Commit Graph

74 Commits

Author SHA1 Message Date
Matt Peters
fd97028c28 Change presave prototype to take an FObjectSaveContextRef to provide more information about the save parameters.
#rb Francis.Hurteau, Devin.Doucette
#rn Minor Cooking

[CL 15831839 by Matt Peters in ue5-main branch]
2021-03-25 16:51:36 -04:00
Zousar Shaker
77d13185b7 Copying //UE5/Dev-Cooker@14539516 to Main (//UE5/Main)
[CL 14539954 by Zousar Shaker in ue5-main branch]
2020-10-21 17:56:05 -04:00
Lauren Barnes
6e4ac7fded Removes PIE, SIE, Editor Modes (Foliage, Landscape, Mesh Paint) and their associated radial menu options.
#jira none
#rb Brooke.Hubert

[CL 13877316 by Lauren Barnes in ue5-main branch]
2020-07-16 16:08:23 -04:00
Marc Audy
11f5b21210 Merging //UE5/Release-Engine-Staging @ 13752110 to Main (//UE5/Main)
#rnx

[CL 13753156 by Marc Audy in ue5-main branch]
2020-06-23 18:40:00 -04:00
Arne Schober
ee6d0ecb20 M - More renameing the Octree to Octree2 in preparation to add a deprecation for the original class
#RB

[CL 12972489 by Arne Schober in Main branch]
2020-04-21 23:23:12 -04:00
Arne Schober
61bf307e6e M - Rename the Octree to Octree2 in preparation to add a deprecation for the original class
#RB

[CL 12965782 by Arne Schober in Main branch]
2020-04-21 20:01:52 -04:00
brooke hubert
78600b2f04 Mesh Texture Painting no longer allows painting on source textures with more bytes per pixel than the created render target data.
#Jira UE-87032
#rb lauren.barnes

#ROBOMERGE-SOURCE: CL 11895799 in //UE4/Release-4.25/... via CL 11895800
#ROBOMERGE-BOT: RELEASE (Release-4.25Plus -> Main) (v656-11643781)

[CL 11895804 by brooke hubert in Main branch]
2020-03-04 10:06:11 -05:00
ryan durand
627baf970a Updating copyright for Engine Editor.
#rnx
#rb none


#ROBOMERGE-SOURCE: CL 10869241 via CL 10869527 via CL 10869904
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870586 by ryan durand in Main branch]
2019-12-26 15:33:43 -05:00
bob tellez
924b4bd3af #UE4 Implement GetReferencerName on some FGCObject-derived classes
#ROBOMERGE-SOURCE: CL 10462816 via CL 10462822
#ROBOMERGE-BOT: (v595-10452236)

[CL 10462826 by bob tellez in Main branch]
2019-11-26 18:18:00 -05:00
patrick enfedaque
e58c704ce3 Mesh Painting: Various crashes (Cleanup AddReferencedObjects code)
#jira UE-80567, UE-81323, UE-80528, UE-80471
#rb jeanfrancois.dube
#rnx


#ROBOMERGE-SOURCE: CL 9421481 via CL 9422663
#ROBOMERGE-BOT: (v480-9420520)

[CL 9423027 by patrick enfedaque in Main branch]
2019-10-04 16:48:18 -04:00
sebastian nordgren
8d1ec76d6a The mesh painting settings Enable Brush Flow, Ignore Back-Facing and Color View Mode are now persisted between editor sessions.
Clamping for settings is now read from the UProperty ClampMin/ClampMax values.

#jira UE-74023

#rb paul.chipchase

#ROBOMERGE-SOURCE: CL 7473707 in //UE4/Release-4.23/...
#ROBOMERGE-BOT: RELEASE (Release-4.23 -> Main) (v371-7306989)

[CL 7473709 by sebastian nordgren in Main branch]
2019-07-22 05:18:14 -04:00
jason stasik
2a71dfabb2 For static mesh vertex painting, ensure all LODs are updated when filling all LODS.
Fill now respects bPaintOnSpecificLOD for static meshes.
#jira UE-66702,UE-76411
#rb jurre.debaare

#ROBOMERGE-SOURCE: CL 7107557 in //UE4/Release-4.23/...
#ROBOMERGE-BOT: RELEASE (Release-4.23 -> Main) (v367-6836689)

[CL 7107564 by jason stasik in Main branch]
2019-06-20 13:48:40 -04:00
ben ingram
eed90aab86 Fix mesh vertex paint LOD being clamped to 0 if actor includes a mesh component with no valid mesh data set
- Now only components that include a valid mesh asset are considered for clamping LOD
- In the case of linked Jira, mesh blueprint includes an editor-only mesh component, with no mesh asset set
#rb none
[FYI] alexis.matte


#ROBOMERGE-SOURCE: CL 6943316 via CL 6945497
#ROBOMERGE-BOT: (v366-6836689)

[CL 6947028 by ben ingram in Main branch]
2019-06-11 23:47:57 -04:00
Michael Lentine
f9b3324b32 Copying //UE4/Dev-Physics to Dev-Main (//UE4/Dev-Main) @ 6903150
#rb none
#rnx

[CL 6903163 by Michael Lentine in Main branch]
2019-06-08 17:15:34 -04:00
Chris Gagnon
930e33cb48 Copying //UE4/Dev-Editor to Dev-Main (//UE4/Dev-Main) for 4.23 From CL 6837861
#rb none

[CL 6838042 by Chris Gagnon in Main branch]
2019-06-04 15:42:48 -04:00
Chris Gagnon
80918bea22 Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor)
#rb none

[CL 5110714 by Chris Gagnon in Dev-Editor branch]
2019-02-21 13:05:30 -05:00
matt kuhlenschmidt
7b3f38b87d Fix vertex color mode not showing how much memory instanced vertex colors are taking.
#ROBOMERGE-SOURCE: CL 5062473 via CL 5062898

[CL 5062961 by matt kuhlenschmidt in Main branch]
2019-02-19 11:22:51 -05:00
Chris Gagnon
1dd3e0189f Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor)
#rb none

[CL 4730305 by Chris Gagnon in Dev-Editor branch]
2019-01-15 18:47:22 -05:00
Chris Gagnon
1a3bf5caf1 Merging The Engine directory from //UE4/Dev-Main to //UE4/Dev-Editor upto CL 4698813
#rb none

[CL 4720826 by Chris Gagnon in Dev-Editor branch]
2019-01-14 16:55:55 -05:00
Francis Hurteau
57c677da93 Copying //UE4/Dev-Enterprise@4705006 to Dev-Main (//UE4/Dev-Main)
#rb none
#lockdown Nick.Penwarden

[CL 4705151 by Francis Hurteau in Main branch]
2019-01-10 17:26:53 -05:00
Marc Audy
ab108c215e Copying to Dev-Main @ CL# 4688301
#rb
#rnx

[CL 4688816 by Marc Audy in Main branch]
2019-01-08 11:38:48 -05:00
Chris Gagnon
8fc25ea18e Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor)
#rb none

[CL 4676797 by Chris Gagnon in Dev-Editor branch]
2019-01-02 14:54:39 -05:00
Ben Marsh
7598af0532 Update copyright notices to 2019.
#rb none
#lockdown Nick.Penwarden

[CL 4662404 by Ben Marsh in Main branch]
2018-12-14 13:41:00 -05:00
Marc Audy
7a0f229e8d Copying //UE4/Fortnite-Staging to //UE4/Dev-Main (Source: //Fortnite/Main/Engine @ 3876564)
#lockdown Nick.Penwarden
#rnx
#rb none

[CL 3903710 by Marc Audy in Main branch]
2018-02-22 11:25:06 -05:00
Ben Marsh
13d012685f Merging copyright update from 4.19 branch.
#rb none
#rnx
#jira

[CL 3818977 by Ben Marsh in Staging-4.19 branch]
2018-01-02 15:30:26 -05:00