by TroutZhang)


Change 3764058 by Graeme.Thornton

	Generate a .code-workspace file for the current workspace. Allows foreign projects to "mount" the UE4 folder so that the engine tasks are avaible, and all engine source is visible to VSCode for searching purposes

	#jira UE-52359

Change 3764705 by Steve.Robb

	Better handling of whitespace in ImportText_Internal() for set and map properties.
	Containers are now emptied upon import failure, to avoid leaving bad container states (unhashed, partial data).
	Fix to USetProperty's temp buffer size to avoid buffer overruns.
	Duplicate map keys are now skipped during import, same as USetProperty's behavior.

Change 3764731 by Steve.Robb

	Don't re-run UHT if only source files have changed in the same folder as headers.  This was already done for hot reload, but there's no reason why it should be limited to that.

Change 3765923 by Graeme.Thornton

	VSCode - "taskName" -> "label" for C# build tasks

Change 3766018 by Steve.Robb

	constexpr constructor for TAtomic.

Change 3766037 by Steve.Robb

	Misc tidyings in HotReload.cpp.

Change 3766046 by Steve.Robb

	ThreadSanitizer fixes to ENamedThreads::RenderThread and ENamedThreads::ENamedThreads_Local.

Change 3766288 by Steve.Robb

	Improved efficiency of adding/removing elements to UGCObjectReferencer::ReferencedObjects.

Change 3766374 by Josh.Engebretson

	Fix issue with ini quoted value comparison

	#jira UE-52066

Change 3766532 by Josh.Engebretson

	PR #3680: Added NetSerialize to FDateTime fixing UE-22533 (Contributed by druhasu)
	#jira UE-46156

Change 3766740 by Steve.Robb

	TMultiMap::Append added.

Change 3767523 by Steve.Robb

	ThreadSanitizer fix for UE4Delegates_Private::GNextID.

Change 3767601 by Steve.Robb

	ThreadSanitizer fix for FStats::GameThreadStatsFrame.

Change 3770567 by Ben.Marsh

	Add a FAnnotatedArchiveFormatter interface which allows querying structural type information that may not be in binary archives.

Change 3770826 by Ben.Marsh

	Move StructuredArchive implementation into Core, so primitive types can implement serialization overloads for it.

Change 3770875 by Steve.Robb

	Redundant UScriptStruct::PostLoad removed, which was causing a race condition in async loading.  This was re-establishing the CppStructOps, but that is unnecessary because native classes cannot change as a result of a load - only BP structs can, and they don't have CppStructOps.

Change 3772167 by Ben.Marsh

	Add a context-free binary formatter that can serialize tagged data. This functions as a lower-overhead binary intermediate format for JSON data.

Change 3772248 by Steve.Robb

	ThreadSanitizer fixes to FMalloc call counters.

Change 3772383 by Ben.Marsh

	Separate archive metadata from FArchive into FArchiveContext, so it can be safely exposed to consumers of FStructuredArchive.

Change 3772906 by Graeme.Thornton

	TextAssetCommandlet - Utility commandlet for testing/converting to text asset format

Change 3772932 by Ben.Marsh

	Fix "String:" prefix not being stripped from escaped string values.

Change 3772942 by Graeme.Thornton

	Add experimental setting to enable in-editor text asset format functionality
	Add "export to text" option into the content browser asset actions context menu

Change 3772955 by Ben.Marsh

	Add a new "stream" compound type to FStructuredArchive, which allows serializing a sequence of elements similarly to an array, but without serializing an explicit size. Allows passing through data to an underlying binary archive without breaking compatibility.

Change 3772963 by Ben.Marsh

	Allow querying record keys and stream lengths from annotated archive formatters, since these archives have markup for field boundaries.

Change 3773010 by Graeme.Thornton

	Added CORE_API to FArchiveFromStructuredArchive
	Gave text asset format experimental option a slightly less random tooltip comment

Change 3773057 by Ben.Marsh

	Add a flag to FArchive to determine whether the archive is text (IsTextFormat()).

	Add support for seeking within FArchiveFromStructuredArchive. For text formats, data is serialized to an in-memory buffer, with names and objects serialized as indices into an array. For non-text formats, data is serialized directly to the underlying archive.

	Also rename FStructuredArchive::TryEnterSlot() to TryEnterField().

Change 3773118 by Steve.Robb

	TSignedIntType and TUnsignedIntType type traits for getting an integer type of a given size.

Change 3773122 by Steve.Robb

	TAtomic fixes for pointer arithmetic.
	TSignedIntType used instead of reimplementing its own trait.

Change 3773123 by Steve.Robb

	Unit tests for TAtomic.

Change 3773138 by Steve.Robb

	Run numeric tests on integer types instead of basic tests.
	Fix for compiler warnings when subtracting from unsigned atomics.

Change 3773166 by Steve.Robb

	Refactoring of arithmetic operations into its own class, then basing the pointer and integral versions on that.

Change 3774216 by Gil.Gribb

	UE4 - Fix rare crash in the pak precacher immediately after unmounting a pak file.

Change 3774426 by Ben.Marsh

	Copy all C# tools to a staging directory before compiling them. This prevents access violations when compiling tools like iPhonePackager that reference DotNETCommon, and ensures we strip NotForLicensees folders out of them all.

	See: https://answers.unrealengine.com/questions/726010/418-will-not-build-from-source.html

Change 3774658 by Ben.Marsh

	Improve error reporting while generating intellisense for project files. Include the name of the target being compiled, and allow project file generation to continue without it.

Change 3775141 by Ben.Marsh

	Always output HTML5 diagnostics at "information" verbosity, to avoid every line being prefixed with "WARNING:" and screwing up the EC postprocessor.

Change 3775459 by Ben.Marsh

	Removing .NET Framework Perforce DLL as runtime dependency of engine third party library. The actual library is linked statically.

Change 3775522 by Ben.Marsh

	UGS: Treat .uproject and .uplugin files as code changes.

Change 3775597 by Ben.Marsh

	Fix post-build steps for plugins not being executed.

	#jira UE-52754

Change 3777895 by Graeme.Thornton

	StructuredArchiveFromArchive - An adapter class for wrapping an existing FArchive with a structured archive

Change 3777931 by Graeme.Thornton

	Refactored FArchiveUObjects serialization code into some static helpers
	Added FArchiveUObjectFromStructuredArchive which allows the adaption of a structured archive into an FArchive that supports the extra UObect serialization functions for weak/soft pointers

Change 3777942 by Graeme.Thornton

	Added missing CORE_API to FStructuredArchive::FStream
	Added FStructuredArchive::FSlot insertion operator for char
	Added specialization of TArray<uint8> serializer for structured archives which serializes the contents as one value

Change 3778084 by Graeme.Thornton

	Adding FPackageName::GetTextAssetPackageExtension() to access the file extension we use for text asset files

Change 3778096 by Graeme.Thornton

	Add a constructor to FArchiveUObjectFromStructuredArchive that takes a slot and passes it to the base class

Change 3778389 by Josh.Engebretson

	Fix an optimization issue with CPU benchmarking
	Add better support for debugging/testing local rocket builds

	UDN Link: https://udn.unrealengine.com/questions/400909/command-scalability-auto-gives-inaccurate-cpu-benc.html

	#jira UE-52192

Change 3778701 by Josh.Engebretson

	Ensure plugin content folders are mounted consistently.  Fixes TryConvertFilenameToLongPackageName failing to work on plugin assets

	UDN Link: https://udn.unrealengine.com/questions/276386/tryconvertfilenametolongpackagename-fails-for-plug.html

	#jira UE-40317

Change 3778832 by Chad.Garyet

	Adding enterprise path support for PCB's for UGS

Change 3780258 by Graeme.Thornton

	TextAssetCommandlet - Accumulate timings for loading packages and saving packages

Change 3780463 by Graeme.Thornton

	CryptoKeys improvements
	 - Enable CryptoKeys plugin by default
	 - Attempt to inherit settings from the old system by default
	 - Hide ini/index encryption settings from packaging settings and just inherit previous values into new system

	Minor UBT change to remove a trailing comma from the end of encryption/signing key binary strings

Change 3780557 by Ben.Marsh

	Fix LoginFlow module not being precompiled for the binary release.

Change 3780846 by Josh.Engebretson

	Improve filename to long package name resolution when provided a relative path

Change 3780863 by Ben.Marsh

	UAT: Add a better error message when a C# project has an invalid reference.

Change 3780911 by Ben.Marsh

	Update the BuildEditorAndTools.xml script to allow submitting archived binaries to Perforce.

	The "Submit To Perforce For UGS" node creates a zip of all the binaries that have been built, and submits it to the stream specified by the 'ArchiveStream' argument.

Change 3780956 by Josh.Engebretson

	Add support for ! (RemoveKey) config command to UBT

	UDN Link: https://udn.unrealengine.com/questions/397267/index.html

	#jira UE-52033

Change 3782957 by Robert.Manuszewski

	UE4 - Fixed a linear search in EDL that caused performance problems for very large maps.

Change 3784503 by Ben.Marsh

	Optimizations for FStructuredArchive:

	* Store the depth explicitly in element objects, to avoid having to loop through the scope stack to find it.
	* Prevent shrinking of arrays when removing elements.
	* Add an inline allocator to the scope and container stacks.

Change 3784700 by Ben.Marsh

	Remove the inline allocator from FStructuredArchive; checking whether the inline or backup allocator is being used is slower than just allocating up-front.

Change 3784989 by Ben.Marsh

	Compile out all the FStructuredArchive validation code when WITH_TEXT_ARCHIVE_SUPPORT = 0.

Change 3786860 by Gil.Gribb

	UE4 - Remove no buffering flag from windows async IO because it disabled the disk cache entirely.

Change 3787159 by Ben.Marsh

	Guard against UE4.0 backwards compatibility path when determining if an engine is a source distribution.

Change 3787493 by Josh.Engebretson

	Parallel pak generation now uses MaxDegreeOfParallelism option which is now set to the number of CPU cores
	Moved cryptography settings parsing out of threaded CreatePak method to avoid concurrency issue in ConfigCache.TryReadFile
	Fix for multiple threads parsing ini keys (PR 3995)

	#PR 3995
	#jira 52913
	#jira 49503

Change 3787773 by Steve.Robb

	Fix for missing final values from FOREACH_ENUM_ macros.

Change 3788287 by Ben.Marsh

	TBA: Add checks in debug builds that key names in maps and records for FStructuredArchive are unique.

Change 3788678 by Ben.Marsh

	Fix compile error due to inability to instantiate TArray<> of forward declared struct. Convert set of key names to an array to avoid including Set.h in public header for FStructuredArchive.

Change 3789353 by Graeme.Thornton

	Removed unused/rotten modes from TextAsset commandlet.
	Used existing "-iterations=n" switch to control a global iteration over the given command. Useful for performance testing.

Change 3789396 by Ben.Marsh

	Move code to validate container keys/sizes into DO_GUARD_SLOW checks, and allocate container metadata instances dynamically to fix problems with references to things not declared in headers that can't be included from StructuredArchive.h

Change 3789772 by Ben.Marsh

	Always strip trailing slashes from the end of paths specified by .build.cs files; they can cause quoted paths to be escaped on the command line.

Change 3790003 by Ben.Marsh

	TBA: Rename FStructuredArchive::EElementType::Object to FStructuredArchive::EElementType::Record.

Change 3790051 by Steve.Robb

	PIE is disabled during a hot reload.
	Hot reload in editor is disabled during PIE.
	Hot reload from IDE is deferred until after PIE is exited.
	Compiling multiple times before a hot reload (e.g. compiling multiple times in PIE) will now load the most recent change.

	#jira UE-20357
	#jira UE-52137

Change 3790709 by Steve.Robb

	Better move support for TVariant.
	EVariantTypes switched over to using an enum class to aid debugger visualization.

Change 3791422 by Ben.Marsh

	TBA: Return the type of a field from an annotated archive formatter at the point that we enter it, rather than querying all the time.

Change 3791489 by Graeme.Thornton

	TBA: Change StructuredArchiveFromArchive adapter to use the archive.Open() result directly, now that it's a slot and not a record

Change 3792344 by Ben.Marsh

	Improvements to base64 encoding library.

	* Now supports encoding and decoding with ANSICHAR and WIDECHAR implementations.
	* Added support for decoding base-64 blobs without padding marks.
	* Added support for decoding into pre-allocated buffer.
	* Added constexpr functions for determining the encoded and maximum decoded size of an input buffer.
	* Prevent writes past the end of allocated buffer (no longer need to manually remove padding bytes).

Change 3792949 by Ben.Marsh

	TBA: Rename FAnnotatedArchiveFormatter to FAnnotatedStructuredArchiveFormatter.

Change 3794078 by Robert.Manuszewski

	Fixing a crash that could happen when FGCObjects were constructed and destructed when shutting down the engine

	#jira UE-52392

Change 3794413 by Ben.Marsh

	TBA: Remove the element type parameter to SetScope(). It isn't really needed; we can just assume the element ID correctly identifies the item on the stack.

Change 3794731 by Ben.Marsh

	TBA: Optimize creation of stack elements for empty slots in FStructuredArchive. This saves a lot of bookkeeping when serializing a large number of individual fields. Since only one slot can be active at a time (and it only exists temporarily, until we write into it), we can just store the element ID assigned to it in a member variable.

Change 3795081 by Ben.Marsh

	UBT: Move LinuxCommon.cs into Platform/Linux folder.

Change 3795137 by Ben.Marsh

	UBT: Allow modules to specify private compiler definitions from the build.cs file, only visible within that module (via the "PrivateDefinitions" property).

Change 3795247 by Ben.Marsh

	Fix missing header when creating a new interface from the editor new code wizard.

	#jira UE-53174

Change 3796025 by Graeme.Thornton

	Fixed some deprecated "Definitions" warnings in OpenCV build files

Change 3796103 by Graeme.Thornton

	Disable experimental text asset option - it does nothing useful yet.

Change 3796157 by Graeme.Thornton

	Fix path type mismatch in visual studio source code accessor meaning that the DTE comms wouldn't identify a running instance of VS as having the current solution open.

	#jira UE-53206

Change 3796315 by Ben.Marsh

	Move Formatter to the correct position for initializer.

	#jira UE-53208

Change 3797082 by Ben.Marsh

	UAT: Work around for exception thrown by launching cook with "-platform=Android_ETC1 -targetplatform=Android -cookflavor=ETC1". Anrdoid_ETC1 is not a valid platform (it's a cook platform), and can't be parsed by UAT.

	#jira UE-53232

Change 3799050 by Ben.Marsh

	Make UnrealPak.version files writable for Mac and Linux.

Change 3801012 by Graeme.Thornton

	VSCode - Update source accessor to use code workspace as it's target, rather than just the project directory

Change 3801214 by Gil.Gribb

	UE4 - Remove assert to work around minor problem with lock free lists.

	#jira UE-49600

Change 3801219 by Steve.Robb

	WeakObjectPtrs now warn when casting away const.

Change 3801299 by Graeme.Thornton

	Fix quote issue with foreign project build tasks on PC

Change 3803292 by Graeme.Thornton

	Fix crash on startup when using cook-on-the-side. Force a flush of the asset registry background scanning when creating the cook-on-the-side platform registries

Change 3803559 by Steve.Robb

	TSAN fix for FMalloc::MaxSingleAlloc.

Change 3803735 by Graeme.Thornton

	Last set of cryptokeys changes
	 - Added some comments for editor exposed settings
	 - Split "encrypt assets" option into "encrypt uassets" and "encrypt all assets"

Change 3803929 by Ben.Marsh

	UGS: Show an in-place error panel when a project fails to open, allowing the user to retry and have their tabs saved instead of creating a modal dialog.

Change 3624590 by Steve.Robb

	AddReferencedObjects now generates a compile error with containers of UObject*s where the UObjectType is forward-declared, as these which won't be added to the reference collector.
	Tidy-up of existing calls to AddReferencedObjects.

Change 3629473 by Ben.Marsh

	Build: Rename the option for embedding source server information in PDB files for installed engine builds.

Change 3632894 by Steve.Robb

	VARARG* macros deprecated and usage replaced with variadic templates.

Change 3640704 by Steve.Robb

	MakeWeakObjectPtr added, which deduces a TWeakObjectPtr type from a raw pointer type.
	Fix to TWeakObjectPtr's constructor which implicitly removed const.
	Fixes to everything which didn't compile as a result.

Change 3650813 by Graeme.Thornton

	Removed FStartupPackages and associated code

Change 3651000 by Ben.Marsh

	Return the stack size from FPlatformStackWalk::CaptureStackBacktrace() rather than checking for the first null pointer, to prevent truncated callstacks if parts of the stack are zeroed out.

	#jira UE-49980

Change 3690842 by Steve.Robb

	FPlatformAtomics::AtomicRead added - needs optimizing.
	AtomicRead() used in FThreadSafeCounter::GetValue().

Change 3699416 by Steve.Robb

	Fix to debugger visualization of TArray with a TInlineAllocator or TFixedAllocator.
	Improved readability of TSparseArray visualization.

Change 3720812 by Steve.Robb

	Atomic functions for 8-bit and 16-bit.
	Android, Linux and Switch implementations now just use the Clang implementation.
	AtomicRead64 deprecated in favor of the int64* AtomicRead overload.

Change 3722698 by Steve.Robb

	VS debugger visualizers for TAtomic.

Change 3732270 by Steve.Robb

	Relaxed stores and loads.

Change 3749315 by Graeme.Thornton

	If UAT is invoked with platforms in both the -platform and -targetplatform command line switches, build using all of them rather than just the ones in -targetplatform

	#jira UE-52034

Change 3750657 by Josh.Engebretson

	Fixed issue when debugging editor cook/package and project launch operations

	#jira UE-52207

Change 3758514 by Steve.Robb

	Fixes to FString::Printf having non-literals being passed as its formatting string.

Change 3763356 by Steve.Robb

	ENamedThreads::RenderThread and ENamedThreads::RenderThread_Local encapsulated by getters and setters.

Change 3770549 by Steve.Robb

	Removal of obsolete PLATFORM_COMPILER_HAS_DEFAULTED_FUNCTIONS and PLATFORM_COMPILER_HAS_AUTO_RETURN_TYPES.
	Tidy up of existing code which uses it.

Change 3770553 by Ben.Marsh

	Adding structured serialization API to Core/CoreUObject for use with text-based assets.

	* FStructuredArchive abstracts an archive which is made up of compound types (records, arrays, and maps). Values are stored in slots within these types.
	* Records are string -> value dictionaries where the key names can be compiled out in non-editor builds or when WITH_TEXT_ARCHIVE_SUPPORT = 0.
	* Maps are string -> value dictionaries where the key names are present regardless of the build type.
	* Proxy objects are defined to express the context for serialization (FStructuredArchive::FRecord, FStructuredArchive::FArray, FStructuredArchive::FMap, FStructuredArchive::FSlot) which allows basic validation through static typing. These objects act as lightweight handles, and can be cheaply constructed and passed around on the stack. Most serialization to and from the archive is done through these objects.
	* Runtime checks perform additional validation to ensure that serialized data is well formed and written in a forward-only manner, regardless of the underlying archive type.
	* The actual input/output format is determined by a separate interface (FArchiveFormatter). Context validation (always causing matching LeaveArray for every EnterArray, etc...) is done by FStructuredArchive, so implementing these classes is fairly trivial. FArchiveFormatter can be de-virtualized in non-editor builds, where WITH_TEXT_ARCHIVE_SUPPORT = 0.
	* Includes implementations of FArchiveFormatter for binary and JSON formats.

Change 3771105 by Steve.Robb

	Deprecation warnings for PLATFORM_COMPILER_HAS_AUTO_RETURN_TYPES and PLATFORM_COMPILER_HAS_DEFAULTED_FUNCTIONS.
	Fix for incorrect warning formatting on Clang platforms.

Change 3771520 by Steve.Robb

	Start moving Clang-using platforms' pre-setup stuff into a Clang-specific header.

Change 3771564 by Steve.Robb

	More common macros moved to the Clang pre-setup header.

Change 3771613 by Steve.Robb

	EMIT_CUSTOM_WARNING_AT_LINE moved to ClangPlatformCompilerPreSetup.h.

Change 3772881 by Ben.Marsh

	Add support for serializing FName and UObject through FStructuredArchive.

	In order to allow custom linker behavior when serializing objects:

	* The constructor to JSON input formatter now takes a delegate to convert a string object name into a UObject pointer.
	* The constructor to tagged binary formatter takes a delegate to serialize a UObject pointer into any form it chooses (likely an integer index into the import table)

	Object and name types are stored as strings in JSON, using an "Object:" or "Name:" prefix to differentiate them from regular strings. Any strings that already contain one of these prefixes are prepended with a "String:" prefix (as is any string that already has a "String:" prefix).

Change 3772941 by Graeme.Thornton

	Make build work when including StructuredArchive.h from core container types
	Added standard header to new files
	Add structured archive serializer for TArray
	Fix bug in structured archive where containers weren't being popped from the scope stack

Change 3772972 by Ben.Marsh

	Add an adapter which presents a legacy FArchive interface to a FStructuredArchive slot.

	Data is serialized into this slot as a stream of elements; raw data is buffered up into fixed size chunks, names and objects are serialized separately.

	When used with FBinaryArchiveFormatter, this should result in all data being passed through to the underlying archive in a backwards compatible way, wiith no additional bookkeeping fields.

Change 3773006 by Ben.Marsh

	Rename FStructuredArchive::FRecord::EnterSlot() to EnterField().

Change 3773013 by Steve.Robb

	bUseInlining target rule added to UnrealBuildTool, which defaults to true, to allow inlining to be disabled for debugging purposes.

Change 3774499 by Ben.Marsh

	Minor fixes for FStructuredArchive related classes:

	* Text-based archive formats are now compiled out when WITH_TEXT_ARCHIVE_SUPPORT = 0.
	* Fixed issue with FTaggedBinaryArchiveFormatter state becoming corrupted when looking ahead at field types.
	* FArchiveFieldName constructor is now explicit, to fix cases where strings were being passed directly to serialize functions.

Change 3774600 by Ben.Marsh

	Add CopyFormattedData() function, which can copy data from one formatter to another. Add a test case to SerializationAPI that converts from data -> JSON -> binary -> JSON -> data.

	This function can be used to implement a generic visitor pattern, by implementing a FArchiveFormatter which receives the deserialized data.

Change 3789721 by Ben.Marsh

	TBA: Split FTaggedBinaryArchiveFormatter into separate classes for reading and writing.

Change 3789920 by Ben.Marsh

	TBA: Support automatic coercion between any numeric types in tagged binary archives. Also report the smallest type that can contain a value, rather than just in32/double.

	#jira UECORE-364

Change 3789982 by Ben.Marsh

	TBA: Change FStructuredArchive::Open() to return a slot, rather than a record, to make it easier to implement a raw FArchive adapter.

Change 3792466 by Ben.Marsh

	TBA: Better handling of raw data in text based assets. Short sequences of binary data are Base64 encoded as a single string. Longer sequences are stored as an array of Base64 encoded lines, push a SHA1 hash to detect cases where the data was merged incorrectly.

	In order to allow inference of the correct type for a field, other fields called "Base64" will be escaped to "_Base64", and any field beginning with "_" will have an additional underscore inserted. Reading files back in reverses these transformations.

Change 3792935 by Ben.Marsh

	TBA: Rename FArchiveFormatter to FStructuredArchiveFormatter for consistency with FStructuredArchive.

Change 3795100 by Ben.Marsh

	UBT: Rename the ModuleRules Definitions property to PublicDefinitions, to make its semantics clearer.

Change 3795106 by Ben.Marsh

	Replace all internal usages of ModuleRules.Definitions, and replace it with ModuleRules.PublicDefinitions.

Change 3796275 by Ben.Marsh

	Fix paths to Version.h includes from resource files.

Change 3800683 by Josh.Engebretson

	Remove WER from Mac and Linux crash reports in favor of unified runtime-xml format
	#jira UE-50073

Change 3803545 by Steve.Robb

	TWeakObjPtr const-dropping assignment fix.
	Fixes to change.

[CL 3805231 by Ben Marsh in Main branch]
2017-12-12 18:32:45 -05:00
Max Chen
569ae6bcb9 Copying //UE4/Dev-Sequencer to //UE4/Main (Source: //UE4/Dev-Sequencer @ 3617642)
#lockdown nick.penwarden
#rb none

Change 3235667 on 2016/12/14 by Max.Preussner

	Media: Moved enums into separate header file, so they can be shared

Change 3259266 on 2017/01/16 by Max.Preussner

	Core: Added timespan ratio

Change 3267229 on 2017/01/21 by Max.Preussner

	Editor: Fixed texture samplers in materials not getting notified when sRGB mode changed

Change 3274773 on 2017/01/27 by Max.Preussner

	Core: Added TLruCache template

Change 3281579 on 2017/02/01 by Max.Preussner

	Core: Added scalar division to FTimespan

Change 3289522 on 2017/02/07 by Max.Preussner

	MediaAssets: Added looping for play lists

Change 3290664 on 2017/02/07 by Max.Preussner

	Engine: Moved UTexture material notification code into separate function, so it can be used by derived classes.

Change 3290688 on 2017/02/07 by Max.Preussner

	MediaAssets: Notifying materials when media texture properties changed.

Change 3291171 on 2017/02/07 by Max.Preussner

	MediaAssets: Filtering unused UTexture properties

Change 3291229 on 2017/02/07 by Max.Preussner

	ImgMedia: Use displayWindow instead of dataWindow due to bug in OpenEXR with data window min < 0

Change 3298520 on 2017/02/11 by Max.Preussner

	Sequencer: Fixed skylight and reflection components off by one frame in PIE

Change 3298778 on 2017/02/12 by Max.Preussner

	MediaUtils: Experimenting with dynamic pitch adjustment

Change 3298987 on 2017/02/13 by Max.Chen

	Editor: Add matrix and transform properties to property editor test object

Change 3298997 on 2017/02/13 by Max.Chen

	Editor: It's now possible to specify Units and ForceUnits meta-data on struct properties
	  - Doing so will cause any child numeric and struct properties to use these units by default (unless another unit was specified)
	  - Added percentage unit type
	  - Multiplier unit types can now be converted between

Change 3298998 on 2017/02/13 by Max.Chen

	Editor: Conversion between multiplier (1.5x)  and percentage (150%) units is now possible

Change 3348678 on 2017/03/15 by Max.Preussner

	Media: Added Buffering media event

Change 3355268 on 2017/03/20 by Max.Preussner

	Core: TQueue documentation updates

Change 3359055 on 2017/03/22 by Max.Preussner

	Portal: Removed dependency to Messaging.h

Change 3359060 on 2017/03/22 by Max.Preussner

	Messaging: Modernization pass

	- added missing includes & forward declarations
	- include what you use
	- deprecated shared pointer typedefs
	- replaced some delegates with callback interfaces
	- documentation fixes

Change 3359189 on 2017/03/22 by Max.Preussner

	Automation: Modernization pass

	- include what you use
	- removed molothic header
	- documentation fixes

	#upgradenotes: IAutomationWorkerModule.h is now in the module's public root directory

Change 3359718 on 2017/03/22 by Max.Preussner

	Messaging: Moved common helper classes into MessagingCommon module

	#upgradenotes:  If you use the common helper classes, replace "Messaging" with "MessagingCommon" in your Build.cs files and remove the "Helpers/" subdirectory from your include statements (unless you actually
include header files from "Messaging", in which case you need to keep "Messaging" and add "MessagingCommon").

Change 3359793 on 2017/03/23 by Max.Preussner

	TargetDeviceServices: Modernization pass

	- include what you use
	- removed boilerplate header
	- deprecated selected shared pointer typedefs
	- reorganized files
	- documentation fixes

Change 3361028 on 2017/03/23 by Max.Preussner

	DeviceManager: Modernization pass

	- include what you use
	- reduced shared pointer typedef usage
	- documentation fixes

Change 3361197 on 2017/03/23 by Max.Preussner

	Messaging: Waking up message router thread on shutdown

Change 3361246 on 2017/03/23 by Max.Preussner

	AutomationWindow: Removed boilerplate header

	#upgradenotes: Replace includes of AutomationWindow.h with IAutomationWindowModule.h

Change 3361428 on 2017/03/23 by Max.Preussner

	AutomationController: Removed boilerplate header

	#upgradenotes: Instead of AutomationController.h, include the individual interface headers that you actually use. Remove the "Interfaces/" subdirectory from existing interface inclusions.

Change 3363206 on 2017/03/24 by Max.Preussner

	ProfileLauncher: Modernization pass

	- include what you use (selected files)
	- reduced shared pointer typedef usages
	- removed dead code
	- cleaned up file organization
	- documentation fixes

Change 3363290 on 2017/03/24 by Max.Preussner

	LauncherServices: Removed boilerplate header

	#upgradenotes: Instead of including LauncherServices.h, include the ILauncherXXX.h files that you actually use. Remove the "Interfaces/" subdirectory from existing ILauncherXXX.h includes

Change 3363305 on 2017/03/24 by Max.Preussner

	LauncherCheck: Removed boilerplate header

	#upgradenotes: Include ILauncherCheckModule.h instead of LauncherCheck.h. Remove "Interfaces/" subdirectory from existing ILauncherCheckModule.h inclusions

Change 3363708 on 2017/03/24 by Max.Preussner

	ImageWrapper: Removed boilerplate header

	#upgradenotes: Instead of including ImageWrapper.h, include the actual IImageWrapperXXX.h files that you use. Remove the "Interfaces/" subdirectory from existing IImageWrapperXXX.h includes

Change 3363966 on 2017/03/24 by Max.Preussner

	ImageWrapper: Modernization pass

	- include what you use
	- reorganized internal files
	- documentation fixes

Change 3364579 on 2017/03/24 by Max.Preussner

	ImageWrapper: Deprecated shared pointer typedef and removed usages

	#upgradenotes: Please use TSharedPtr<IImageWrapper> instead of IImageWrapperPtr

Change 3364582 on 2017/03/24 by Max.Preussner

	NetworkFileSystem: Removed monolithic boilerplate header

	#upgradenotes: Instead of including NetworkFileServer.h, include the INetworkFileXXX.h headers that you actually use. Remove the "Interfaces/" subdirectory from existing INetworkFileXXX.h includes

Change 3381440 on 2017/04/05 by Max.Preussner

	Oculus: Removed illegal pragmas

Change 3391731 on 2017/04/12 by Max.Preussner

	ImgMedia: Added support for BMP, JPG and PNG image sequences

Change 3401146 on 2017/04/19 by Max.Preussner

	Core: Cleanup pass for FTimespan usages; updated documentation

	When initializing time span values from single components, consider using the FromHours, FromMinutes, FromSeconds, Zero, MinValue and related methods instead of calling the overloaded constructors as they will make
your code easier to read and understand.

Change 3401504 on 2017/04/20 by Max.Preussner

	MCP: Fixed incorrect FTimespan usage of GetMilliseconds instead of GetTotalMilliseconds

Change 3401833 on 2017/04/20 by Max.Preussner

	Core: Various improvements to FTimespan

	- added proper serialization
	- updated documentation
	- access fractions as milli-, micro- or nanoseconds
	- removed the following string formatters as they were not useful: %D %H %M %S %F
	- updated documentation

	#upgradenotes: The %D string formatter (previously total number of days) is now the zero-padded days component of the time span. Time spans are now always exported and stringified with a leading plus or minus sign.

	#jira UE-43990
	#jira UE-44163

Change 3437543 on 2017/05/12 by Max.Preussner

	PS4Media: Added audio error codes conversion

Change 3446564 on 2017/05/18 by Max.Preussner

	Networking: Fixed nullpointer crash if socket initialization fails

Change 3459978 on 2017/05/25 by Max.Preussner

	ImgMedia: Renamed frame cache to frame loader

Change 3463311 on 2017/05/26 by Max.Preussner

	Core: Added iterators & predicate based methods to LRU Cache

Change 3464452 on 2017/05/29 by Max.Preussner

	ImgMedia: Added video sample output

Change 3464468 on 2017/05/29 by Max.Preussner

	Media: Added separate cache visualization for loaded and cached samples

Change 3464592 on 2017/05/29 by Max.Preussner

	Core: Added TLruCache::FindAndTouch

Change 3464607 on 2017/05/29 by Max.Preussner

	Core: Added TRange::Inclusive / ::Exclusive

Change 3464608 on 2017/05/29 by Max.Preussner

	Media: Fixed incorrect upper bound in support play rates of various players

Change 3466732 on 2017/05/30 by Max.Preussner

	ImgMedia: Added image compression type to info string

Change 3466871 on 2017/05/31 by Max.Preussner

	WmfMedia: Fixed session capabilities not showing up; added initialization logging

Change 3467785 on 2017/05/31 by Max.Preussner

	MfMedia: Fixed sample stride calculated from media input instead of output


Change 3467963 on 2017/05/31 by Max.Preussner

	WmfMedia: Reordered media sub-type string conversion to fix some tracks being reported incorrectly

Change 3468110 on 2017/05/31 by Max.Preussner

	WmfMedia: Added MPEG-2 media sub types to utils

Change 3468516 on 2017/05/31 by Max.Preussner

	AndroidMedia: Allow mediaplayer audio to be disable on Android (UE-45570)

Change 3468554 on 2017/05/31 by Max.Preussner

	MediaAssets: Added AutoClear option to automatically clear media texture when media is unloaded

Change 3468627 on 2017/05/31 by Max.Preussner

	ImgMedia: Allowing for auto-selection of EXR decoder thread count

Change 3468648 on 2017/05/31 by Max.Preussner

	ImgMedia: Reorganized OpenExrWrapper files

Change 3471789 on 2017/06/02 by Max.Preussner

	WmfMedia: Fixed potential concurrency issue in session state management

Change 3472918 on 2017/06/03 by Max.Preussner

	Core: Allowing zero sized LRU cache; added default constructor

Change 3472919 on 2017/06/03 by Max.Preussner

	Media: Added pre-Slate tick stage; renamed some functions; continued to implement sample caching

Change 3473704 on 2017/06/05 by Max.Preussner

	AndroidMedia: Added settings class

Change 3474407 on 2017/06/05 by Max.Preussner

	AndroidMedia: Implemented video sample processing

Change 3474934 on 2017/06/05 by Max.Preussner

	ImgMedia: Fixed crash due to deleting loader work items twice (UE-45705)

	#jira UE-45705

Change 3476925 on 2017/06/06 by Max.Preussner

	Media: Added return values to media view interface; documentation fixes

Change 3477158 on 2017/06/06 by Max.Preussner

	SwitchMedia: Implemented sample pooling

Change 3477201 on 2017/06/07 by Max.Preussner

	PS4Media: Implemented video sample pooling

Change 3481470 on 2017/06/08 by Max.Preussner

	Media: Fixed time stamps not set in recycled texture samples

Change 3481472 on 2017/06/08 by Max.Preussner

	MediaAssets: Fixed no video samples fetched while player is in buffering state

Change 3481473 on 2017/06/08 by Max.Preussner

	MediaUtils: Added default constructor to MediaSampleQueue

Change 3481584 on 2017/06/08 by Max.Preussner

	MediaUtils: Paused state is considered forward for sample lookup as this is the common case.

Change 3481588 on 2017/06/08 by Max.Preussner

	PS4Media: Redesigned the PS4 media player to support async file loading & track switching

Change 3481627 on 2017/06/08 by Max.Preussner

	PS4Media: Opening media sources in thread pool if not precaching

Change 3481666 on 2017/06/08 by Max.Preussner

	ImgMedia: Fixed SequencePath property file picker always opening default path

Change 3481669 on 2017/06/08 by Max.Preussner

	ImgMedia: Fixed crash when quering cache state of empty image sequence

Change 3481685 on 2017/06/08 by Max.Preussner

	ImgMedia: Fixed EXR reader failing to play slow loading sequences (UE-45719)

	#jira UE-45719

Change 3483623 on 2017/06/10 by Max.Preussner

	Media: Added getters for 360 view settings; added support for relative view updates

Change 3483624 on 2017/06/10 by Max.Preussner

	Media: Added Blueprint support for 360 videos

Change 3483626 on 2017/06/10 by Max.Preussner

	MediaPlayerEditor: Added 360 video mouse controls; broke out viewport widget into separate class.

Change 3483627 on 2017/06/10 by Max.Preussner

	Core: Using system start time instead of current time for renamed log file names

Change 3483630 on 2017/06/10 by Max.Preussner

	Core: Grouping log files by log name and processing each group separately when deleting old log files

Change 3483816 on 2017/06/10 by Max.Preussner

	WmfMedia: Detecting audio device availability to prevent lockup of audio tracks

Change 3483939 on 2017/06/11 by Max.Preussner

	AvfMedia: Finished Media Framework 3.0 upgrade

	- overhauled track switching
	- removed render thread flushes
	- reduced nesting
	- code cleanup pass

Change 3483940 on 2017/06/11 by Max.Preussner

	Media: Consistent track switching behavior across platforms

Change 3484172 on 2017/06/11 by Max.Preussner

	MediaPlayerEditor: Removed obsolete asset type actions

Change 3484180 on 2017/06/11 by Max.Preussner

	MediaPlayerEditor: Fixed media player info overlays not visible during mouse capture

Change 3484248 on 2017/06/11 by Max.Preussner

	MediaAssets: Media players now always have a playlist

Change 3484249 on 2017/06/11 by Max.Preussner

	MediaPlayerEditor: Added UI controls to Playlist tab

Change 3484250 on 2017/06/11 by Max.Preussner

	Media: Implemented overlay sample caching

Change 3484252 on 2017/06/11 by Max.Preussner

	WmfMedia: Enabled support for .smi and .sami subtitle files

Change 3485433 on 2017/06/12 by Max.Preussner

	ImgMedia: Enabled plug-in on all platforms; enabled EXR only on platforms that support it

Change 3485720 on 2017/06/12 by Max.Preussner

	MediaPlayerEditor: Added ability to save playlists

Change 3485828 on 2017/06/12 by Max.Preussner

	AvfMedia: Thread-safe ticking of video sampler; ticking audio processing on high frequency thread

Change 3485926 on 2017/06/12 by Max.Preussner

	MediaUtils: Draining all unconsumed samples at the end of a frame

Change 3486043 on 2017/06/12 by Max.Preussner

	Media: Consistent behavior for playlist navigation (UE-45964)

	#jira UE-45964

Change 3486104 on 2017/06/12 by Max.Preussner

	MediaPlayerEditor: Implemented simple overlay text positioning

Change 3486145 on 2017/06/12 by Max.Preussner

	AndroidMediaPlayer: Moved video sample handling into render thread

Change 3486147 on 2017/06/12 by Max.Preussner

	MediaPlayerEditor: Moved overlay texts into separate layer

Change 3486188 on 2017/06/12 by Max.Preussner

	Media: Enabling media factory modules in Editor for all players

Change 3486223 on 2017/06/12 by Max.Preussner

	Media: Defaulting players to select first audio and video tracks by default

Change 3486473 on 2017/06/13 by Max.Preussner

	Media: Buffering is no longer a media player state, but handled separately (for players that can buffer while playing)

Change 3486475 on 2017/06/13 by Max.Preussner

	MediaPlayerEditor: Showing busy bar when buffering or preparing

Change 3487237 on 2017/06/13 by Max.Preussner

	AndroidMedia: Fixed video sample not getting processed on render thread

Change 3487507 on 2017/06/13 by Michael.Trepka

	AvfMedia - small cleanup of the code for passing video frame rate to the video sampler

Change 3487719 on 2017/06/13 by Michael.Trepka

	Disable shared PCH in OpenExrWrapper to solve a problem with bUseRTTI mismatch between the module and the PCH

Change 3487842 on 2017/06/13 by Max.Preussner

	AndroidMedia: Fixed texture swizzle disabled on non-Engine builds

Change 3488006 on 2017/06/13 by Michael.Trepka

	AvfMedia - Moved some logic from FAvfMediaPlayer::TickTickable() to FAvfMediaTracks::ProcessAudio() to make it thread safe, plus fixed a bug with the player not setting the current status to Stopped after opening a
file

Change 3488308 on 2017/06/13 by Chris.Babcock

	AndroidMedia: Fixed flicker issue
	#jira UE-45736

Change 3488335 on 2017/06/13 by Max.Preussner

	MediaAssets: Made UFileMediaSource::GetFullPath public

Change 3488338 on 2017/06/13 by Max.Preussner

	MediaPlayerEditor: Fixed "Show file in Explorer" not working for file media sources

Change 3488339 on 2017/06/13 by Max.Preussner

	MediaPlayerEditor: Showing a throbber when buffering player

Change 3488768 on 2017/06/14 by Max.Preussner

	Core: Inlined FTimespan static functions

hange 3490203 on 2017/06/14 by Max.Preussner

	Core: Force inlined TComPtr operators

Change 3494083 on 2017/06/15 by Chris.Babcock

	AndroidMedia: Fix playlist looping (send PlaybackEndReached event)
	#jira UE-46086

Change 3497017 on 2017/06/16 by Max.Preussner

	MediaAssets: Playlists now auto advance with PlayOnOpen off

Change 3497075 on 2017/06/17 by Chris.Babcock

	MediaPlayer Sampler node and external texture support for Android MediaPlayer
	- enable with USE_EXTERNALTEXTURE in AndroidMediaPlayer.cpp (disabled in this CL)
	- supports MediaSample node in material editor with scale/bias handled if above flag enabled
	- fixed looping problems, including eventual crashes
	- track switching fixed (lockups and missing video)
	- corrected resource leaks and crash switching maps
	#jira UE-46055
	#jira UE-45744
	#jira UE-46086

Change 3497163 on 2017/06/17 by Max.Preussner

	MediaUtils: Processing media events immediately if on game thread

Change 3497170 on 2017/06/17 by Max.Preussner

	Media: All Media Framework interfaces are pure virtual

Change 3498603 on 2017/06/19 by Ben.Marsh

	UBT: Prevent plugins which list modules multiple times from adding them twice.

Change 3500870 on 2017/06/20 by Max.Preussner

	WmfMedia: Rewrote WMF state machine; now with track switching

	#jira UE-20209
	#jira UE-35385
	#jira UE-38337
	#jira UE-45676

Change 3502181 on 2017/06/20 by Chris.Babcock

	MediaSampler node updates
	- fixed issue with ExternalTexture singleton for DLL compatiblity
	- now works for all players (registers texture samples with ExternalTexture by player GUID)
	- enabled OES in AndroidMediaPlayer now that materials can universally use the MediaSampler

Change 3503182 on 2017/06/21 by Max.Preussner

	Media: Refactored status flags into an enum; exposed connecting status

Change 3503724 on 2017/06/21 by Chris.Babcock

	Improvement in MediaPlayer Sampler node
	- RGB, R, G, B, A output pins like normal texture sampler
	- allow preview in material editor
	- fix OES detection for Android

Change 3509088 on 2017/06/26 by Max.Preussner

	MediaAssets: Added AddFile and AddUrl to UMediaPlaylist

Change 3510256 on 2017/06/26 by Max.Preussner

	WmfMedia: Fixed play rate not set to zero when end reached

Change 3510273 on 2017/06/26 by Max.Preussner

	MediaPlayerEditor: Removed obsolete Slate culling rectangle code

Change 3510413 on 2017/06/26 by Max.Preussner

	MediaPlayerEditor: Showing frame rate if available

Change 3510533 on 2017/06/26 by Max.Preussner

	MediaUtils: Preventing media cache filling up when scrubbing

Change 3510859 on 2017/06/26 by Max.Preussner

	PS4Media: Fixed track switching crashes (UE-45960)

	#jira UE-45960

Change 3514173 on 2017/06/28 by Max.Preussner

	WmfMedia: Optimized player capabilities check

Change 3514174 on 2017/06/28 by Max.Preussner

	WmfMedia: Moved media source resolver code into utility class

Change 3514714 on 2017/06/28 by Max.Preussner

	Core: Added TComPointer.IsValid; code cleanup pass

Change 3517912 on 2017/06/30 by Max.Preussner

	MediaUtils: Added GetVideoAspectRatio to player facade

Change 3524957 on 2017/07/06 by Max.Preussner

	ImgMedia: Decoding image frames only when video track is selected

Change 3525252 on 2017/07/06 by Max.Preussner

	ImgMedia: Async image sequence initialization

Change 3525266 on 2017/07/06 by Max.Preussner

	ImgMedia: Enabled reverse playback

Change 3525722 on 2017/07/06 by Max.Preussner

	WmfMedia: Workaround for occasional WMF internal deadlock in IMFRateSupport

Change 3525800 on 2017/07/07 by Max.Preussner

	WmfMedia: Fixed another WMF deadlock issue & some rate change glitches; improved logging.

Change 3525801 on 2017/07/07 by Max.Preussner

	MediaPlayerEditor: Made scrubbing more responsive

Change 3526500 on 2017/07/07 by Max.Preussner

	WmfMedia: Using NULL for Windows pointers

Change 3527323 on 2017/07/07 by Max.Preussner

	WmfMedia: Added support for audio and video capture media sources

Change 3530197 on 2017/07/10 by Max.Preussner

	WmfMedia: Added utility functions for enumerating audio and video capture devices

Change 3533465 on 2017/07/12 by Max.Preussner

	Media: Added media capture device support API & implementation for WMF

Change 3533469 on 2017/07/12 by Max.Preussner

	MediaPlayerEditor: Added source selection menu w/ capture device menu to navigation bar

Change 3533540 on 2017/07/12 by Max.Preussner

	MediaAssets: Blueprint support for media capture device discovery

Change 3533574 on 2017/07/12 by Max.Preussner

	WmfMedia: Using cached supported play rates; more strict pausing support check

Change 3533924 on 2017/07/12 by Max.Preussner

	WmfMedia: Added global LowLatency setting (UEVR-859)

	Note that this setting is only supported when compiling for Windows 8 or newer.

Change 3534027 on 2017/07/12 by Max.Preussner

	WmfMedia: Compile time support for low latency session attribute on < Windows8

	#jira UEVR-859

Change 3538744 on 2017/07/14 by Max.Preussner

	MediaUtils: Renamed FDefaultMediaTimeSource to FAppMediaTimeSource

Change 3542818 on 2017/07/18 by Max.Preussner

	WmfMedia: Fixed race condition on session shutdown

Change 3543082 on 2017/07/18 by Max.Preussner

	WmfMedia: Fixed track selection in media that doesn't support seeking

Change 3543092 on 2017/07/18 by Max.Preussner

	Media: Implemented media track format API

	Enables multiple formats per media track. By default, the first usable format is selected.
	This feature is currently only implemented for WmfMedia. All other players assume a single format per track.

Change 3543794 on 2017/07/19 by Max.Preussner

	WmfMedia: Added string conversion for null GUIDs

Change 3543796 on 2017/07/19 by Max.Preussner

	MfMedia: Copied GUID string conversion updates from WmfMedia

Change 3543797 on 2017/07/19 by Max.Preussner

	WmfMedia: Preventing duplicate track formats in capture devices with legacy DirectX support

Change 3544390 on 2017/07/19 by Max.Preussner

	Media: Allowing INDEX_NONE as 'current selection' index in track format related functions

Change 3545368 on 2017/07/19 by Max.Preussner

	WmfMedia: Fixed session error with some media sources when attempting to seek to current position without ever starting

Change 3545388 on 2017/07/19 by Max.Preussner

	MediaAssets: Fixed RGB input sources rendered upside down

Change 3545430 on 2017/07/19 by Max.Preussner

	MediaAssets: Fixed incorrect sRGB conversion on BMP inputs

Change 3547362 on 2017/07/20 by Max.Preussner

	Core: Added IsGraph and IsPrint to TCHAR utilities

Change 3547376 on 2017/07/20 by Max.Preussner

	WmfMedia: Better log messages for non-standard video types (UE-47533)

	#jira UE-47533

Change 3547404 on 2017/07/20 by Max.Preussner

	QAGame: Enabled PlayOnOpen and Looping on MediaPlayerSwitch BP (UE-47542)

	#jira UE-47542

Change 3547466 on 2017/07/20 by Max.Preussner

	WmfMedia: Fixed edge case for detecting whether pause is available

Change 3548742 on 2017/07/21 by Max.Preussner

	Media: Added API for changing the input frame rate

Change 3548743 on 2017/07/21 by Max.Preussner

	WmfMedia: Implemented ability to change input frame rate

Change 3554411 on 2017/07/25 by Max.Preussner

	AudioMixer: Broke out SynthComponent initialization code; added bIsUISound property

Change 3554818 on 2017/07/25 by Max.Preussner

	Media: Added per track-type cache queries

Change 3557284 on 2017/07/26 by Max.Preussner

	WmfMedia: Added buffer size check in texture sample as well

Change 3560530 on 2017/07/27 by Max.Preussner

	WmfMedia: Made COM object destructors private and added assertions

Change 3560580 on 2017/07/27 by Max.Preussner

	MediaUtils: Added method for querying number of objects in pool

Change 3562572 on 2017/07/28 by Max.Preussner

	WmfMedia: Properly handling topology status errors when opening media

Change 3576710 on 2017/08/08 by Chris.Babcock

	bug fixes for mediaplayer
	- rare cases in Android media tracks
	- make FMediaCaptureDevice members available in blueprints

Change 3577736 on 2017/08/08 by Chris.Babcock

	Extend ExternalTexture to support 2x3 transform (scale/rotation + offset)

Change 3578831 on 2017/08/09 by Max.Preussner

	MediaAssets: Made media sound component BP spawnable

Change 3579210 on 2017/08/09 by Max.Preussner

	UdpMessaging: Not showing warning message if tunnel settings left empty to use defaults

Change 3579547 on 2017/08/09 by Chris.Babcock

	Better support for Android external texture detection

Change 3579567 on 2017/08/09 by Chris.Babcock

	Android camera plugin
	#jira UEMOB-215

Change 3580035 on 2017/08/10 by Andrew.Rodham

	Media Texture: External textures are now fully supported and enforced when attempting to sample external texture types in materials.
	  - Textures can now dynamically provide an external texture GUID at runtime, which is queried by the uniform expression. Statically defined GUIDs remain supported.
	  - Added necessary ExternalTexture(Parameter) methods to the material compiler and HLSL translator
	  - Made UTexture::GetMaterialType const-correct

	#tests Test map that contains TextureObject, TextureObjectParameter, TextureSample and TextureSampleParameter nodes with media textures works on both a Nexus 10 (non-image-external), and a Pixel (image-external),
and on desktop PC.

Change 3581552 on 2017/08/10 by Chris.Babcock

	Use bilinear sampling instead of point for external texture (Android media and camera)

Change 3581628 on 2017/08/10 by Max.Preussner

	Core: Fixed FTimespan import/export/copypaste (UE-43990)

	#jira UE-43990
	#jira UE-44163

Change 3581909 on 2017/08/11 by Andrew.Rodham

	Media: Only cache material proxy pointers if they have been initialized (and thus, will be removed from the cache on release)
	  - This prevents destroyed proxies from remaining in the texture registry

	#jira UE-48307

Change 3582451 on 2017/08/11 by Max.Preussner

	AudioMixer: Fixed initialization order of synth components

	This ensures that the Synth is initialized before OnRegister in the super class initializes and activates the AudioComponents. Previously, the AudioComponent would fail to activate, because Synth was nullptr.

	#jira UE-48055

Change 3582453 on 2017/08/11 by Max.Preussner

	MediaAssets: Enabling ticking in media sound component (UE-48055)

	#jira UE-48055

Change 3583101 on 2017/08/11 by Chris.Babcock

	Android camera improvements
	- return correct capture device type (webcamfront/rear)
	- remove seek (not supported)
	- support track formats
	- better framerate selection

Change 3590109 on 2017/08/16 by Chris.Babcock

	Move external texture coordinate update to improve accuracy and save a uniform in final shader

Change 3590530 on 2017/08/16 by Max.Preussner

	MediaAssets: Changed capture device enumeration BP function signatures to allow filter bit masks

	#jira UE-48166

Change 3590547 on 2017/08/16 by Max.Preussner

	MediaPlayerEditor: Ticking sound component directly

Change 3590628 on 2017/08/16 by Max.Preussner

	Switch: Fixed media decoder asserting when attempting to pause without having started

Change 3591816 on 2017/08/16 by Aaron.McLeran

	#jira UE-48470 Disabling async processing for procedural sound waves on mac.

Change 3592266 on 2017/08/16 by Max.Preussner

	Media: Replaced media cache with the new sample processing pipeline; continued to implement MfMedia

	This change fixes stuttering issues with audio and video. However, proper pipeline flushing is not fully implemented yet, so the playback will break after the first playthrough, which might result in freeze frames
or out of memory assertions depending on the platform. This will be addressed in an upcoming change.

	#jira UE-48474
	#jira UE-45677

Change 3592355 on 2017/08/17 by Max.Preussner

	MediaUtils: Added sample sink collection to remove code duplication

Change 3592739 on 2017/08/17 by Max.Preussner

	ImgMedia: Fetching only one video sample per frame

Change 3592741 on 2017/08/17 by Max.Preussner

	MediaUtils: Better sample fetching when paused

Change 3592761 on 2017/08/17 by Max.Preussner

	MediaUtils: Fixed overflow detection in sample sinks

Change 3592762 on 2017/08/17 by Max.Preussner

	ImgMedia: Sending end reached event when looping

Change 3592885 on 2017/08/17 by Max.Preussner

	ImgMedia: Fixed reverse play

Change 3592887 on 2017/08/17 by Max.Preussner

	MediaUtils: Better sample range calculation for audio samples

Change 3593010 on 2017/08/17 by Max.Preussner

	ImgMedia: Fixed async loading of non-EXR image sequences

Change 3593193 on 2017/08/17 by Max.Preussner

	AndroidMedia: Fixed typo

Change 3593230 on 2017/08/17 by Max.Preussner

	Media: Implemented flushing for player sample queues

Change 3593346 on 2017/08/17 by Max.Preussner

	Media: Proper sample processing for reverse playback

Change 3593482 on 2017/08/17 by Max.Preussner

	Switch: Fixed sample range check for reverse playback

Change 3594428 on 2017/08/17 by Max.Preussner

	PS4Media: Fixed video not playing/crashing

	#jira UE-48547
	#jira UE-48549

Change 3595404 on 2017/08/17 by Max.Preussner

	MediaAssets: Not requesting audio samples if not playing

	#jira UE-48557

Change 3595624 on 2017/08/17 by Max.Preussner

	PS4Media: Fixed no looping after track switching

	#jira UE-46524
	#jira UE-48557

Change 3595704 on 2017/08/17 by Max.Preussner

	MediaUtils: Improved sample queue flushing

	Eventually this needs to be event-driven.

	#jira UE-48557

Change 3595706 on 2017/08/17 by Max.Preussner

	PS4Media: Flushing queues when track switching

	#jira UE-48557

Change 3595909 on 2017/08/17 by Max.Preussner

	Matinee: Fix Matinee redirect missing as UClass has been GC'ed (GitHub PR #3382)

	https://github.com/EpicGames/UnrealEngine/pull/3382

	#jira UE-42906
	#rn Fix Matinee redirect missing as UClass has been GC'ed (GitHub PR #3382)

Change 3597480 on 2017/08/18 by Max.Preussner

	ImgMediaPlayer: Fixed presentation time calculation for very large delta times

Change 3597669 on 2017/08/18 by Max.Preussner

	ImgMedia: Setting player stopped instead of paused when end reached

Change 3597709 on 2017/08/18 by Max.Preussner

	SwitchMedia: Fixed audio sample duration calculation

Change 3598479 on 2017/08/18 by Max.Preussner

	ImgMedia: Ensuring that first/last frame is played when starting playback forward/reverse; improved state checking; user logging

Change 3598629 on 2017/08/18 by Max.Preussner

	MediaUtils: Properly handling pending flushes when peeking sample queues

Change 3598633 on 2017/08/18 by Max.Preussner

	WmfMedia: Fixed occasional WMF deadlock when scrubbing

Change 3598653 on 2017/08/18 by Max.Preussner

	MediaUtils: Fixed audio resampling in reverse playback

Change 3598659 on 2017/08/18 by Max.Preussner

	MediaPlayerEditor: Creating sound output only if audio device available

Change 3598688 on 2017/08/18 by Max.Preussner

	MediaUtils: Flushing sample queues on direction change regardless of paused state

Change 3599444 on 2017/08/20 by Max.Preussner

	WmfMedia: Added missing check for rate control when quering supported rates

Change 3603661 on 2017/08/22 by Max.Preussner

	WmfMedia: Fixed NV12 output

Change 3604345 on 2017/08/23 by Max.Preussner

	MediaUtils: Added subtitle samples to media sample collection; fixed documentation

Change 3604987 on 2017/08/23 by Max.Preussner

	PS4Media: Setting correct track format types

Change 3605117 on 2017/08/23 by Joe.Barnes

	Fix issue where presentation time was being treated as milliseconds instead of microseconds.

Change 3605128 on 2017/08/23 by Joe.Barnes

	Fix potential issue calculating total (looped) play time after seek or reset.
	Track last video presentation time

Change 3605139 on 2017/08/23 by Joe.Barnes

	Support audio type DType_Setup.
	Fix issue with procedural sounds popping. Consume more samples if necessary.

	#jira ue-48544

Change 3605197 on 2017/08/23 by Max.Preussner

	Media: Fixed track display name formatting (UE-48767)

	#jira UE-48767

Change 3605817 on 2017/08/23 by Max.Chen

	Auto set sampler type on drop on actor.

	#jira UE-48769

Change 3605999 on 2017/08/23 by Max.Preussner

	MfMedia: Restarting source reader when switching tracks

	#jira UE-48766

Change 3606416 on 2017/08/23 by Max.Preussner

	PS4Media: Various player improvements

	#jira UE-48586

Change 3607656 on 2017/08/24 by Max.Preussner

	WmfMedia: Improved logging for Seek and SetRate

Change 3607855 on 2017/08/24 by Max.Preussner

	MfMedia: Better verbose logging; validating seeks; reduced nesting; fixed track switching\

	#jira UE-48766

Change 3608029 on 2017/08/24 by Max.Preussner

	PS4Media: Fixed streaming media not playing; improved result checks & logging

	#jira UE-48610

Change 3608473 on 2017/08/24 by Max.Preussner

	MfMedia: Fixed audio sample duration calculation

	#jira UE-48756

Change 3609316 on 2017/08/24 by Chris.Babcock

	Provide external texture RotationScale and Offset from sample

Change 3610067 on 2017/08/25 by Richard.Wallis

	Mac: Editor locks up when Track switching and Mac: Media Audio continues to play after closing player.

	- Fix for creating extra OS AV media playback objects so audio playback not stopping due to over retained objects.
	- Trying to access OS AV Media Playback object (esp. the currentTime value) across mutliple threads at once seems to cause deadlock in the Apple libraries - moved location of currentTime acess point to Media Ticker
- this sets the current time and is then just returned in the getter when on game main.
	- Trying to playback audio via OS media playback and through the engine at the same time when enabling the selected audio track.  Engine version via sample buffers via AVAssetReaderTrackOutput doesn't seem to be
working as intended with the new audio frame work audio sinks - so reverting to OS AV media playback for Mac at the moment until better fix for this can be put in.

	#jira UE-48590, UE-48604

Change 3610267 on 2017/08/25 by Max.Preussner

	PS4Media: Added missing track selection validation

	#jira UE-48765

Change 3610399 on 2017/08/25 by Max.Preussner

	PS4Media: Fixed infinite player re-initialization loop if track selection failed

Change 3610809 on 2017/08/25 by Chris.Babcock

	Fixes for Android media player and camera player
	- buffer samples copy proper bytecount
	- realloc sets new buffer ptr
	- refcount of Java buffers fixed

Change 3610953 on 2017/08/25 by Chris.Babcock

	Fix audio disable before play on Android media player

Change 3611405 on 2017/08/25 by Max.Preussner

	WmfMedia: Resetting supported rates if RateSupport unavailable

Change 3611406 on 2017/08/25 by Max.Preussner

	MfMedia: Resetting supported rates if RateSupport unavailable

Change 3611453 on 2017/08/25 by Chris.Babcock

	Android external texture extension updates for compatibility

Change 3611719 on 2017/08/26 by Max.Preussner

	Media: Added media event for completed seek operations; flushing sinks on seek

Change 3611764 on 2017/08/26 by Max.Preussner

	AvfMedia: Setting player to preparing state prior to initializing tracks asynchronously

Change 3611802 on 2017/08/26 by Max.Preussner

	Media: Exposed error state in media player

Change 3611803 on 2017/08/26 by Max.Preussner

	MediaPlayerEditor: Showing error state in UI

Change 3611887 on 2017/08/26 by Max.Preussner

	MediaUtils: Corrected media sample sink overflow check

Change 3611892 on 2017/08/27 by Max.Preussner

	WmfMedia: Leaving session in error state after error

Change 3611929 on 2017/08/27 by Max.Preussner

	MediaPlayerEditor: Fixed sound stopping on looping

Change 3611930 on 2017/08/27 by Max.Preussner

	MfMedia: Rewrote async sample processing to fix various playback issues

Change 3611942 on 2017/08/27 by Max.Preussner

	Media: Sending suspension event when playback ended

Change 3611957 on 2017/08/27 by Max.Preussner

	UnrealEd: Allowed transient assets to be resaved to disk

Change 3611981 on 2017/08/27 by Max.Preussner

	PS4Media: Rewrote sample processing to fix various playback issues

	#jira UE-48596
	#jira UE-48793

Change 3612035 on 2017/08/27 by Max.Preussner

	UnrealEd: Picking standard default names when resaving transient packages

Change 3612045 on 2017/08/27 by Max.Preussner

	Media: Fixed playlists not getting saved correctly from Editor (UE-35382)

	#jira UE-35382

Change 3612212 on 2017/08/28 by Richard.Wallis

	Fix for Multitrack Video samples continue to Play on Open after Play on Open is toggled off.  Current Rate was not getting reset back to 0.0 on media close.

	#jira UE-47602

Change 3613531 on 2017/08/28 by Max.Preussner

	MediaAssets: Fixed external texture related crash on shutdown (UE-48918)

	Also no longer creating clock sink for media player CDO

	#jira UE-48918

Change 3613677 on 2017/08/28 by Andrew.Porter

	Fixed crash at exit in Mac editor caused by double release of AVPlayerItem object

	#jira UE-48937

Change 3615917 on 2017/08/29 by Max.Preussner

	MfMedia: Added compile options for DXVA and falling back to synchronous sample reading

[CL 3617655 by Max Chen in Main branch]
2017-08-30 09:37:09 -04:00
Max Preussner
8e9b51aeff Copying //UE4/Dev-Sequencer to //UE4/Dev-Main (Source: //UE4/Dev-Sequencer @ 3237992)
#lockdown Nick.Penwarden
#rb none

==========================
MAJOR FEATURES + CHANGES
==========================

Change 3136778 on 2016/09/22 by Max.Preussner

	Merged Dev-Main to Dev-Sequencer

Change 3179199 on 2016/10/29 by Max.Chen

	Sequencer: Fade only oin the current player context, not on all worlds.

	Copy from Release-4.14. Copied fix to FadeTrackInstance to FadeTemplate.

	#jira UE-37939

Change 3179340 on 2016/10/29 by Max.Preussner

	PS4Media: Fixed audio track dropping first frame

Change 3180391 on 2016/10/31 by Max.Preussner

	UdpMessaging: nulling out message processor in destructor

Change 3180459 on 2016/10/31 by Max.Chen

	Sequencer: Fix copy/paste crash in UMG.

Change 3180607 on 2016/10/31 by Andrew.Rodham

	UMG: Fixed parent bindings not being adhered to correctly. Fixed slot widgets that get recreated not having their object bindings updated.

	#jira UE-38021
	#jira UE-38018

Change 3181405 on 2016/11/01 by Lina.Halper

	#ANIM/SEQUCNER: sequencer animation blending support including additive
	 - created multiway blend node - extension of two way blend
	 - created anim sequencer instance to be used in sequencer for blending multiple animations and additives
	 - hooked up to sequencer track players

	- renamed AnimationNode_TwoWay to AnimNode_TwoWay to be consistent with other node names.
	- Make sure you can't choose montage when selecting animation in Sequencer
	- Fixed Anim BP playing with multi group montages

	#code review: Max.Chen

Change 3181870 on 2016/11/01 by Andrew.Rodham

	Sequencer: Made sequence pointers stored in sequence template instances weak object ptrs

	  - We can't guarantee the lifetime of the objects here

	#jira UE-38051

Change 3182851 on 2016/11/02 by Andrew.Rodham

	Sequencer: Assert that a GetScriptStructImpl has been overridden correctly on templates

Change 3182852 on 2016/11/02 by Andrew.Rodham

	Sequencer: Added 'Restore Animated State' command (CTRL+R) and button to sequencer toolbar

Change 3183161 on 2016/11/02 by Max.Preussner

	Media: Added supported file extensions & URL schemes

Change 3183476 on 2016/11/02 by Max.Preussner

	Merged Dev-Main to Dev-Sequencer

Change 3185181 on 2016/11/03 by Max.Chen

	Sequencer: Refactor general options button menu into play options and select options. Add Select Sections in Selection Range and Select All in Selection Range.

	Fix issues with convert to spawanble and convert to possessable. Convert to possessable now deletes the spawn track so that it's not left lying around, which when deleted would end up deleting the converted possessable actor.

	#jira UE-37854

Change 3185184 on 2016/11/03 by Max.Chen

	Sequencer: Add hotkey to toggle camera cut track lock/unlock camera.

Change 3185409 on 2016/11/03 by Max.Chen

	Sequencer: Fix crash in skeletal mesh section drawing.

	#jira UE-38090

Change 3185444 on 2016/11/03 by Max.Chen

	UMG: Expose label browser for UMG

Change 3185662 on 2016/11/03 by Max.Chen

	Sequencer: Paste track fixes.

	 - Loosen restrictions on paste track destination.  This allows the paste to operate on spawnables and on properties that don't have an explicit Set function.
	 - Allow pasting onto all types of tracks, not just property tracks.
	 - Fix when pasting the copied tracks onto multiple objects.

	Tested pasting transform tracks from possessable to spawnables.
	Tested pasting skeletal animation tracks from spawnable to possessables.

	#jira UETOOL-1206

Change 3185920 on 2016/11/03 by Andrew.Porter

	Adding test content for multiple audio video tracks.

Change 3186404 on 2016/11/03 by Max.Preussner

	Merged Dev-Main to Dev-Sequencer

Change 3187957 on 2016/11/04 by Max.Preussner

	MediaAssets: Exposed CanPlaySource in BP

Change 3187988 on 2016/11/05 by Max.Preussner

	Fixed documentation

Change 3188035 on 2016/11/05 by Max.Chen

	Sequencer: Show camera name in cinematic viewport.

	#jira UE-28115

Change 3188603 on 2016/11/07 by Max.Preussner

	WmfMedia: Added missing nullptr check

Change 3188788 on 2016/11/07 by Max.Preussner

	MediaPlayerEditor: Removed property buttons from PlatformMediaSource customization (UE-37948)

	#jira UE-37948

Change 3188808 on 2016/11/07 by Max.Preussner

	MediaAssets: Moved media player implementation into reusable class
	Also moved overlay text handling into separate asset.

Change 3188919 on 2016/11/07 by Max.Preussner

	Media: Changed the handling of invalid media and media that failed to open (UE-38014)

	#jira UE-38014

Change 3189112 on 2016/11/07 by Max.Preussner

	WmfMedia: Added rudimentary H.265 HEVC support for Windows 10 (UE-38324)

	#jira UE-38324

Change 3189376 on 2016/11/07 by Max.Preussner

	WmfMedia: Removed Windows specific code from factory module

Change 3189381 on 2016/11/07 by Max.Preussner

	Atrac9Audio: Fixed log category

Change 3189497 on 2016/11/07 by Max.Preussner

	Media: Added binary sinks support

Change 3189666 on 2016/11/07 by Max.Chen

	Curve Editor: Add option to show time in frame numbers

	#jira UE-27210

Change 3190339 on 2016/11/08 by Max.Preussner

	MediaAssets: Removed SetDesiredPlayerName since the field is public

Change 3190342 on 2016/11/08 by Andrew.Porter

	Adding sequencer test content for animation blueprint

Change 3190398 on 2016/11/08 by Max.Preussner

	Media: Renamed binary tracks to metadata tracks

Change 3190458 on 2016/11/08 by andrew.porter

	Updating Skeleton with new slots.

Change 3191167 on 2016/11/08 by Max.Chen

	Sequencer: Fix crash in validating paste tracks buffer. Validate the tracks instead of actually pasting into temp.

	#jira UE-38353

Change 3191336 on 2016/11/09 by Andrew.Rodham

	Slate: Added the ability to set and retrieve a host tab manager from a details view

Change 3191338 on 2016/11/09 by Andrew.Rodham

	Editor: Added the ability to extend default layouts

	  - FLayoutExtender can be used to provide basic tab layout extensions on default themes.
	  - This can be used by external plugins to inject tabs to other interfaces where necessary.
	  - Currently this is supported by the blueprint editor's unified component layout, and the level editor layout.

Change 3191346 on 2016/11/09 by Andrew.Rodham

	Sequencer: Added new (experimental) ActorSequence module and editor

	  - Sequences can now be added to actors via the UActorSequenceComponent.
	  - An embedded sequencer will appear on details panels, with the option to break it out into a tab.
	  - Separated common playback elements from ULevelSequencePlayer into UMovieSceneSequencePlayer, from which specific players can derive.
	  - The majority of level editorintegration with sequencer has been separated out into a separate singleton class that can manage multiple sequencers.
	  - All movie scene data now defaults to instanced, such that it can be duplicated and instanced correctly.
	  - Added read-only mode for sequencer which is used for actor sequence components that come from a blueprint archetype to prevent erroneous editing.

Change 3191387 on 2016/11/09 by Andrew.Rodham

	Orion: Fixed deprecation warnings

Change 3191388 on 2016/11/09 by Andrew.Rodham

	Orion: Added dependency on MovieScene module

Change 3191403 on 2016/11/09 by Andrew.Rodham

	Sequencer: Fix initialization order warning

Change 3191428 on 2016/11/09 by Andrew.Rodham

	Sequencer: Added missing include

Change 3191510 on 2016/11/09 by Andrew.Rodham

	Header include fixes

Change 3191599 on 2016/11/09 by Max.Chen

	Sequencer: Add option to lock the playback range per movie scene. The toggle is stored as editor only and should be a saved value so that it can persist as the asset is passed from user to user.

	#jira UE-34677

Change 3191664 on 2016/11/09 by Andrew.Rodham

	Sequencer: Ensure keyframe handlers are only added once

Change 3192373 on 2016/11/09 by Max.Preussner

	MediaAssets: Fixed regression: playlists no longer open

Change 3192408 on 2016/11/09 by Max.Preussner

	MediaAssets: Fixed OpenPlaylistIndex crashing

Change 3192878 on 2016/11/09 by Max.Chen

	Camera Rig: Fix log spam trying to unregister component.

	#jira UE-38435

Change 3192989 on 2016/11/10 by Andrew.Rodham

	Slate: Added constructor to appease old VS2013 compiler warning about non-constructible type

Change 3192991 on 2016/11/10 by Andrew.Rodham

	Sequencer: Moved lambda out-of-line to fix static analysis warning

Change 3193420 on 2016/11/10 by Max.Preussner

	MediaAssets: Replaced CopyToResolveTarget with new TransitionTarget API

Change 3193478 on 2016/11/10 by Max.Chen

	Sequencer: Moved Fix Actor References back under the General Options menu.

Change 3193870 on 2016/11/10 by Max.Preussner

	MediaPlayerEditor: Removed additional buttons in per-platform overrides (UE-37948)

	#jira UE-37948

Change 3193873 on 2016/11/10 by Lina.Halper

	- Sequencer fix with anim instance reinit
	- Fixed TMap issue with memory by changing to pointer from ref.

	#code review: Max.Chen

Change 3194184 on 2016/11/10 by Max.Chen

	Sequencer: Only expand section when setting keys when there are keys. Otherwise if you set the default value while the time position is outside of the section range, the section will expand, which seems undesirable.

Change 3194187 on 2016/11/10 by Max.Chen

	Sequencer: Backwards compatibility if a track no longer supports multiple rows, its sections are split to other duplicate tracks.

Change 3194191 on 2016/11/10 by Max.Chen

	Sequencer: Add audio volume and pitch curves.

	#jira UE-30009

Change 3194256 on 2016/11/10 by Max.Chen

	Merging //UE4/Dev-Main to Dev-Sequencer (//UE4/Dev-Sequencer)

Change 3194282 on 2016/11/10 by Max.Chen

	Movie Capture: Add some frame rate bounds. Max frame rate for recording is 200. Min is 1.

	#jira UE-38502

Change 3194355 on 2016/11/11 by Max.Chen

	Sequencer: Minimum handle size for time slider scrubber.

	#jira UE-34676

Change 3194767 on 2016/11/11 by Max.Chen

	Sequencer: Mark duplicated tracks as changed so that their template gets regenerated.

Change 3195094 on 2016/11/11 by Max.Preussner

	Media: Removing game thread dependencies

	This change removes game thread dependencies from all media players so that we can use the media framework for startup movies where the game thread is block while loading the Engine. The players now have two new methods, TickPlayer and TickVideo, which need to be called from the external code that owns the players. On the Engine side, this is taken care of by UMediaPlayer, which calls TickPlayer from the game thread and TickVideo from the render thread. In startup movies, this will be taken care of by a special thread.

	AvfMedia: This change does not fully remove game thread dependencies in AvfMediaPlayer yet. There are some async callbacks scheduled to execute on the game thread that need to be refactored. The execution of these events should be performed in TickPlayer instead.

	All platform owners, please review these changes for your platform and make sure that everything still works. I have not had time to test all platforms yet.

Change 3195396 on 2016/11/11 by Max.Preussner

	AvfMedia: Removed remaining game thread dependencies

Change 3195670 on 2016/11/11 by Max.Preussner

	MediaUtils: Renamed function

Change 3195690 on 2016/11/11 by Max.Preussner

	MediaAssets: MediaPlayerBase instance is now a field instead of pointer.

Change 3195802 on 2016/11/11 by Max.Preussner

	Media: Removed UMediaPlayer::GetNativePlayer

Change 3195843 on 2016/11/11 by Max.Preussner

	Kismet: Fixed non-unity

Change 3195851 on 2016/11/11 by Max.Preussner

	Fixed typo.

Change 3195854 on 2016/11/11 by Max.Preussner

	MediaUtils: Added missing forward declaration

Change 3195937 on 2016/11/11 by Max.Chen

	Media: CIS Fix

Change 3196120 on 2016/11/13 by Max.Chen

	Sequencer: Weight curve for skeletal animation section.

	Changed skeletal template evaluation so that it works with multiple animation tracks. The shared track clears all the weights, the section gathers up all the data, and the shared track evaluates the data. Otherwise, the multiple track evaluations would conflict with each other in setting states back and forth.

	#jira UE-38374, UEFW-128

Change 3196265 on 2016/11/13 by Max.Chen

	Sequencer: Fix audio waveforms so that they're regenrated when audio start time is changed.

	#jira UE-38543

Change 3196421 on 2016/11/14 by Andrew.Rodham

	Sequencer: Fixed modified tracks not being written to the transaction buffer when replacing object bindings

	#jira UE-38423

Change 3197131 on 2016/11/14 by Max.Chen

	Sequencer: Null checks.

	#jira UE-38570, UE-38593

Change 3197209 on 2016/11/14 by Max.Chen

	Cine Camera: Reset focus smoothing interpolation on PostEditChangeProperty. This fixes an issue where if you enable focus smoothing, the manual focus distance that is input isn't used since the interpolation happens from the last current focus distance.

	#jira UE-27055

Change 3198691 on 2016/11/15 by Max.Chen

	Sequence Recorder: Optimize record transforms by setting all the keyframes at once.  Also, added option to toggle removing redundant keyframes from the recorded tracks.

	#jira UE-38489

Change 3198711 on 2016/11/15 by andrew.porter

	Adding test content for MEdia Framework Track Switching.

Change 3199174 on 2016/11/15 by Lina.Halper

	Sequencer backward compatibility fix with root motion
	Make sure you could remove root motion fine

	#jira : UE-38591

Change 3199260 on 2016/11/15 by tim.gautier

	Updated QA-Media_TrackSwitch - changed Trigger Collision to only detect overlap from PlayerPawn

Change 3199663 on 2016/11/15 by Max.Chen

	Anim Sequencer: Fix deprecation warning for bCanUseParallelUpdateAnimation. Updated to use bUseMultiThreadedAnimationUpdate.

Change 3199727 on 2016/11/15 by Max.Chen

	Matinee to Level Sequence: Set default scale when converting matinee move tracks to sequencer.

	#jira UE-38688

Change 3199847 on 2016/11/16 by Max.Chen

	Sequencer: Add menu option to reduce keys of all sections in the current level sequence

Change 3200351 on 2016/11/16 by Max.Chen

	Level Editor/Sequencer: Fixes to allow for component keyframing. The transform track operates on the components that changed, not the actor. The level editor viewport broadcasts begin/end movement on the components that changed.

	#jira UE-38649, UE-38646

Change 3200474 on 2016/11/16 by Max.Chen

	Sequencer: Move reduce keys to section context menu.

Change 3200888 on 2016/11/16 by Max.Chen

	Sequencer: Clamp skeletal animation evaluation remapping of time to section bounds. This is necessary when evaluating nearest is enabled and the time is beyond the section bounds.

	Also, set the shared track template to have higher priority so that it always clears/initializes weights before each section's template adds section params for evaluation.

Change 3201633 on 2016/11/17 by Max.Chen

	Matinee to Level Sequence: Fix matinee 3d scale track conversion to level sequence.

	Also, added paste matinee vector track to sequencer's vector track.

	#jira UE-38688

Change 3202458 on 2016/11/17 by Max.Chen

	Sequencer: Fix track editor commands getting unregistered when switching from one level sequence to another.  The sequence of events is: track editor commands get bound when a level sequence is edited. When switching to another level sequence, the existing track editor is released after the new one is registered, causing the commands to ultimately get unbound.

	#jira UE-38693

Change 3202606 on 2016/11/17 by Max.Chen

	Actor Sequence: Null check in CanPossessObject for a component's owner.

	#jira UE-38514

Change 3203522 on 2016/11/17 by Max.Chen

	Sequencer: Audio start time deprecated in favor of start offset which is an offset into the audio clip. Also, limit the start offset to positive values since you can just crop into the audio clip by dragging the section's start time.

	Audio track no longer supports multiple rows (should have been checked in along with the audio volume and pitch multiplier curves).

	#jira UE-38549, UE-38554, UE-38547

Change 3203863 on 2016/11/18 by Andrew.Rodham

	Engine: Ensure that world settings actor is considered by network object list when sorting the actor list for a level

Change 3203865 on 2016/11/18 by Andrew.Rodham

	Sequencer: Fixed play rate track interaction between servers and clients
	  - The logic for evaluation was previously flawed (it would only run in editor builds). Play rate is now only evaluated on servers and standalone clients, with the time dilation being replicated to network clients.

Change 3203900 on 2016/11/18 by Andrew.Rodham

	Sequencer: Changed CreateLevelSequencePlayer to create a transient level sequence actor

	#jira UE-37277

Change 3205038 on 2016/11/18 by Max.Preussner

	Slate: Corrected comment

Change 3205046 on 2016/11/18 by Max.Preussner

	WmfMedia: Added missing nullptr check

	#jira UE-38825

Change 3205073 on 2016/11/18 by Max.Chen

	Sequencer: Fix audio upgrade case when start time is 0.

Change 3205277 on 2016/11/19 by Max.Preussner

	Merging //UE4/Dev-Main to Dev-Sequencer (//UE4/Dev-Sequencer)

	Please take a look at SequencerEdMode.cpp and Sequencer.cpp. I ended up accepting latest Dev-Sequencer, which seemed to be the right thing to do.

Change 3205465 on 2016/11/20 by Max.Preussner

	MovieScene: Fixed non-unity build

Change 3205467 on 2016/11/20 by Max.Preussner

	Engine: Fixed spelling

Change 3206264 on 2016/11/21 by Max.Preussner

	Kismet: Added missing forward declaration

Change 3206493 on 2016/11/21 by Max.Preussner

	PS4Media: Added remaining changes for removing game thread dependencies

Change 3206512 on 2016/11/21 by Andrew.Porter

	Adding test content to QAGame for Sequencer animation weight blending.

Change 3206529 on 2016/11/21 by Lina.Halper

	Fixed anim notifes to work in Sequencer Instance

	- Give proper delta in editor preview
	- Make sure not to recreate AnimInstance

	#jira: UE-38849
	#code review:Max.Chen

Change 3206552 on 2016/11/21 by Max.Preussner

	QAGame: Enabled looping by default

Change 3207462 on 2016/11/22 by andrew.porter

	QAGame: updating QA-Sequencer with changes to animation blending test cases

Change 3207499 on 2016/11/22 by tim.gautier

	Added Streaming Sources, added Streaming Source options for BP_MediaPlayer. Specified Media Option Categories with BP_MediaPlayer to clean up details panel.

	#jira none

Change 3207571 on 2016/11/22 by Max.Chen

	Curve Editor: Expose curve editor settings to Editor Preferences.

	#jira UE-38907

Change 3207690 on 2016/11/22 by Max.Chen

	Sequencer: Speculative crash fix for switching UMG animations.

	#jira UE-29333

Change 3207744 on 2016/11/22 by tim.gautier

	Removed unnecessary nodes from BP_MediaPlayer. Created a variable visible in the Details Panel to allow the user to specify a URL to Stream media without specifying a Source in-editor.

	#jira none

Change 3207935 on 2016/11/22 by Max.Chen

	Sequencer: Temporary fix for skeletal animation track scrubbing. Verified that anim notifies still fire when playing and scrubbing.

	#jira UE-38964

Change 3207938 on 2016/11/22 by Max.Chen

	Sequence Recorder: Set reduce keys back to true so that there's no change in current behavior. This should be toggled off for performance reasons but in general is nice to have reduced keys.

Change 3207950 on 2016/11/22 by Lina.Halper

	- Fixed so that mesh space additive won't show up in sequencer
	- Added warning if you change type later or existing ones

	#jira: UE-38062?

Change 3208278 on 2016/11/22 by andrew.porter

	QAGame: Adjusting level blueprint for test case.

Change 3208285 on 2016/11/22 by andrew.porter

	QAGame: adding SequencerBP animation blueprint.

Change 3208538 on 2016/11/23 by Max.Chen

	Actor Sequence: Fix plugin filename.

Change 3208916 on 2016/11/23 by Max.Chen

	Sequencer: Fix material parameter initialization so that the value is retrieved from the material instance and not the parent material.

	#jira UE-34317

Change 3208924 on 2016/11/23 by Max.Chen

	Save As: Cancel should not save over the existing asset. It should just return.

Change 3208939 on 2016/11/23 by andrew.porter

	QAGame: reset some content back to its default state for testing

Change 3209053 on 2016/11/23 by Max.Chen

	Sequencer: Ensure the section id is unique.

Change 3209161 on 2016/11/23 by Max.Chen

	Save As: Follow up fix for cancelling save as.

Change 3210540 on 2016/11/26 by Max.Preussner

	WmfMedia: Reworked fallback stride calculations to fix issues with some exotic video formats

Change 3210546 on 2016/11/26 by Max.Preussner

	WmfMedia: Fixed NV12 vertical buffer alignment

Change 3211567 on 2016/11/28 by Max.Preussner

	Merging //UE4/Dev-Main to Dev-Sequencer (//UE4/Dev-Sequencer)

	Step 1 of 2

Change 3212408 on 2016/11/28 by Max.Preussner

	Fixed fallout from Dev-Main merge

Change 3212456 on 2016/11/28 by Max.Preussner

	ActorSequenceEditor: Removed monolithic header dependencies

Change 3212562 on 2016/11/28 by Max.Preussner

	ActorSequenceEditor: Removed monolithic header usage

Change 3212649 on 2016/11/28 by Max.Chen

	Fix CIS

Change 3212671 on 2016/11/28 by Max.Chen

	Sequencer: Add option to restore to the pre animated state.

	#jira UE-38862
	#2953

Change 3212672 on 2016/11/28 by Max.Chen

	Sequencer: Select object binding node corresponding to selected components and vice versa (select components in level when object binding node is selected)

Change 3212673 on 2016/11/28 by Max.Chen

	Sequencer: Follow-up fix for component keyframing - key area needs to be updated by component.

	#jira UE-38649

Change 3212676 on 2016/11/28 by Max.Chen

	Level Editor: PostEditMove should only be called on the actor if it is moved.

	#jira UE-38646

Change 3212688 on 2016/11/29 by Max.Chen

	Sequencer: Force refresh event parameters customization when struct contents change but not a full refresh when struct child contents change.

	#jira UE-39094

Change 3212831 on 2016/11/29 by Andrew.Rodham

	Disabled ActorSequenceEditor plugin by default while it's experimental

Change 3213219 on 2016/11/29 by Max.Preussner

	AvfMedia: Added missing include

Change 3213333 on 2016/11/29 by Andrew.Rodham

	Sequencer: Added the ability to override bindings when playing back a level sequence on a level sequence actor

	#jira UETOOL-746

Change 3213905 on 2016/11/29 by Max.Preussner

	More IWYU fixes for macOS

Change 3214203 on 2016/11/29 by Michael.Gay

	Some demo files to test Sequencer timing.

Change 3214205 on 2016/11/29 by Max.Preussner

	More IWYU fixes for macOS

Change 3214548 on 2016/11/29 by Max.Preussner

	More IWYU fixes for macOS

Change 3214564 on 2016/11/29 by Max.Preussner

	More IWYU fixes

Change 3214567 on 2016/11/29 by Max.Chen

	More IWYU fixes for Win32

Change 3214573 on 2016/11/29 by Max.Preussner

	More IWYU fixes

Change 3214576 on 2016/11/29 by Max.Preussner

	More IWYU fixes

Change 3214621 on 2016/11/30 by Max.Preussner

	Atrac9Decoder: Fixed log category declaration

Change 3214630 on 2016/11/30 by Max.Preussner

	More IWYU fixes

Change 3214747 on 2016/11/30 by Andrew.Rodham

	Sequencer: Fixed shadow variable

Change 3214957 on 2016/11/30 by Andrew.Rodham

	Core: Changed Algo::Find to use TElementType
	  - This allows it to support c style arrays

Change 3215127 on 2016/11/30 by Andrew.Rodham

	Sequencer: Made burn-in options and init settings instanced

	  - This ensures they work correctly when defined on archetypes and blueprints

	#jira UE-38645

Change 3215754 on 2016/11/30 by Max.Chen

	Sequencer: Fix skeletal animation track evaluating tracks in the wrong time space. Cache the evalulation time and weight value in each section's template and then execute with those values in the shared track's template.

	#jira UE-39145

Change 3216603 on 2016/12/01 by Max.Chen

	Sequencer: Set audio volume/pitch only if changed.

Change 3216613 on 2016/12/01 by Max.Chen

	Sequencer: Add component selector when there are multiple components that have sockets. This fixes a crash when there are multiple components to attach to.

	#jira UE-39167

Change 3217175 on 2016/12/01 by Max.Chen

	Sequencer: Set skeletal animation track evaluation to be upper bound exclusive. This gives better behavior when two clips butt up against each other since the sections would overlap in time and evaluation would normalize they weighted contribution of each.

	#jira UE-37184

Change 3217292 on 2016/12/01 by Max.Chen

	Sequencer: Rework upgrading track rows to include overlapping sections. For skeletal animation sections, set weight values based on the evaluation bounds since there was no blending prior to 4.15.

Change 3217860 on 2016/12/01 by Max.Preussner

	Media: Fall-through for media options

Change 3217965 on 2016/12/01 by Max.Preussner

	MediaAssets: Renamed media option name

Change 3218470 on 2016/12/01 by Max.Chen

	Sequencer: Fix start time deprecation value so that negative values are supported.

	#jira UE-39259

Change 3218473 on 2016/12/01 by Max.Chen

	Sequencer: Fix crash if start seq length is negative.

Change 3219021 on 2016/12/02 by Max.Chen

	Sequencer: Add multiply and divide to transform box.

Change 3219374 on 2016/12/02 by Max.Chen

	Sequencer: Teleport simulating components when moving them through the transform track. This fixes bugs with recording simulating actors (ie. vehicle game) where recorded actors don't playback with the recorded positions and there are warnings about attempting to move a fully simulated skeletal mesh.

	#jira UE-38442, UE-38444, UE-38852

Change 3219638 on 2016/12/02 by Max.Preussner

	Projects: Fixed error message

Change 3220584 on 2016/12/03 by Andrew.Rodham

	Sequencer: Blueprint generated classes are now always removed from level sequences on load in the editor
	  - This ensures that old (and perhaps corrupt) BP generated classes are destroyed

	#jira UE-39173

Change 3220585 on 2016/12/03 by Andrew.Rodham

	Editor: Fix EditInstanceOnly properties that aren't variables on the generated class being editable in blueprints

Change 3220973 on 2016/12/04 by Max.Chen

	Fix CIS

Change 3222833 on 2016/12/05 by Max.Chen

	Sequencer: Fixed some recorded components not being generated.

	#jira UE-34289

Change 3224450 on 2016/12/06 by Max.Chen

	Sequencer: Fix convert spawnable to posessable. Logic for setting the parent was mistakenly removed in runtime eval.

	#jira UE-39419

Change 3225301 on 2016/12/07 by Max.Preussner

	AvfMedia: Added settings class

Change 3225304 on 2016/12/07 by Max.Preussner

	Fixed typo

Change 3225723 on 2016/12/07 by Max.Preussner

	Fixed typo.

Change 3225871 on 2016/12/07 by Max.Preussner

	Forgot to check in

Change 3225932 on 2016/12/07 by Max.Preussner

	Added missing header

Change 3226266 on 2016/12/07 by Max.Preussner

	Media: Fixed various module dependencies

Change 3226451 on 2016/12/07 by Max.Preussner

	Include fixes

Change 3226455 on 2016/12/07 by Max.Preussner

	LevelSequence: Added missing include

Change 3227135 on 2016/12/08 by Max.Preussner

	Merging //UE4/Dev-Main to Dev-Sequencer (//UE4/Dev-Sequencer)

Change 3227143 on 2016/12/08 by Max.Preussner

	LevelSequencer: Added missing header

Change 3227731 on 2016/12/08 by Max.Preussner

	LevelSequencer: Added missing include

Change 3228222 on 2016/12/08 by Max.Preussner

	UBT: Fixed delay load library support for remote compilation to macOS

Change 3228266 on 2016/12/08 by Max.Preussner

	PluginBrowser: Added missing includes

Change 3228755 on 2016/12/09 by Andrew.Rodham

	Sequencer: Fixed copy-paste of event keys
	  - Also added a key-value iterator to TCurveInterface (both const and non-const)

	#jira UE-39526

Change 3228777 on 2016/12/09 by Luke.Thatcher

	[PLATFORM] [PS4] [!] Reimplement fixes from Fortnite for PS4 media framework in //UE4/Dev-Sequencer.

	Based on Original CL 3227137

	 - Event callback from AvPlayer was enqueing the processing of events over to the player thread, so the "State" member of FPS4MediaPlayer doesn't get updated until the following frame. This breaks cases with multiple calls to SetRate within a single frame.
	 - Removed time check in FPS4MediavideoSampler::Tick. There are cases where the time check failed, even when a new frame was available from the AvPlayer libs. The video sampler now always calls sceAvPlayerGetVideoDataEx. This returns immediately if no frame data is available.
	 - FPS4MediaPlayer::Seek was failing if the video is in a playing/paused state. We now restart the stream if a seek command occurs after the video has stopped (e.g. due to EOF reached).
	 - Shared a single critical section between the FPS4MediaTracks, FPS4MediaVideoSampler and FPS4MediaPlayer objects. Fixes deadlocks between the decoder/player threads where each will be waiting on each others' critical section.

	[~] Enabled debug warnings from AvPlayer library in non-shipping builds.
	[~] Changed log levels of UE_LOGs to match their severity.

	-------------------------

	[!] Also, fixed rendering artifacts on videos using a cropping rectangle
	 - e.g. 1080p videos are actually decoded as 1920x1088, with an extra 8 pixels height, which contained garbage.
	 - We determine the final media texture size as the size of the cropping rectangle, and use modified UVs during the YCbCr->RGB converstion shader to do the mapping.

Change 3228793 on 2016/12/09 by Andrew.Rodham

	Sequencer: Edits to actor sequences now correctly mark their parent blueprints for compilation

	#jira UE-38723

Change 3228877 on 2016/12/09 by Luke.Thatcher

	[PLATFORM] [PS4] [!] Fix track switching issues in PS4 media player.
	 - Sony's AvPlayer library does not support switching tracks (audio or video) on-the-fly after a stream has begun playback.
	 - The higher level UMediaPlayer enables track 0 automatically, which would be committed to the AvPlayer, and therefore lock out other streams.
	 - Actual track selection is now deferred until the stream is started, after which changing tracks is prohibited.
	 - Tracks must be selected before calling SetRate for the first time.

	#jira UE-37225

Change 3229501 on 2016/12/09 by Max.Preussner

	Media: Better display names for media player plug-ins

Change 3229515 on 2016/12/09 by Max.Preussner

	MediaPlayerEditor: Sorting player plug-ins alphabetically; consistent display in both media player editor and media source customization

Change 3229716 on 2016/12/09 by andrew.porter

	Adding PlayRate sequence to my dev folder

Change 3230554 on 2016/12/12 by Andrew.Rodham

	Back out changelist 3220584
	  - Currently this causes actor instances to fail to load because they are instanced of dead classes. Need to think of a more robust solution here.

	#jira UE-39398

Change 3230922 on 2016/12/12 by Max.Preussner

	Merging //UE4/Dev-Main to Dev-Sequencer (//UE4/Dev-Sequencer)

Change 3232059 on 2016/12/12 by Max.Preussner

	MediaUtils: Better error message for when no suitable media player plug-in was found

Change 3232097 on 2016/12/13 by Max.Preussner

	Switch: Temp fix for borked folder name on case-sensitive platforms

Change 3232100 on 2016/12/13 by Max.Preussner

	MediaAssets: Split up UMediaSource into UBaseMediaSource

	Also added color space related properties

Change 3232101 on 2016/12/13 by Max.Preussner

	Media: Started to implement support for color spaces

Change 3232119 on 2016/12/13 by Max.Preussner

	MediaAssets: Fixed buffer not recreated if color space changed

Change 3232799 on 2016/12/13 by Max.Preussner

	PS4Media: Fixed build

	#jira UE-39706

Change 3233170 on 2016/12/13 by Max.Preussner

	Merging //UE4/Dev-Main to Dev-Sequencer (//UE4/Dev-Sequencer)

Change 3233250 on 2016/12/13 by Max.Preussner

	MediaPlayerEditor: Added separator in track menu

Change 3233309 on 2016/12/13 by andrew.porter

	QAGame: Edited text render actors in QA-Media_TrackSwitch

Change 3233439 on 2016/12/13 by Chris.Babcock

	Standardize Android media track DisplayName

Change 3233817 on 2016/12/13 by Chris.Babcock

	Fix virtual keyboard EditableTextBox update when comitted text matches current text from change updates
	#jira UE-39424
	#ue4
	#mobile

Change 3234421 on 2016/12/14 by Andrew.Rodham

	Sequencer: Fixed nullptr crash

Change 3234423 on 2016/12/14 by Andrew.Rodham

	Sequencer: Fixed incorrect copying of base-class from compiler rules

Change 3234429 on 2016/12/14 by Andrew.Rodham

	Sequencer: Fixed empty space not being added between the last and penultimate segments when required

	#jira UE-39442

Change 3234635 on 2016/12/14 by Max.Preussner

	MediaAssets: Exposed UTexture properties in UMediaTexture

Change 3234681 on 2016/12/14 by Max.Preussner

	MediaAssets: Made MediaTextureResources support -onethread

Change 3234878 on 2016/12/14 by Andrew.Rodham

	Sequencer: Fixed crash with "Evaluate Sub Sequences in Isolation" enabled
	  - This occurred when there were tracks at the root level of the sub sequence, because it would incorrectly hash in the parent ID, rather than just using it directly

Change 3234901 on 2016/12/14 by Max.Preussner

	MediaPlayerEditor: Detail customization improvements

Change 3235275 on 2016/12/14 by Chris.Babcock

	Fix WMF stream ordering to match other players
	#jira UE-39703
	#ue4
	#mediaframework

Change 3235390 on 2016/12/14 by Max.Preussner

	DesktopPlatform: Added IniPlatformName to FPlatformInfo; fixed up indentation

Change 3235402 on 2016/12/14 by Max.Preussner

	MediaAssets: Fixed platform player name overrides ignored in packaged builds (UE-39771)

	#jira UE-39771

Change 3235667 on 2016/12/14 by Max.Preussner

	Media: Moved enums into separate header file, so they can be shared

Change 3235984 on 2016/12/14 by Max.Preussner

	Back out changelist 3235667

Change 3236040 on 2016/12/14 by Max.Preussner

	Core: Added modulus operator to FTimespan

Change 3236139 on 2016/12/15 by Max.Preussner

	Core: Added FTimespan::IsZero

Change 3236527 on 2016/12/15 by Max.Preussner

	Fixed initialization order

Change 3237101 on 2016/12/15 by Andrew.Rodham

	Sequencer: Skeletal animation and audio tracks now support multiple rows again.
	  - In practice there were too many edge-cases to account for whilst considering backwards compatability
	  - The impossible scenario was 2 sections on different rows, but evaluating nearest section - this cannot be represented as separate tracks.
	  - Reorganised animation runtime template to use execution tokens rather than ::Initialize to ensure that animation operates correctly on the first frame for spawned objects

	#jira UE-39442
	#jira UE-39725

Change 3237213 on 2016/12/15 by Andrew.Rodham

	Sequencer: Fixed crash when setting event key properties

	#jira UE-39347

Change 3237255 on 2016/12/15 by Chris.Babcock

	Fix Multi with ETC2 and PVRTC selecting ES3.0 instead of 2.0
	#jira UE-39839
	#ue4
	#android

Change 3237294 on 2016/12/15 by Andrew.Rodham

	Sequencer: Fixed shadowed variable warnings

Change 3237366 on 2016/12/15 by Max.Preussner

	Media: Removed color space changes; we'll do these in material graphs instead

Change 3237436 on 2016/12/15 by Andrew.Rodham

	Sequencer: Fixed montages not being stopped for specific animation slots when animation sections were no longer evaluated

	#jira UE-39847

Change 3237458 on 2016/12/15 by Andrew.Rodham

	Sequencer: Always force regeneration of templates when PIE  to eliminate the posibility of combining stale data

Change 3237516 on 2016/12/15 by Max.Preussner

	Media: Attempting to fix Crash in fortnite just before exiting onboarding (UE-39841)

	#jira UE-39841

Change 3237532 on 2016/12/15 by Max.Preussner

	Added missing scope lock

Change 3237991 on 2016/12/16 by Max.Preussner

	PS4Media: Fixed build

[CL 3238204 by Max Preussner in Main branch]
2016-12-16 11:17:44 -05:00
Ben Marsh
20bf0eb6a1 Updating copyright notices to 2017 (copying from //Tasks/UE4/Dev-Copyright-2017).
#rb none
#lockdown Nick.Penwarden

[CL 3226823 by Ben Marsh in Main branch]
2016-12-08 08:52:44 -05:00
Ben Marsh
4ba423868f Copying //UE4/Dev-Build to //UE4/Dev-Main (Source: //UE4/Dev-Build @ 3209340)
#lockdown Nick.Penwarden
#rb none

==========================
MAJOR FEATURES + CHANGES
==========================

Change 3209340 on 2016/11/23 by Ben.Marsh

	Convert UE4 codebase to an "include what you use" model - where every header just includes the dependencies it needs, rather than every source file including large monolithic headers like Engine.h and UnrealEd.h.

	Measured full rebuild times around 2x faster using XGE on Windows, and improvements of 25% or more for incremental builds and full rebuilds on most other platforms.

	  * Every header now includes everything it needs to compile.
	        * There's a CoreMinimal.h header that gets you a set of ubiquitous types from Core (eg. FString, FName, TArray, FVector, etc...). Most headers now include this first.
	        * There's a CoreTypes.h header that sets up primitive UE4 types and build macros (int32, PLATFORM_WIN64, etc...). All headers in Core include this first, as does CoreMinimal.h.
	  * Every .cpp file includes its matching .h file first.
	        * This helps validate that each header is including everything it needs to compile.
	  * No engine code includes a monolithic header such as Engine.h or UnrealEd.h any more.
	        * You will get a warning if you try to include one of these from the engine. They still exist for compatibility with game projects and do not produce warnings when included there.
	        * There have only been minor changes to our internal games down to accommodate these changes. The intent is for this to be as seamless as possible.
	  * No engine code explicitly includes a precompiled header any more.
	        * We still use PCHs, but they're force-included on the compiler command line by UnrealBuildTool instead. This lets us tune what they contain without breaking any existing include dependencies.
	        * PCHs are generated by a tool to get a statistical amount of coverage for the source files using it, and I've seeded the new shared PCHs to contain any header included by > 15% of source files.

	Tool used to generate this transform is at Engine\Source\Programs\IncludeTool.

[CL 3209342 by Ben Marsh in Main branch]
2016-11-23 15:48:37 -05:00
Max Chen
888c42933d Copying //UE4/Dev-Sequencer to //UE4/Dev-Main (Source: //UE4/Dev-Sequencer @ 3178529)
#lockdown Nick.Penwarden
#rb none

==========================
MAJOR FEATURES + CHANGES
==========================

Change 3149443 on 2016/10/03 by Max.Preussner

	MediaAssets: Better parameter names for MediaPlayer BP functions

Change 3149756 on 2016/10/03 by Max.Chen

	Sequence Recorder: Set some settings to be clamped at 0 (sequence length, recording delay, audio gain, audio input buffer size, nearby actor recording proximity)

	#jira UE-35233

Change 3149795 on 2016/10/03 by Max.Chen

	Curve Editor: Set tangent to user when flattening or straightening tangents only when the tangent mode is auto and the interp mode is cubic.

	#jira UE-36734

Change 3150378 on 2016/10/04 by Max.Preussner

	PS4Media: Made video buffer sizes for file and HLS sources configurable (UE-36807)

	#jira UE-36807

Change 3151414 on 2016/10/05 by Max.Chen

	Sequencer: Fix case where restoring the last view target was getting skipped. It should always restore if the camera object and the unlock if camera actor object is null.

	#jira UE-35285

Change 3152038 on 2016/10/05 by Max.Preussner

	UdpMessaging: Code & documentation modernization pass

Change 3152471 on 2016/10/05 by Max.Chen

	Cine Camera: Don't enable/disable actor ticking based soley on actor tracking since actor ticking is needed for other purposes. Instead, always enable actor ticking and only update actor tracking on tick if necessary. This fixes a
bug where the cine camera actor won't tick if you hook in event tick.

	#jira UE-36625

Change 3152692 on 2016/10/05 by Max.Preussner

	Messaging: API code & documentation modernization pass

	Mostly removed shared pointer/ref typedefs as they prevent forward declarations and increase include complexity.

Change 3153824 on 2016/10/06 by Max.Preussner

	Messaging: Renamed IConnectionBasedMessagingModule to ITcpMessagingModule and moved it into TcpMessaging

	I recommend that we refactor this API. The dependency should be reversed, i.e. instead of AndroidDeviceDiscovery depending on the TcpMessaging plug-in module, the Engine should provide a central registry that device discovery
modules can notify, and that message transport plug-ins can register with and listen to OnConnectionAdded/Removed events etc. That way it supports an arbitrary number of transport plug-ins, and the Engine is not coupled to any of them. This
functionality is not necessarily related to messaging, and the Messaging API is transport agnostic anyway. I'll think about this some more.

Change 3153826 on 2016/10/06 by Max.Preussner

	Messaging: Removed remaining typedefs in IMessageTracer to enable forward declaration and reduce include dependencies

Change 3153857 on 2016/10/06 by Max.Chen

	Sequencer: Set snap time to dragged key on by default.

Change 3153980 on 2016/10/06 by Max.Preussner

	SessionServices: Removed typedefs; code and documentation modernization pass

Change 3154313 on 2016/10/06 by Max.Chen

	Sequencer: Set the paste keys time to the current time, rather than the mouse time.

Change 3154332 on 2016/10/06 by Max.Chen

	Sequencer: Remove click to rename shot functionality in the shot thumbnail. Added rename shot to the shot context menu.

Change 3154377 on 2016/10/07 by Max.Chen

	Sequencer: Add ability to step to beginning and ends of sections/shots using the hotkeys: , and .

Change 3154788 on 2016/10/07 by Max.Chen

	Sequencer: Fix offsets that created when moving multiple sections. The offsets were being created because section bounds were being generated for all sections except for the current section. Instead, they should be computed for all
sections except for any that aren't being moved.

	#jira UE-29152

Change 3159274 on 2016/10/11 by Max.Preussner

	Core: Documentation fixes

Change 3159275 on 2016/10/11 by Max.Preussner

	UdpMessaging: Added missing header

Change 3160746 on 2016/10/12 by Max.Preussner

	MediaAssets: Added BP functions to query width, height, and aspect ratio of UMediaTexture instances

	#jira UE-37241

Change 3160975 on 2016/10/12 by Max.Preussner

	PS4Media: Better logging for SetRate failures

Change 3160995 on 2016/10/12 by Max.Preussner

	MediaPlayerEditor: Fixed Media player selection is ignored if media specifies player overrides (UE-37248)

	#jira UE-37248

Change 3161066 on 2016/10/12 by Max.Preussner

	PS4Media: Enforcing minimum 8 byte alignment for media allocations

Change 3161069 on 2016/10/12 by Max.Preussner

	PS4Media: Fixed log spam when setting play rate to current rate

Change 3162567 on 2016/10/13 by Max.Preussner

	PS4Media: Made track switching code more readable

Change 3163447 on 2016/10/14 by Max.Preussner

	PS4Media: Fixed array out of bounds assertions

Change 3163772 on 2016/10/14 by Max.Preussner

	MfMedia: Fixed a number of timing related issues

Change 3163980 on 2016/10/15 by Max.Chen

	Sequencer: Remove folder name numeric padding so that the naming convention is similar to creating objects in the level.

Change 3164581 on 2016/10/17 by Andrew.Rodham

	Sequencer: Ensure global pre-animated state is restored in reverse order

Change 3164582 on 2016/10/17 by Andrew.Rodham

	Sequencer: Ensure pre animated state is restored for all actor components before saving default state

Change 3164583 on 2016/10/17 by Andrew.Rodham

	Sequencer: Re-enabled support for pre and post roll

Change 3165464 on 2016/10/17 by Max.Chen

	Sequencer: Default number frame handles to 0 so that there's no change in behavior when rendering out a master sequence of shots. Handle frames need to enabled explicitly by the user.

	Copy from Release-4.14

	#jira UE-37416

Change 3165483 on 2016/10/17 by Max.Chen

	Sequencer: Enable restore state for attach section completion

Change 3165771 on 2016/10/18 by Andrew.Rodham

	Sequencer: Force evaluate when rendering thumbnails

	#jira UE-37321

Change 3166057 on 2016/10/18 by Andrew.Rodham

	Sequencer: Only set defaults for tracks that have no keys, and where the requested default has changed

	#jira UE-37285

Change 3166218 on 2016/10/18 by Max.Preussner

	MediaPlayerEditor: Failure opening media, even though it opened successfully (UE-37470)

	#jira UE-37470

Change 3166247 on 2016/10/18 by Max.Preussner

	WmfMedia: Showing progress bar while media is being resolved

Change 3166289 on 2016/10/18 by Max.Preussner

	MfMedia: Showing progress bar while media is being resolved

Change 3166993 on 2016/10/18 by Max.Preussner

	MfMedia: Fixed info string not reset on media close.

Change 3166999 on 2016/10/19 by Max.Preussner

	Media: Fixed NV12 and NV21 support

Change 3167008 on 2016/10/19 by Max.Preussner

	Media: Removed vertical NV12 alignment

Change 3167029 on 2016/10/19 by Max.Preussner

	WmfMedia: Temp fix for RGB32 encoded AVIs rendering upside-down and too bright (UE-37505)

	#jira UE-37505

Change 3168593 on 2016/10/19 by Max.Chen

	Sequencer: Change paste at time to local time, so that the paste happens in the local time of the sequence rather than the global time if pasting in a shot level sequence.

Change 3168626 on 2016/10/19 by Max.Chen

	Sequencer: Clamp to view bounds should snap to frame if frame snapping is on.

Change 3168627 on 2016/10/19 by Max.Chen

	Sequencer: Initialize working and view range to be 10% larger than playback range.

Change 3168760 on 2016/10/20 by Max.Preussner

	Media: Revamped media texture buffer management to support padded frames

	Added support for Windows bitmap buffers.
	Fixed a number of format, conversion and/or looping issues in WmfMedia and MfMedia.
	Not all shaders have been updated yet.

Change 3169640 on 2016/10/20 by Max.Chen

	Sequencer: Add current camera to FLevelSequencePlayerSnapshot. Adjust DefaultBurnIn to include a few more parameters like focal length and focus distance.

	#jira UE-37407

Change 3170677 on 2016/10/21 by Max.Chen

	Movie Scene Capture: Add toggle to override engine scalability settings to cinematic scalability.

	#jira UE-36560

Change 3170710 on 2016/10/21 by Max.Preussner

	Media: Optimized handling of RGB input

Change 3170712 on 2016/10/21 by Max.Preussner

	Media: Fixed NV21 conversion shader scaling

Change 3170923 on 2016/10/21 by Max.Preussner

	UBT: Copied XboxOne project generator fix from Fortnite CL# 3170868

Change 3171494 on 2016/10/23 by Max.Chen

	Sequencer: Fix fbx export from master sequence not finding bound objects.

	#jira UE-35752

Change 3171506 on 2016/10/23 by Max.Chen

	Sequencer: Draw where in and out points of the shot section are, just like subsequences do. Change to only draw the green starting line if StartOffset is negative.

	#jira UE-35473

Change 3171743 on 2016/10/24 by Andrew.Rodham

	Editor: Added support for detail customizations on root structs
	  - Also added the ability to add external struct data onto a detail category builder, and property type customization.

Change 3171752 on 2016/10/24 by Andrew.Rodham

	Sequencer: Fixed spawnable ownership
	  - Spawnables are no longer destroyed when the cursor leaves the master playback range.
	  - Spawnable ownership now operates as it previously did before the evaluation rework.
	  - bIgnoreOwnershipInEditor has been removed since its existence was a work around for when we didn't evaluate sub sequences from the master sequence.
	  - FMovieSceneSequenceID is now a struct so that it can be used in array properties
	  - Meta data now exists for each segment of an evaluation field. Currently this only includes the sub sequence IDs that exist at that time, but it may be expanded to include all evaluation entities (tracks + sections) in future so
we don't have to calculate that at runtime.

Change 3171756 on 2016/10/24 by Andrew.Rodham

	Sequencer: Added ability to trigger events with parameters
	  - It's now possible to supply an event payload on event track keys which are to be passed to a given event. The structure must match the signature of the event, or a warning will be emitted.
	  - Added a templated TGenericKeyArea, TKeyFrameManipulator and TCurveInterface that allow to generic manipulation of keyframe section data. In time we will port the other key areas over to this representation.
	    - This new architecture affords the common manipulation of time-based keyframes in a value-agnostic manner.

Change 3172935 on 2016/10/24 by Max.Preussner

	MediaPlayerEditor: Fixed MediaPlayer asset not being dirtied when creating media sound wave or texture for it

Change 3173947 on 2016/10/25 by Max.Preussner

	SlateRemote: Disabled plug-in, but enabled server by default

Change 3174510 on 2016/10/26 by Max.Chen

	Sequencer: Fix slomo track crash

	#jira UE-37802

Change 3174698 on 2016/10/26 by Andrew.Rodham

	UMG: Fixed objects bound to a panel slot animating their slot's content instead of the slot itself

	#jira UE-37775

Change 3174780 on 2016/10/26 by Max.Preussner

	MediaAssets: Accepting decoder defined buffer dimensions for RGB buffers

Change 3174789 on 2016/10/26 by Max.Preussner

	MediaPlayerEditor: Showing desired player name instead of current player name if no media loaded

Change 3174817 on 2016/10/26 by Max.Preussner

	WmfMedia: Added support for Motion JPEG (MJPG)

Change 3174825 on 2016/10/26 by Max.Preussner

	WmfMedia: Added support for non-RGB32 uncompressed formats

Change 3174834 on 2016/10/26 by Max.Preussner

	MediaPlayerAssets: Allow pausing while buffering media

Change 3174886 on 2016/10/26 by Andrew.Rodham

	Core: Fixed range test that was testing incorrect behavior

Change 3174889 on 2016/10/26 by Andrew.Rodham

	Sequencer: Fixed AssignActor behavior
	  - Also ensure that cached object state is invalidated when playback context changes

	#jira UE-37798

Change 3174905 on 2016/10/26 by Andrew.Rodham

	Sequencer: Changed assert when failing to create an audio component to a log message
	  - Audio no longer plays when GEngine->UseSound() is false

	#jira UE-37772

Change 3174980 on 2016/10/26 by Andrew.Rodham

	Sequencer: Remove warning when event endpoint could not be found for a given context

	#jira UE-37824

Change 3175001 on 2016/10/26 by Andrew.Rodham

	Sequencer: Evaluate sequence with EMovieScenePlaybackStatus::Jumping on Pause.
	  - Also protect Pause() against reentrancy when being called from an event

Change 3175012 on 2016/10/26 by Max.Chen

	Sequence Recorder: Fixes an empty working and view range after recording.

	On StopRecording() update playback range after nullifying the current sequence so that the playback range isn't empty.
	Added SetViewRange and SetWorkingRange.

	#jira UE-34191

Change 3177760 on 2016/10/28 by Max.Chen

	Sequence Recorder: Don't update the current sequence name if it's already set. This fixes a bug where if you pass in a sequence name to record to, it gets reset to the name in the sequence recorder settings.

	#jira UE-37808

Change 3178529 on 2016/10/28 by Max.Chen

	Matinee to Level Sequence: Added interface to extend the matinee to level sequence converter

	#jira UE-37328
	#2864

[CL 3178562 by Max Chen in Main branch]
2016-10-28 15:04:38 -04:00
Matthew Griffin
bb70b349ce Merging CL 2804086 from //UE4/Release-4.11 to Dev-Main (//UE4/Dev-Main) to isolate copyright update
#lockdown Nick.Penwarden

[CL 2819020 by Matthew Griffin in Main branch]
2016-01-07 08:17:16 -05:00
Max Preussner
6dd04c26e1 UdpMessaging: Started to implement stress test for message transport
[CL 2696461 by Max Preussner in Main branch]
2015-09-17 20:56:41 -04:00
Max Preussner
f97d0037b8 MessagingDebugger: Continued to implement breakpoints.
[CL 2689793 by Max Preussner in Main branch]
2015-09-13 20:26:06 -04:00