jonathan adamczewski
3a4beda20c
UnrealBuildToolTests:
...
Allow overriding the assembly location, to fix computation of RootLocation when running tests.
#jira none
[CL 16658527 by jonathan adamczewski in ue5-main branch]
2021-06-14 10:54:00 -04:00
jonathan adamczewski
3c041ca332
UnrealBuildToolTests:
...
Update variable location
#jira none
#trivial
[CL 16658056 by jonathan adamczewski in ue5-main branch]
2021-06-14 09:59:40 -04:00
jonathan adamczewski
2e37d31f09
UnrealBuildToolTests:
...
Fix after refactorings of UnrealBuildTool/BuildUtilities.
#jira none
#trivial
[CL 16628761 by jonathan adamczewski in ue5-main branch]
2021-06-10 15:55:39 -04:00
Joe Kirchoff
af18aebc41
Fix UnrealBuildToolTests compile error
...
#rb trivial
[CL 16314048 by Joe Kirchoff in ue5-main branch]
2021-05-13 12:03:23 -04:00
Ben Marsh
6f927647b1
Changing C# code over to using EpicGames.Core over DotNETCommon.
...
#rb none
#rnx
[CL 14962096 by Ben Marsh in ue5-main branch]
2020-12-21 23:07:37 -04:00
Joakim Lindqvist
f55c77be93
Renamed UnrealBuildToolCore.sln to just UnrealBuildTool and updated with the new project names after we switched it over to net core.
...
[CL 14842956 by Joakim Lindqvist in ue5-main branch]
2020-12-03 07:21:06 -04:00
Marc Audy
b670076b10
Copyright fixups
...
#fyi Ben.Marsh
[CL 14811501 by Marc Audy in ue5-main branch]
2020-11-24 19:17:04 -04:00
Ben Marsh
3c4db690bd
Missing copyright notices.
...
#rb none
#rnx
[CL 14809819 by Ben Marsh in ue5-main branch]
2020-11-24 11:54:19 -04:00
Ben Marsh
b1e882d4d1
UBT: Add preprocessor work from Private-ArtifactCache stream.
...
#rb none
#rnx
[CL 14806988 by Ben Marsh in ue5-main branch]
2020-11-23 13:33:12 -04:00