Commit Graph

7 Commits

Author SHA1 Message Date
Ben Marsh
63c7abb560 UBT: Fix exception trying to read makefile with null directoryreference objects.
[CL 16180253 by Ben Marsh in ue5-main branch]
2021-05-02 14:02:22 -04:00
Ben Marsh
69d6f57566 UBT: Fix error trying to read makefile, due to value being null.
[CL 16170433 by Ben Marsh in ue5-main branch]
2021-04-30 13:31:27 -04:00
Ben Marsh
6f927647b1 Changing C# code over to using EpicGames.Core over DotNETCommon.
#rb none
#rnx

[CL 14962096 by Ben Marsh in ue5-main branch]
2020-12-21 23:07:37 -04:00
Ben Marsh
68f5abeb09 UBT: Convert UnrealBuildTool to use nullable references.
#rb none
#rnx

[CL 14960546 by Ben Marsh in ue5-main branch]
2020-12-20 18:47:42 -04:00
Ryan Durand
9ef3748747 Updating copyrights for Engine Programs.
#rnx
#rb none
#jira none

#ROBOMERGE-OWNER: ryan.durand
#ROBOMERGE-AUTHOR: ryan.durand
#ROBOMERGE-SOURCE: CL 10869242 in //Fortnite/Release-12.00/... via CL 10869536
#ROBOMERGE-BOT: FORTNITE (Main -> Dev-EngineMerge) (v613-10869866)

[CL 10870955 by Ryan Durand in Main branch]
2019-12-26 23:01:54 -05:00
Ben Marsh
f143176607 UBT: Add missing copyright notice.
#rb none
#rnx

[CL 6915155 by Ben Marsh in Main branch]
2019-06-10 15:18:44 -04:00
Ben Marsh
51e3a6fb84 UBT: Track any reads from config files, so we can more accurately detect when they've been modified. Some config files are modified whenever the editor is started, causing the makefile to be invalidated unnecessarily.
#rb none
#jira UE-73197

[CL 6911205 by Ben Marsh in Main branch]
2019-06-10 11:09:30 -04:00