UnrealBuild -> Unreal for EngineDirectory, RootDirectory, IsEngineInstalled, UnrealBuildToolPath
Remove CommandUtils EngineDirectory, RootDirectory, IsEngineInstalled - use equvalents from UnrealBuildBase.Unreal
#jira none
[CL 16648181 by jonathan adamczewski in ue5-main branch]
Fix Gauntlet App package deployement on Mac. Utils.SystemHelpers.IsNetworkPath returns always true on Mac. Because Path.GetRootPath gives the same root for any path on unix based system.
Revert to use the GetVolumeName and comparing the names.
#jira UE-109554, UE-109939
#rb none
#rnx
[CL 15716506 by Jerome Delattre in ue5-main branch]
by storing installation destination and returning the path to installation.
#jira none
#rb none
#rnx
[CL 15653907 by Jerome Delattre in ue5-main branch]
Mostly a find/replace, though I have looked through the changes and attempted to update references to other things as necessary (eg. renaming IOS plist files for IOS). I'm not set up to test on any platforms other than windows, and was hoping to get your blessing to submit and give QA enough time as possible to uncover issues before the next milestone release.
Particular things that I know I'm not sure about:
- Android references /UE4Game/ paths everywhere (for paths on device, I think). I have no idea if I've got them all.
- I've renamed the iOS mobileprovisions, but I don't know if they need regenerating for the new app name.
- Likewise, not sure what needs to be updated for icon bundles on iOS.
Things that have not been changed:
- Windows still uses IDI_UE4ICON for its icon
- UE4CommandLine.txt
- There's still a UE4Game module which is used by content-only projects
#rb none
[CL 14301890 by Ben Marsh in ue5-main branch]
- Typo where when trying to remove 32-bit Android builds in favor of 64-bit builds we were setting them back to 32-bit.
#rb na
[FYI] josh.engebretson
#ROBOMERGE-SOURCE: CL 13062275 via CL 13062276 via CL 13062278 via CL 13062280
#ROBOMERGE-BOT: RELEASE (Release-Engine-Staging -> Main) (v686-13045012)
[CL 13062281 by andrew grant in Main branch]
- Now use utils to pull build information instead of a custom regex.
- 32-bit builds are considered, but discarded if 64-bit versions are also present
[at]josh.engebretson
#jira nojira #rb na
#ROBOMERGE-SOURCE: CL 11610010 in //UE4/Release-4.25/... via CL 11610013
#ROBOMERGE-BOT: RELEASE (Release-4.25Plus -> Main) (v655-11596533)
[CL 11610034 by andrew grant in Main branch]
#rb josh.engebretson
#ROBOMERGE-SOURCE: CL 11167909 via CL 11167921 via CL 11167923
#ROBOMERGE-BOT: (v640-11091645)
[CL 11168923 by ben salem in Main branch]
[CODEREVIEW] josh.engbretson
#jira nojira
#rb na
#tests ran with & without Xbox & Switch folders present
#lockdown nick.penwarden
#ROBOMERGE-SOURCE: CL 10481079 in //UE4/Release-4.24/...
#ROBOMERGE-BOT: RELEASE (Release-4.24 -> Main) (v605-10478255)
[CL 10481080 by andrew grant in Main branch]