Max Whitehead
0d3c1e577d
Fix headless chaos build, specify AsyncDt in solver/scene constructors.
...
#jira nojira
#rb none
[CL 16662161 by Max Whitehead in ue5-main branch]
2021-06-14 15:00:35 -04:00
cedric caillaud
091a29dd68
Fix compilation issue with headless chaos in LWC mode
...
#jira none
#rb none
[CL 16511534 by cedric caillaud in ue5-main branch]
2021-05-31 22:11:27 -04:00
cedric caillaud
3a6541bb24
headless chaos : fix errors in geom collection mass properties
...
#jira none
#rb none
#fyi brice.criswell
[CL 16498228 by cedric caillaud in ue5-main branch]
2021-05-28 00:34:44 -04:00
aurel cordonnier
43fa62fcd8
Merge from Release-Engine-Test @ 16487383 to UE5/Main
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This represents UE4/Main @ 16445039 and Dev-PerfTest @ 16444526
[CL 16488106 by aurel cordonnier in ue5-main branch]
2021-05-27 13:40:37 -04:00
brett miller
9c13522d2c
GeometryCollection
...
-- implemented deferred initialization using the existing SimulatePhysics property and SetSimulatePhysics blueprint function.
-- Cleaned out old caching code
#jira FROST-1065
#rb brice.criswell
#ROBOMERGE-SOURCE: CL 16461543 in //UE5/Private-Frosty/...
#ROBOMERGE-BOT: STARSHIP (Private-Frosty -> Main) (v818-16446889)
[CL 16461679 by brett miller in ue5-main branch]
2021-05-25 22:01:05 -04:00
Brice Criswell
139a4bed28
Chaos : Geometry Collection
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Collision Attribute Restructuring.
- Updated the size specific data to be the primary container for collision settings within the geometry collection.
- Removed non size specific default parameters from the asset.
- Added support for Capsule collisions.
#jira none
#rb Benn.Gallagher
#fyi Brett.Miller, Cedric.Caillaud
#okforgithup, public, internal
#preflight 60a91c321d78490001621e41
[CL 16429701 by Brice Criswell in ue5-main branch]
2021-05-22 12:07:31 -04:00
michael forot
993632ba6c
Fix UE5 CIS
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#rb benn.gallagher
#jira none
#ROBOMERGE-SOURCE: CL 16405630 in //UE5/Private-Frosty/...
#ROBOMERGE-BOT: STARSHIP (Private-Frosty -> Main) (v804-16311228)
[CL 16405677 by michael forot in ue5-main branch]
2021-05-20 12:52:07 -04:00
aurel cordonnier
8eebe8841f
Merge UE5/RET @ 16305968 to UE5/Main
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This represents UE4/Main @ 16261013 and Dev-PerfTest @ 16259937
[CL 16306996 by aurel cordonnier in ue5-main branch]
2021-05-12 18:10:03 -04:00
Andrew Davidson
3ddc3a4da3
Merge up from //UE5/Dev-LargeWorldCoordinates
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#rb none
[CL 16211417 by Andrew Davidson in ue5-main branch]
2021-05-05 15:07:25 -04:00
chris caulfield
c8d4ea371f
Chaos - fix headless chaos tests after disabling manifolds for level sets
...
- increase threshold in GeometryCollection_CollisionResolution_SimplicialTetrahedronWithNonUniformMassToFloor
- don't assume we always have a collision in GeometryCollection_Solver_CollisionEventFilter
#rb benn.gallagher,nick.whiting
#jira none
#ROBOMERGE-SOURCE: CL 16132602 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v789-15992632)
[CL 16132636 by chris caulfield in ue5-main branch]
2021-04-27 16:46:55 -04:00
Benn Gallagher
d5a532934d
HeadlessChaos: Update callsites to Geometry functions to match recent API updates
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#rb tirivial
#jira UE-112510
[CL 15887709 by Benn Gallagher in ue5-main branch]
2021-04-01 07:54:35 -04:00
chris caulfield
0f2e2b75f4
Chaos - store CullDistance with Collision Constraint for use in Update
...
- fix early-out in collision Apply step
- add varying stiffness to Collision Apply
- fixed restitution for low stiffness
#rb jaco.vandyk
#jira none
#preflight 606391144bf1970001e054be
#ROBOMERGE-OWNER: chris.caulfield
#ROBOMERGE-AUTHOR: chris.caulfield
#ROBOMERGE-SOURCE: CL 15868496 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v786-15839533)
#ROBOMERGE-CONFLICT from-shelf
[CL 15868670 by chris caulfield in ue5-main branch]
2021-03-30 18:14:56 -04:00
Benn Gallagher
292c7922c4
HeadlessChaos compilation fixes, new and changed tests in UE5 requiring updates to API changes.
...
#rb trivial
#jira UE-111535
[CL 15748909 by Benn Gallagher in ue5-main branch]
2021-03-19 13:29:44 -04:00
Marc Audy
0cbbc781ca
Merge UE5/Release-Engine-Staging @ 15740152 to UE5/Main
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This represents UE4/Main @ 15709114
[CL 15740605 by Marc Audy in ue5-main branch]
2021-03-18 15:20:03 -04:00
cedric caillaud
22e7e36d45
Fix headless chaos compilation
...
Used proper namespace to mach recent change in SphereGenerator.h
#rb trivial
#jira UE-110438
#fyi Ryan.Schmidt
[CL 15668690 by cedric caillaud in ue5-main branch]
2021-03-10 15:15:25 -04:00
Marc Audy
8f73cd7fa9
Merge UE5/Release-Engine-Staging @ 15630841 to UE5/Main
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This represents UE4/Main @ 15601601
[CL 15631170 by Marc Audy in ue5-main branch]
2021-03-05 19:27:14 -04:00
brice criswell
114a470cfb
Chaos : Clustering
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Remove active cluster particle array support, its not actually used by anything.
[FYI] Benn.Gallagher
#rb None
#jira UE-108907
#okforgethub public, internal
#ROBOMERGE-OWNER: brice.criswell
#ROBOMERGE-AUTHOR: brice.criswell
#ROBOMERGE-SOURCE: CL 15508170 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v771-15082668)
#ROBOMERGE-CONFLICT from-shelf
[CL 15509364 by brice criswell in ue5-main branch]
2021-02-23 19:43:30 -04:00
Marc Audy
9753392e2b
Merge UE5/RES CL# 15462083 to UE5/Main
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This represents UE4/Main @ 15414221
[CL 15463811 by Marc Audy in ue5-main branch]
2021-02-18 18:13:28 -04:00
Marc Audy
cac1fe0019
Merge UE5/Release-Engine-Staging @ CL# 15299266 to UE5/Main
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This represents UE4/Main @ CL# 15277572
[CL 15299962 by Marc Audy in ue5-main branch]
2021-02-03 14:57:28 -04:00
brett miller
fb91408ce6
Headless Chaos -- fixed failing AdvancedDisabledClusteredObject test. The test was using what appears to be outdated SimulationType definitions.
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#rb none
#fyi brice.criswell
[CL 15162075 by brett miller in ue5-main branch]
2021-01-22 00:46:30 -04:00
Marc Audy
bc88b73a29
Merge Release-Engine-Staging to Main @ CL# 15151250
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Represents UE4/Main @ 15133763
[CL 15158774 by Marc Audy in ue5-main branch]
2021-01-21 16:22:06 -04:00
Michael Forot
d75ef4f4da
Fix Missing Advance in the chaos field unit test
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#rb none
#jira none
[CL 15153032 by Michael Forot in ue5-main branch]
2021-01-21 05:50:59 -04:00
Marc Audy
bf80889353
UE5/Release-Engine-Staging to UE5/Main
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This represents UE4/Main up to CL# 14958402
[CL 15028197 by Marc Audy in ue5-main branch]
2021-01-08 19:56:07 -04:00
Marc Audy
ada7c144fa
Merge //UE5/Release-Engine-Staging @14903491 to //UE5/Main
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[CL 14906022 by Marc Audy in ue5-main branch]
2020-12-11 14:21:20 -04:00
Marc Audy
a7f9391231
Merge UE5/Release-Engine-Staging @ 14811410 to UE5/Main
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This represents UE4/Main @ 14768117
For ReleaseObjectVersion.h
#lockdown Marcus.Wassmer
[CL 14811440 by Marc Audy in ue5-main branch]
2020-11-24 18:42:39 -04:00