Commit Graph

71 Commits

Author SHA1 Message Date
will damon a05c170798 Move UI call to main thread.
#rb dave.hunter
#jira none
#rnx

[CL 16304535 by will damon in ue5-main branch]
2021-05-12 15:39:24 -04:00
aurel cordonnier 50944fd712 Merge UE5/RES @ 16162155 to UE5/Main
This represents UE4/Main @ 16130047 and Dev-PerfTest @ 16126156

[CL 16163576 by aurel cordonnier in ue5-main branch]
2021-04-29 19:32:06 -04:00
dave hunter c5d0d332ca Remove UE4 references
This removes a variety of low-risk UE4 references.

#jira UE-112113
#rb will.damon

[CL 16052742 by dave hunter in ue5-main branch]
2021-04-19 13:44:33 -04:00
dave hunter b2c7ef5a31 Remove UE4 references
This removes a variety of low-risk UE4 references.

#jira UE-112113
#rb will.damon

[CL 16023965 by dave hunter in ue5-main branch]
2021-04-15 14:09:49 -04:00
louise rasmussen 41c2ae4be9 Fix Mac Splash Screen
#JIRA UE-99406
#rb Lauren.Barnes
#lockdown Simon.Tourangeau
#preflight 606f85411e3c6700016db42c

#ROBOMERGE-SOURCE: CL 15961981 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v787-15839533)

[CL 15979491 by louise rasmussen in ue5-main branch]
2021-04-12 13:09:07 -04:00
richard wallis 7e639da934 Clone of CL 15874941.: Call out to update isOnActiveSpace per FCocoaWindow when the app becomes active. Works around unrespostive crash reporter on Catalina when coming from a full screen app crash. First call to isOnActiveSpace in OnActiveSpaceDidChange() during startup returns false on Catalina but true on BigSur.
#jira UE-104930
#rb will.damon
[FYI] will.damon
#lockdown cristina.riveron

#ROBOMERGE-SOURCE: CL 15939090 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v787-15839533)

[CL 15939102 by richard wallis in ue5-main branch]
2021-04-07 06:56:35 -04:00
matt kuhlenschmidt fd2d59745e Updated windows splash screen. Mac and Linux may not look correct but will be fixed by engineers familar with those platforms
[FYI] louise.rasmussen

#ROBOMERGE-SOURCE: CL 15919682 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v786-15839533)

[CL 15921227 by matt kuhlenschmidt in ue5-main branch]
2021-04-05 15:05:46 -04:00
will damon 043161851e Move calls to setAlphaValue: to the main application thread.
#rb richard.wallis
#jira UE-102630
#rnx
#lockdown marcus.wassmer


#ushell-cherrypick of 15301157 by will.damon

#ROBOMERGE-SOURCE: CL 15282356 in //UE4/Release-4.26/... via CL 15282366 via CL 15282367 via CL 15282368 via CL 15398543
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v771-15082668)

[CL 15398565 by will damon in ue5-main branch]
2021-02-12 14:17:34 -04:00
Marc Audy cac1fe0019 Merge UE5/Release-Engine-Staging @ CL# 15299266 to UE5/Main
This represents UE4/Main @ CL# 15277572

[CL 15299962 by Marc Audy in ue5-main branch]
2021-02-03 14:57:28 -04:00
Marc Audy bc88b73a29 Merge Release-Engine-Staging to Main @ CL# 15151250
Represents UE4/Main @ 15133763

[CL 15158774 by Marc Audy in ue5-main branch]
2021-01-21 16:22:06 -04:00
Patrick Laflamme 46a97aa166 On Mac, added a warning log when the console output device terminate the application because this was the last window closed (with the X)
On Mac, added a warning log when UnrealMultiUserServer terminates because user closed it with CMD-Q (or from menu) or by logging out, shutting down or rebooting the computer.
On Mac, added a reason (logout, sys. restart, sys shutdown, user quitting) to the engine quit request when UnrealMultiUserServer is asked to quit.

#jira UE-106186 - Expected warnings are not shown in logs when UnrealMultiUserServer window is closed
#rb Jason.Walter, Michael.Trepka

[CL 15145104 by Patrick Laflamme in ue5-main branch]
2021-01-20 12:01:55 -04:00
Marc Audy bf80889353 UE5/Release-Engine-Staging to UE5/Main
This represents UE4/Main up to CL# 14958402

[CL 15028197 by Marc Audy in ue5-main branch]
2021-01-08 19:56:07 -04:00
Marcus Wassmer 3b81cf8201 Merging using //UE5/Main_to_//UE5/Release-Engine-Staging @14384769
autoresolved files
#rb none

[CL 14384911 by Marcus Wassmer in ue5-main branch]
2020-09-24 00:43:27 -04:00
Marc Audy a7c9001a94 Merging //UE5/Release-Engine-Staging to Main (//UE5/Main) @ 14075166
#rb
#rnx

[CL 14075271 by Marc Audy in ue5-main branch]
2020-08-11 01:36:57 -04:00
nick darnell 7e5c5de139 We no longer create CreateInputDevices on several platforms until GIsRunning is true, otherwise we can miss some plugins depending on load/init order.
#ROBOMERGE-SOURCE: CL 13096053 via CL 13096140 via CL 13096159 via CL 13096240 via CL 13096294
#ROBOMERGE-BOT: RELEASE (Release-Engine-Staging -> Main) (v686-13045012)

[CL 13096381 by nick darnell in Main branch]
2020-04-29 22:11:50 -04:00
jamie dale 9b400735db Fixed conversion issue from fileSystemRepresentation -> TCHAR
fileSystemRepresentation is actually a UTF-8 (int8*) buffer so needs encoding via UTF8_TO_TCHAR

#jira UE-88992
#rb Lauren.Barnes, Michael.Trepka

#ROBOMERGE-SOURCE: CL 11781296 in //UE4/Release-4.25/... via CL 11781302
#ROBOMERGE-BOT: RELEASE (Release-4.25Plus -> Main) (v656-11643781)

[CL 11781367 by jamie dale in Main branch]
2020-02-28 16:36:16 -05:00
nick darnell 35f01cbe5e Fixing mac build. Casting the int32 inputs to floats to use the GetRangePct function.
#ROBOMERGE-SOURCE: CL 11136363 via CL 11136365 via CL 11136366
#ROBOMERGE-BOT: (v640-11091645)

[CL 11136367 by nick darnell in Main branch]
2020-01-28 16:14:39 -05:00
JeanMichel Dignard dc2d35695f Copyright fixes
#rb none
#rnx

[CL 10910710 by JeanMichel Dignard in Dev-Tools-Staging branch]
2020-01-08 17:11:23 -05:00
JeanMichel Dignard 70d074639f Merging //UE4/Dev-Main @ 10886849 to Dev-Tools-Staging (//UE4/Dev-Tools-Staging)
#rb none
#rnx

[CL 10906274 by JeanMichel Dignard in Dev-Tools-Staging branch]
2020-01-08 13:26:18 -05:00
ryan durand 0f0464a30e Updating copyright for Engine Runtime.
#rnx
#rb none


#ROBOMERGE-OWNER: ryan.durand
#ROBOMERGE-AUTHOR: ryan.durand
#ROBOMERGE-SOURCE: CL 10869210 via CL 10869511 via CL 10869900
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870549 by ryan durand in Main branch]
2019-12-26 14:45:42 -05:00
Chris Gagnon 346a4b05ea Copy up from Dev-Editor @10681378
#rb none

[CL 10837446 by Chris Gagnon in Dev-Tools-Staging branch]
2019-12-19 18:07:47 -05:00
jason stasik d7e15b508e Store the current opacity in FMacWindow so we can revert back to it when necessary
#jira UE-83456
#rnx
#rb michael.trepka

#ROBOMERGE-SOURCE: CL 10125724 in //UE4/Release-4.24/...
#ROBOMERGE-BOT: RELEASE (Release-4.24 -> Main) (v587-10111126)

[CL 10125757 by jason stasik in Main branch]
2019-11-13 10:56:29 -05:00
michael trepka 6e0e732359 On Mac don't wait for the Cocoa call to highlight menu bar item when processing key down event
#ROBOMERGE-SOURCE: CL 9969433 via CL 9971093 via CL 9971160 via CL 9971224
#ROBOMERGE-BOT: (v560-9963197)

[CL 9971326 by michael trepka in Main branch]
2019-11-04 15:05:18 -05:00
michael trepka c860e95536 When destroing the Mac console log window, only call PumpMessages() if DestroyConsole() was called on the game thread
#jira UE-70172


#ROBOMERGE-SOURCE: CL 9895683 via CL 9895686 via CL 9898447 via CL 9901739
#ROBOMERGE-BOT: (v558-9892490)

[CL 9901845 by michael trepka in Main branch]
2019-10-31 11:53:44 -04:00
michael trepka 9c7f92ce8e Moved a couple of Cocoa calls that hide the window on Mac before it's destroyed to the main thread. This should solve a rare game hang at exit.
#ROBOMERGE-SOURCE: CL 9894736 via CL 9894860 via CL 9898324 via CL 9901268
#ROBOMERGE-BOT: (v558-9892490)

[CL 9901400 by michael trepka in Main branch]
2019-10-31 11:45:31 -04:00