UnrealBuild -> Unreal for EngineDirectory, RootDirectory, IsEngineInstalled, UnrealBuildToolPath
Remove CommandUtils EngineDirectory, RootDirectory, IsEngineInstalled - use equvalents from UnrealBuildBase.Unreal
#jira none
[CL 16648181 by jonathan adamczewski in ue5-main branch]
Some behavior changes:
Output paths - Both tools are now output to a subdirectory of Binaries/Dotnet, I believe most hardcoded paths have been fixed up but there may be tools that will fail because of this.
UAT Plugin Building - As .NET Core does not support AppDomain unloading, how we build the plugins has changed quite a bit, these are now built before UAT is started rather then by UAT itself. If you just start UAT via RunUAT.bat/sh this should just continue to work.
#rb ben.marsh
[CL 14834347 by Joakim Lindqvist in ue5-main branch]
Also removed usages of automationtool launcher in netcore as we no longer need it.
#rb ben.marsh
#jira UE-102151
[CL 14663048 by Joakim Lindqvist in ue5-main branch]
Mostly a find/replace, though I have looked through the changes and attempted to update references to other things as necessary (eg. renaming IOS plist files for IOS). I'm not set up to test on any platforms other than windows, and was hoping to get your blessing to submit and give QA enough time as possible to uncover issues before the next milestone release.
Particular things that I know I'm not sure about:
- Android references /UE4Game/ paths everywhere (for paths on device, I think). I have no idea if I've got them all.
- I've renamed the iOS mobileprovisions, but I don't know if they need regenerating for the new app name.
- Likewise, not sure what needs to be updated for icon bundles on iOS.
Things that have not been changed:
- Windows still uses IDI_UE4ICON for its icon
- UE4CommandLine.txt
- There's still a UE4Game module which is used by content-only projects
#rb none
[CL 14301890 by Ben Marsh in ue5-main branch]
#rb none
#jira
#ROBOMERGE-SOURCE: CL 12489772 in //UE4/Release-4.25/... via CL 12489774 via CL 12489779
#ROBOMERGE-BOT: RELEASE (Release-Engine-Staging -> Main) (v673-12478461)
[CL 12489787 by ben marsh in Main branch]
#rb none
#jira
#ROBOMERGE-SOURCE: CL 12487058 in //UE4/Release-4.25/... via CL 12487062 via CL 12487069
#ROBOMERGE-BOT: RELEASE (Release-Engine-Staging -> Main) (v673-12478461)
[CL 12487632 by ben marsh in Main branch]
Additionally allow monolithic programs inside platform extensions to ouput to the Binaries directory in the extension.
[at]brian.white, [at]josh.adams, [at]ben.marsh
#jira UE-81798
#rb ben.marsh
#ROBOMERGE-SOURCE: CL 11655119 in //UE4/Release-4.25/... via CL 11655234
#ROBOMERGE-BOT: RELEASE (Release-4.25Plus -> Main) (v656-11643781)
[CL 11655284 by anthony bills in Main branch]
#rb none
#jira UE-84440, UE-84444
#rnx
#ROBOMERGE-SOURCE: CL 10312968 in //UE4/Release-4.24/...
#ROBOMERGE-BOT: RELEASE (Release-4.24 -> Main) (v593-10286020)
[CL 10312999 by ben marsh in Main branch]
Also rework logic for determining whether a project needs to be compiled, to more closely match equivalent code in UAT. ITargetPlatform::NeedsTempTarget() now allows querying whether a project needs a temporary target to be generated.
#rb none
#jira UE-79833
[CL 8623682 by Ben Marsh in Dev-Build branch]