aurel cordonnier
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e0ad4e25df
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Merge from Release-Engine-Test @ 16624776 to UE5/Main
This represents UE4/Main @ 16579691 and Dev-PerfTest @ 16579576
[CL 16625248 by aurel cordonnier in ue5-main branch]
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2021-06-10 13:13:24 -04:00 |
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aurel cordonnier
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50944fd712
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Merge UE5/RES @ 16162155 to UE5/Main
This represents UE4/Main @ 16130047 and Dev-PerfTest @ 16126156
[CL 16163576 by aurel cordonnier in ue5-main branch]
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2021-04-29 19:32:06 -04:00 |
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David Harvey
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36acd31e38
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fix for errors when compiling against newer Windows SDKs.
#jira UECON-528
#rb luke.thatcher
#rnx
[CL 16123332 by David Harvey in ue5-main branch]
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2021-04-27 08:22:08 -04:00 |
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Johan Torp
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e8bf7ac777
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Add missing include
#rb trivial
#rnx
[CL 16074739 by Johan Torp in ue5-main branch]
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2021-04-21 11:46:04 -04:00 |
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Johan Torp
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0288593c81
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Remove ~15% of allocations during game startup of an internal demo
#preflight 607d9fce29083200014b8d7e
#rb pj.kack
[CL 16059702 by Johan Torp in ue5-main branch]
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2021-04-20 07:53:26 -04:00 |
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Marc Audy
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01b7c9f4f5
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Merge UE5/RES @ 15958325 to UE5/Main
This represents UE4/Main @ 15913390 and Dev-PerfTest @ 15913304
[CL 15958515 by Marc Audy in ue5-main branch]
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2021-04-08 14:32:07 -04:00 |
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matt kuhlenschmidt
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73b19626b1
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Update splash screen images
#lockdown simon.tourangeau
#ROBOMERGE-SOURCE: CL 15931697 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v786-15839533)
[CL 15931703 by matt kuhlenschmidt in ue5-main branch]
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2021-04-06 12:26:28 -04:00 |
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matt kuhlenschmidt
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29756c447f
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Fix static analysis
#lockdown simon.tourangeau
#ROBOMERGE-SOURCE: CL 15925525 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v786-15839533)
[CL 15925530 by matt kuhlenschmidt in ue5-main branch]
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2021-04-05 20:55:30 -04:00 |
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matt kuhlenschmidt
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fd2d59745e
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Updated windows splash screen. Mac and Linux may not look correct but will be fixed by engineers familar with those platforms
[FYI] louise.rasmussen
#ROBOMERGE-SOURCE: CL 15919682 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v786-15839533)
[CL 15921227 by matt kuhlenschmidt in ue5-main branch]
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2021-04-05 15:05:46 -04:00 |
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mark lintott
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81585e858b
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#jira UE-112114
#jira UE-111136
#rb trivial
[FYI] jack.porter
Removed references to UE4 in WindowsApplication source
#ROBOMERGE-SOURCE: CL 15878170 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v786-15839533)
[CL 15878185 by mark lintott in ue5-main branch]
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2021-03-31 13:28:19 -04:00 |
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Steve Robb
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4fa411c84e
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Removal of dependencies to Windows Vista or earlier.
#jira UE-110555
#rb josh.adams
[CL 15746365 by Steve Robb in ue5-main branch]
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2021-03-19 08:05:49 -04:00 |
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Marc Audy
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8f73cd7fa9
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Merge UE5/Release-Engine-Staging @ 15630841 to UE5/Main
This represents UE4/Main @ 15601601
[CL 15631170 by Marc Audy in ue5-main branch]
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2021-03-05 19:27:14 -04:00 |
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Marc Audy
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9753392e2b
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Merge UE5/RES CL# 15462083 to UE5/Main
This represents UE4/Main @ 15414221
[CL 15463811 by Marc Audy in ue5-main branch]
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2021-02-18 18:13:28 -04:00 |
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danny couture
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d79ccbc264
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Remove legacy code that change the game-thread priority while the editor doesn't have focus, we have too many threads in the engine for that to make a meaningful difference and it is causing latency issues by making the background workers have the same priority as the game thread when not in focus...
Windows already does that better for the application that has the focus
#rb Francis.Hurteau
[CL 15357225 by danny couture in ue5-main branch]
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2021-02-08 12:10:37 -04:00 |
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Marc Audy
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bf80889353
|
UE5/Release-Engine-Staging to UE5/Main
This represents UE4/Main up to CL# 14958402
[CL 15028197 by Marc Audy in ue5-main branch]
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2021-01-08 19:56:07 -04:00 |
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Marc Audy
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ada7c144fa
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Merge //UE5/Release-Engine-Staging @14903491 to //UE5/Main
[CL 14906022 by Marc Audy in ue5-main branch]
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2020-12-11 14:21:20 -04:00 |
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christopher waters
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bdc7a41632
|
Removing references to Direct2D.
#jira none
#rb none
[CL 14889203 by christopher waters in ue5-main branch]
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2020-12-09 12:17:01 -04:00 |
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Marc Audy
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a7f9391231
|
Merge UE5/Release-Engine-Staging @ 14811410 to UE5/Main
This represents UE4/Main @ 14768117
For ReleaseObjectVersion.h
#lockdown Marcus.Wassmer
[CL 14811440 by Marc Audy in ue5-main branch]
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2020-11-24 18:42:39 -04:00 |
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Patrick Enfedaque
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ae12b46cd3
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Change log severity from error to warning
#fyi chris.gagnon
[CL 14704573 by Patrick Enfedaque in ue5-main branch]
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2020-11-10 14:02:15 -04:00 |
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Patrick Enfedaque
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157cb749ec
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Fix MoveActorsToLevel failed Clipboard Paste
#rb chris.gagnon, richard.malo
[CL 14703918 by Patrick Enfedaque in ue5-main branch]
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2020-11-10 13:47:21 -04:00 |
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Matt Kuhlenschmidt
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7c6028bb87
|
Fix wrong styling when app has an OS window border
[CL 14637351 by Matt Kuhlenschmidt in ue5-main branch]
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2020-11-02 18:17:22 -04:00 |
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Marc Audy
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68150e0be7
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Merge UE5/Release-Engine-Staging to UE5/Main @ 14611496
This represents UE4/Main @ 14594913
[CL 14612291 by Marc Audy in ue5-main branch]
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2020-10-29 13:38:15 -04:00 |
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Marc Audy
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4c1bb11c29
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Merge UE5/Release-Engine-Staging to UE5/Main @ 14548662
This represents UE4/Main @ 14525125 + cherrypicked fixes
#skipundocheck
[CL 14551026 by Marc Audy in ue5-main branch]
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2020-10-22 19:19:16 -04:00 |
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Matt Kuhlenschmidt
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d58be22a6a
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Changes to window styles for a more visible border between parent and child windows.
[CL 14492600 by Matt Kuhlenschmidt in ue5-main branch]
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2020-10-14 12:11:54 -04:00 |
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danny couture
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8f88f4a055
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Add some useful Insights trace
#rb Francis.Hurteau
[CL 14487717 by danny couture in ue5-main branch]
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2020-10-13 21:04:47 -04:00 |
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