Additional changes:
- Deprecates the previous method for specifying a singular custom class viewer filter and updates all existing occurrences of this pattern in engine code.
- Extends the property editor utilities interface to expose custom class filter(s) that can be applied to the class picker widget used for editing class property values.
- Adds an implementation of this interface to SDetailsView such that additional class filter(s) can now be configured to be applied to all underlying class property nodes.
#jira UE-108316
#rb Lauren.Barnes
#preflight 60c2102e8ae8960001110d50
[CL 16623084 by Phillip Kavan in ue5-main branch]
CustomEditConditionValueChanged handlers are now postfixed with a call to FPropertyNode::InvalidateCachedState(), which causes the IsEditConst state to refresh.
Removed unnecessary code to access the PropertyEditor->IsEditConditionMet(), which is stored in EditConditionValue now.
#review @lauren.barnes, @patric.boutot
#jira FROST-1702
[CL 16008018 by sebastian nordgren in ue5-main branch]
This makes it possible to declare a UPROPERTY like so:
UPROPERTY(EditAnywhere, meta = (GetKeyOptions="GetValidItemKeys"))
TMap<FString, FString> MapOfItems;
and have the dropdown appear only on the key field.
#rb Lauren.Barnes
#fyi Vincent.Gauthier,Sebastian.Nordgren
#preflight 606229ea57aca40001ff1441
[CL 15855122 by Luke Thatcher in ue5-main branch]
Simplified logic for how SPropertyEditorTitle creates the name textblock.
#rb lauren.barnes
#jira UETOOL-2658
[CL 15279023 by sebastian nordgren in ue5-main branch]
The details view now displays gridlines between rows, and now has 4 columns - edit condition, name, value, and reset/extensions.
Edit condition widgets are now created in SDetailSingleItemRow and are placed in their own fixed column on the left of the details view. FEditConditionParser is now in FPropertyNode rather FPropertyEditor, which allows access to it more broadly - notably in SDetailSingleItemRow.
The Reset to Default SWidget can no longer be replaced - the logic for it being visible and a handler for when it is pressed is still customizable. SPropertyEditorAsset no longer has a special slot for the reset to default widget.
All extension widgets are now placed in a resizable column on the right of the panel, including the Keyframe button.
FDetailColumnSizeData is now publicly exposed by IDetailsView, and is no longer passed around as much.
#rb matt.kuhlenschmidt
[CL 14375859 by sebastian nordgren in ue5-main branch]
#rnx
#rb none
#ROBOMERGE-SOURCE: CL 10869241 via CL 10869527 via CL 10869904
#ROBOMERGE-BOT: (v613-10869866)
[CL 10870586 by ryan durand in Main branch]
#UE4 Added AssetReferenceFilter. An editor feature to allow projects to specify a filter to disallow editor systems to form references between certain assets. Add a listener for UUnrealEdEngine::OnMakeAssetReferenceFilter which returns a subclass of IAssetReferenceFilter that was constructed with the supplied context. PassesFilter will be called on this filter object to determine if the reference is allowed. Currently respected by asset picker, class picker, details panels, and edgraph drag/drop operations.
#jira UE-75912
#ROBOMERGE-SOURCE: CL 7046716
#ROBOMERGE-BOT: (v367-6836689)
[CL 7046768 by bob tellez in Main branch]