- Add Unreal.DotnetPath
- in Unreal.FindRootDirectory(), fix assembly path case sooner (allows UBT to run even if I type 'Engine' as 'engine')
EpicGames.Core:
- Add RuntimePlatform.ExeExtension
#trivial
#jira none
[CL 16704658 by jonathan adamczewski in ue5-main branch]
Allow overriding the assembly location, to fix computation of RootLocation when running tests.
#jira none
[CL 16658527 by jonathan adamczewski in ue5-main branch]
UnrealBuild -> Unreal for EngineDirectory, RootDirectory, IsEngineInstalled, UnrealBuildToolPath
Remove CommandUtils EngineDirectory, RootDirectory, IsEngineInstalled - use equvalents from UnrealBuildBase.Unreal
#jira none
[CL 16648181 by jonathan adamczewski in ue5-main branch]