Ben Marsh
|
72cc30dec1
|
Missing file for CB serialization.
[CL 16708503 by Ben Marsh in ue5-main branch]
|
2021-06-17 14:41:07 -04:00 |
|
David Harvey
|
4d886c0b64
|
adding ParseBytesString / TryParseBytesString for converting "1.2KB" into 1229 etc.
#rb eric.mcdaniel
#jira none
#rnx
[CL 16415637 by David Harvey in ue5-main branch]
|
2021-05-21 04:04:11 -04:00 |
|
Ben Marsh
|
c194726e2c
|
Allow using different phrasing when joining lists of strings.
[CL 16152913 by Ben Marsh in ue5-main branch]
|
2021-04-28 23:01:58 -04:00 |
|
Joe Kirchoff
|
92439f3549
|
UnrealGameSync: Check available free space before syncing from perforce
Add helper function to format bytes as a human readable string.
#jira UE-105277
#rb Ben.Marsh
[CL 15959785 by Joe Kirchoff in ue5-main branch]
|
2021-04-08 16:20:00 -04:00 |
|
Ben Marsh
|
c7cf1950c5
|
Add a utility method for formatting a ReadOnlyMemory<byte> as a hex string.
#rb none
#rnx
[CL 15358209 by Ben Marsh in ue5-main branch]
|
2021-02-08 14:09:52 -04:00 |
|
Ben Marsh
|
3275355fdf
|
Merging functionality from Horde fork of EpicGames.Core, and first pass on fixing up nullable annotations.
#rb none
#rnx
[CL 14967557 by Ben Marsh in ue5-main branch]
|
2020-12-28 14:34:13 -04:00 |
|
Ben Marsh
|
6f927647b1
|
Changing C# code over to using EpicGames.Core over DotNETCommon.
#rb none
#rnx
[CL 14962096 by Ben Marsh in ue5-main branch]
|
2020-12-21 23:07:37 -04:00 |
|