Commit Graph

5 Commits

Author SHA1 Message Date
Patrick Enfedaque
3688c82f69 - Worldpartition conversion of Landscape calls ChangeGridSize which needs to force a landscape update when using Edit Layers
- Remove Move Spline code that isn't needed anymore with Spline Actors.

#rb richard.malo

[CL 14838000 by Patrick Enfedaque in ue5-main branch]
2020-12-02 15:43:35 -04:00
Patrick Enfedaque
14b4b2a11a Landscape WorldPartition support: New ALandscapeSplineActor which is indepedent of ALandscapeProxy and implements new ILandscapeSplineInterface to support existing data prior to WP worlds.
- Non WP worlds still use the ALandscapeProxy as a ULandscapeSplinesComponent container
- WP worlds create one ALandscapeSplineActor per Spline that have their own bounds (so they can be loaded properly based on that)

#rb richard.malo, sebastien.lussier

[CL 14806261 by Patrick Enfedaque in ue5-main branch]
2020-11-23 08:28:12 -04:00
Zousar Shaker
5fc6103944 New call-site and systematic upgrades needed in Main stream for Engine+ShooterGame scalar property upgrades to Wrapped Object Pointers.
#rb devin.doucette

[CL 14629475 by Zousar Shaker in ue5-main branch]
2020-11-02 13:28:33 -04:00
Patrick Enfedaque
b859fbfd37 Landscape: Conversion fix make sure LandscapeComponents/Proxies keep their material overrides
#rb sebastien.lussier

[CL 14500794 by Patrick Enfedaque in ue5-main branch]
2020-10-15 08:51:08 -04:00
Patrick Enfedaque
c814528b26 Landscape: New helper class allows changing Landscape Configuration (Component Size, Num Subsection, WorldPartition GridSize)
#rb richard.malo

[CL 14490266 by Patrick Enfedaque in ue5-main branch]
2020-10-14 08:06:05 -04:00