jonathan adamczewski
48dd1912e1
UnrealBuildTool
...
Adding "using UnrealBuildBase" to some files (submitted separately to make subsequent CLs smaller)
#jira none
#trivial
[CL 16657799 by jonathan adamczewski in ue5-main branch]
2021-06-14 09:25:26 -04:00
Ben Marsh
6f927647b1
Changing C# code over to using EpicGames.Core over DotNETCommon.
...
#rb none
#rnx
[CL 14962096 by Ben Marsh in ue5-main branch]
2020-12-21 23:07:37 -04:00
Ben Marsh
1e9946779e
UBT: Fix up a few more nullable references.
...
#rb none
#rnx
[CL 14960616 by Ben Marsh in ue5-main branch]
2020-12-20 20:07:40 -04:00
Ben Marsh
68f5abeb09
UBT: Convert UnrealBuildTool to use nullable references.
...
#rb none
#rnx
[CL 14960546 by Ben Marsh in ue5-main branch]
2020-12-20 18:47:42 -04:00
Ben Marsh
7047e080af
UBT: Rename IAction to IExternalAction, to distinguish it from actions which only exist within UBT.
...
#rb none
#rnx
[CL 14823490 by Ben Marsh in ue5-main branch]
2020-11-30 16:58:32 -04:00
Ben Marsh
cbac58b28c
Add missing copyright notice.
...
#rb none
#rnx
[CL 14810519 by Ben Marsh in ue5-main branch]
2020-11-24 14:57:55 -04:00
Ben Marsh
29bfdd417f
UBT: Allow actions to implement custom serialization methods, and store abstract interfaces for actions in the makefile.
...
#rb none
#rnx
[CL 14810441 by Ben Marsh in ue5-main branch]
2020-11-24 14:37:31 -04:00