UnrealBuild -> Unreal for EngineDirectory, RootDirectory, IsEngineInstalled, UnrealBuildToolPath
Remove CommandUtils EngineDirectory, RootDirectory, IsEngineInstalled - use equvalents from UnrealBuildBase.Unreal
#jira none
[CL 16648181 by jonathan adamczewski in ue5-main branch]
RootDirectory, EngineDirectory, UnrealBuildToolPath are now found in BuildUtilities' UnrealBuild namesapce.
The way these are computed has changed. Previously, it was assumed that the application is UnrealBuildTool, and paths were constructed relative to that assembly.
Now, the assumption is that the process is located under a "Engine/Build/DotNET" sub-path and paths are constructed relative to that.
#jira none
[CL 16607440 by jonathan adamczewski in ue5-main branch]
//UE5/Main/Engine/Source/Programs/UnrealHeaderTool/...
to //UE5/Main/Engine/Source/Programs/UHTLite/...
UHTLite is a long-term refactor of UHT for performance and maintainability.
[CL 14201596 by fredric echols in ue5-main branch]
#rb CopyUp
#ROBOMERGE-OWNER: ryan.vance
#ROBOMERGE-AUTHOR: ryan.vance
#ROBOMERGE-SOURCE: CL 12149088 via CL 12150247
#ROBOMERGE-BOT: (v659-12123632)
[CL 12150618 by ryan vance in Main branch]
#rb none
#jira UE-88824, UE-89676
#ROBOMERGE-SOURCE: CL 11658206 in //UE4/Release-4.25/... via CL 11658244
#ROBOMERGE-BOT: RELEASE (Release-4.25Plus -> Main) (v656-11643781)
[CL 11658322 by ben marsh in Main branch]
#rb none
#jira UE-88122
#ROBOMERGE-SOURCE: CL 11248022 in //UE4/Release-4.24/...
#ROBOMERGE-BOT: RELEASE (Release-4.24 -> Main) (v647-11244347)
[CL 11254406 by ben marsh in Main branch]
The Developer module type is currently generally used for this purpose, because it allows modules to load from an editor executable running with -game, but this is not the documented or intended behavior.
#rb none
#jira UE-70913
[CL 8386073 by Ben Marsh in Dev-Build branch]