Commit Graph

84 Commits

Author SHA1 Message Date
Brandon Schaefer
da6e2eb1e2 Rename LinuxAArch64 to LinuxArm64
#jira UE-118127
#rb Michael.Sartain
#fyi Marc.Audy, Aurel.Cordonnier

[CL 16660821 by Brandon Schaefer in ue5-main branch]
2021-06-14 13:39:47 -04:00
jonathan adamczewski
b646b726e0 UnrealBuildTool:
Add a StringComparison argument to CreateIntermediateTextFile() and require callers to make a decision about the case-sensitivity used when considering whether to re-write a file.

(This is intentionally explicit and verbose at the call-site - we should implement a better solution. This change makes it clear that there is work to be done to be able to simplify the interface and achieve reliable behavior.)

As a first pass, C++ files (headers, cpp files, pch files) will have a case-sensitive comparison (C++ code is, mostly, case sensitive), Linux script files have a case-sensitive comparison (case-sensitive filesystem), and all other files are compared disregarding case - to match pre-existing behavior, and with the desire to not borrow more surprises than necessary.

#jira none

[CL 16616339 by jonathan adamczewski in ue5-main branch]
2021-06-09 19:45:07 -04:00
jonathan adamczewski
44a6d5481e Move FileItem and DirectoryItem into BuildUtilities
#jira none

[CL 16596289 by jonathan adamczewski in ue5-main branch]
2021-06-08 19:05:33 -04:00
brandon schaefer
d3ddc140db Fix ISPC copy action wanting to avoid deleting a file, revert back to this behaviour
#jira UE-109567
#rb Benn.Gallagher

#ROBOMERGE-SOURCE: CL 15569470 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v771-15082668)

[CL 15569484 by brandon schaefer in ue5-main branch]
2021-03-02 11:38:51 -04:00
brandon schaefer
95cf593edb Add another quote to make dotnet happy due to dotnot supporting single quotes as quotes
#jira UE-106332
#rb none
[FYI] Joakim.Lindqvist, Chris.Babcock

#ROBOMERGE-SOURCE: CL 15537407 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v771-15082668)

[CL 15537409 by brandon schaefer in ue5-main branch]
2021-02-25 22:04:20 -04:00
Marc Audy
9753392e2b Merge UE5/RES CL# 15462083 to UE5/Main
This represents UE4/Main @ 15414221

[CL 15463811 by Marc Audy in ue5-main branch]
2021-02-18 18:13:28 -04:00
Josh Adams
b0e4357576 - UBT Code changes to remove 32-bit Windows support (C++ code for 32-bit still exists)
#rb marc.audy (concept, not each file)

[CL 15265424 by Josh Adams in ue5-main branch]
2021-01-31 15:09:58 -04:00
Marc Audy
bf80889353 UE5/Release-Engine-Staging to UE5/Main
This represents UE4/Main up to CL# 14958402

[CL 15028197 by Marc Audy in ue5-main branch]
2021-01-08 19:56:07 -04:00
Ben Marsh
6f927647b1 Changing C# code over to using EpicGames.Core over DotNETCommon.
#rb none
#rnx

[CL 14962096 by Ben Marsh in ue5-main branch]
2020-12-21 23:07:37 -04:00
Ben Marsh
68f5abeb09 UBT: Convert UnrealBuildTool to use nullable references.
#rb none
#rnx

[CL 14960546 by Ben Marsh in ue5-main branch]
2020-12-20 18:47:42 -04:00
Marc Audy
4c1bb11c29 Merge UE5/Release-Engine-Staging to UE5/Main @ 14548662
This represents UE4/Main @ 14525125 + cherrypicked fixes
#skipundocheck

[CL 14551026 by Marc Audy in ue5-main branch]
2020-10-22 19:19:16 -04:00
Ben Marsh
a8c816a3fa Missing file.
#rb none

[CL 14354751 by Ben Marsh in ue5-main branch]
2020-09-20 20:37:19 -04:00
Marc Audy
11f5b21210 Merging //UE5/Release-Engine-Staging @ 13752110 to Main (//UE5/Main)
#rnx

[CL 13753156 by Marc Audy in ue5-main branch]
2020-06-23 18:40:00 -04:00
josh adams
90ff579ecc - UBT/C++ changes needed for new Restricted locations
- Does not have the changes for new .ini file locations
#rb ben.marsh

#ROBOMERGE-SOURCE: CL 12676628 via CL 12676630 via CL 12676633
#ROBOMERGE-BOT: RELEASE (Release-Engine-Staging -> Main) (v675-12543919)

[CL 12676637 by josh adams in Main branch]
2020-04-08 15:07:46 -04:00
ben marsh
09ca12ccef Refactor UBT to use an interface (IActionGraphBuilder) to construct the action graph. Response files are also constructed through this interface, allowing them to be tracked as dependencies (will be added in subsequent change).
#rb none
#jira

#ROBOMERGE-SOURCE: CL 12038895 in //UE4/Release-4.25/... via CL 12038911
#ROBOMERGE-BOT: RELEASE (Release-4.25Plus -> Main) (v657-12064184)

[CL 12076066 by ben marsh in Main branch]
2020-03-09 13:20:14 -04:00
ben marsh
0454bd151f Generate type library headers as a standalone build action, to eliminate contention when generated by multiple compiler instances.
Also add support for using Visual Studio DTE type libraries from AutoSDK, to fix accessor not working in installed builds built from licensee workspaces.

#jira UE-88791, UE-89124, UE-89162
#rb none

#ROBOMERGE-SOURCE: CL 11590477 in //UE4/Release-4.25/... via CL 11590479
#ROBOMERGE-BOT: RELEASE (Release-4.25Plus -> Main) (v654-11333218)

[CL 11590486 by ben marsh in Main branch]
2020-02-24 15:45:01 -05:00
Rolando Caloca
5b82f15def Copying //UE4/Dev-RenderPlat-Staging@11388153 to //UE4/Main
#rb none
#rnx

[CL 11388545 by Rolando Caloca in Main branch]
2020-02-12 13:27:19 -05:00
Rolando Caloca
f63a3e857e Merging //UE4/Main@11178322 to Dev-RenderPlat-Staging
#rnx
#rb none

[CL 11195678 by Rolando Caloca in Dev-RenderPlat-Staging branch]
2020-01-31 10:34:10 -05:00
ryan durand
82d08a99e6 Switching ISPC to using response files.
#rnx
#rb none


#ROBOMERGE-SOURCE: CL 11185664 via CL 11185680 via CL 11185703
#ROBOMERGE-BOT: (v640-11091645)

[CL 11185730 by ryan durand in Main branch]
2020-01-30 15:04:17 -05:00
Ben Marsh
0e6aa011b3 Copying //UE4/Dev-Build @ CL 11166028 to Dev-Main (//UE4/Dev-Main)
#rb none
#rnx

[CL 11166227 by Ben Marsh in Main branch]
2020-01-29 14:48:18 -05:00
Juan Canada
2ecf4f9708 Merging //UE4/Dev-Main@10877709 to Dev-RenderPlat-Staging(//UE4/Dev-Rendering)
#rnx
#rb none

[CL 10895568 by Juan Canada in Dev-RenderPlat-Staging branch]
2020-01-07 13:45:01 -05:00
Ryan Durand
74c879d5f3 Updating copyrights for Engine Programs.
#rnx
#rb none
#jira none

#ROBOMERGE-OWNER: ryan.durand
#ROBOMERGE-AUTHOR: ryan.durand
#ROBOMERGE-SOURCE: CL 10869242 in //Fortnite/Release-12.00/... via CL 10869536
#ROBOMERGE-BOT: FORTNITE (Main -> Dev-EngineMerge) (v613-10869866)

[CL 10870960 by Ryan Durand in Main branch]
2019-12-26 23:06:02 -05:00
michael lentine
f302c5d5fc Add cross platform ISPC support from Dev-Anim to accelerate Chaos computations.
#rb Ben.Marsh


#ROBOMERGE-OWNER: michael.lentine
#ROBOMERGE-AUTHOR: michael.lentine
#ROBOMERGE-SOURCE: CL 10727300 via CL 10727303 via CL 10727314 via CL 10727316
#ROBOMERGE-BOT: (v610-10636431)

[CL 10727317 by michael lentine in Main branch]
2019-12-13 23:35:01 -05:00
Ben Marsh
ec2464a292 UBT: Add a mechanism for versioning which build settings UBT should use by default.
Any build targets have a DefaultBuildSettings property. For engine targets, this defaults to BuildSettingsVersion.Latest. For project targets, this defaults to BuildSettingsVersion.Release_4_23. For new projects, this will default to the engine version they are created from.

If a target is not using the latest default build settings, they will receive a message describing the settings that have changed, like this:

    [Upgrade]
    [Upgrade] Using UE 4.23 compatible build settings. The latest version of UE4 sets the following values by default, which may require code changes:
    [Upgrade]     bLegacyPublicIncludePaths = false                 => Omits subfolders from public include paths to reduce compiler command line length.
    [Upgrade]     PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs   => Set in build.cs files to enables IWYU-style PCH model. See https://docs.unrealengine.com/en-US/Programming/BuildTools/UnrealBuildTool/IWYU/index.html.
    [Upgrade] Suppress this message by setting 'DefaultBuildSettings = BuildSettingsVersion.Release_4_24;' in UnrealPak.Target.cs, and explicitly overriding desired settings.
    [Upgrade]

Intent is to reduce friction for users initially upgrading to new engine versions, while notifying them of more optimal build settings being available, and letting them choose when (or if) to use them.

#rb none

[CL 8556769 by Ben Marsh in Dev-Build branch]
2019-09-06 15:59:52 -04:00
ben marsh
c676bdc47b UBT: Prevent creation of a UE4Editor target for validating the shared build environment from modifying environment variables for the main process. This causes the exported XGE scripts to have the wrong environment variables, and a separate environment to be created. When multiple targets have overlapping artifacts, this results in illegal cross-environment action references.
#jira


#ROBOMERGE-SOURCE: CL 8214857 via CL 8227253
#ROBOMERGE-BOT: (v401-8057353)

[CL 8228182 by ben marsh in Main branch]
2019-08-23 11:19:33 -04:00