Ben Marsh
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63c7abb560
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UBT: Fix exception trying to read makefile with null directoryreference objects.
[CL 16180253 by Ben Marsh in ue5-main branch]
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2021-05-02 14:02:22 -04:00 |
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Ben Marsh
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69d6f57566
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UBT: Fix error trying to read makefile, due to value being null.
[CL 16170433 by Ben Marsh in ue5-main branch]
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2021-04-30 13:31:27 -04:00 |
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Ben Marsh
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6f927647b1
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Changing C# code over to using EpicGames.Core over DotNETCommon.
#rb none
#rnx
[CL 14962096 by Ben Marsh in ue5-main branch]
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2020-12-21 23:07:37 -04:00 |
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Ben Marsh
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68f5abeb09
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UBT: Convert UnrealBuildTool to use nullable references.
#rb none
#rnx
[CL 14960546 by Ben Marsh in ue5-main branch]
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2020-12-20 18:47:42 -04:00 |
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Ryan Durand
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9ef3748747
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Updating copyrights for Engine Programs.
#rnx
#rb none
#jira none
#ROBOMERGE-OWNER: ryan.durand
#ROBOMERGE-AUTHOR: ryan.durand
#ROBOMERGE-SOURCE: CL 10869242 in //Fortnite/Release-12.00/... via CL 10869536
#ROBOMERGE-BOT: FORTNITE (Main -> Dev-EngineMerge) (v613-10869866)
[CL 10870955 by Ryan Durand in Main branch]
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2019-12-26 23:01:54 -05:00 |
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Ben Marsh
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f143176607
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UBT: Add missing copyright notice.
#rb none
#rnx
[CL 6915155 by Ben Marsh in Main branch]
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2019-06-10 15:18:44 -04:00 |
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Ben Marsh
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51e3a6fb84
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UBT: Track any reads from config files, so we can more accurately detect when they've been modified. Some config files are modified whenever the editor is started, causing the makefile to be invalidated unnecessarily.
#rb none
#jira UE-73197
[CL 6911205 by Ben Marsh in Main branch]
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2019-06-10 11:09:30 -04:00 |
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