Commit Graph

109 Commits

Author SHA1 Message Date
matt hoffman
80b6a8fd16 Matinee: Changes required to delete matinee editor module. Removes the Interp edit mode and UnrealEds dependency on the Matinee editor module.
#rb Max.Chen, Ludovic.Chabant
#jira UE-105313
#p4v-preflight-copy 16616138
#preflight 60c1bb5eb68c700001c956d5
#preflight 60c24c03730f8a0001772aca
#preflight 60c2602f79a7fe0001785630

[CL 16629318 by matt hoffman in ue5-main branch]
2021-06-10 16:22:02 -04:00
Matt Hoffman
a3de5f99ff Undo //UE5/Main/Engine/Source/... changelist 16613917
#jira None
#rb None

[CL 16615633 by Matt Hoffman in ue5-main branch]
2021-06-09 19:25:26 -04:00
Matt Hoffman
b90dd76823 Matinee: Changes required to delete matinee editor module. Removes the Interp edit mode and UnrealEds dependency on the Matinee editor module.
#rb Max.Chen, Ludovic.Chabant
#jira UE-105313

[CL 16613917 by Matt Hoffman in ue5-main branch]
2021-06-09 18:02:53 -04:00
patrick enfedaque
dc80a8c0c2 Add support for Play in new window to the Play From Here actor flow
#rb jeanfrancois.dube
#preflight 60bf856a6c7ab70001086b9f


#ROBOMERGE-SOURCE: CL 16588669
#ROBOMERGE-BOT: (v828-16531559)

[CL 16588685 by patrick enfedaque in ue5-main branch]
2021-06-08 12:38:24 -04:00
patrick enfedaque
15495ca467 PlayFromHere: An actor can now be source of PlayFromHere (Location,Rotation) and get notified (bCanPlayFromHere, OnPlayFromHere)
#rb jeanfrancois.dube
#preflight 60b91e176c445400019a660c


#ROBOMERGE-SOURCE: CL 16550798
#ROBOMERGE-BOT: (v828-16531559)

[CL 16550867 by patrick enfedaque in ue5-main branch]
2021-06-03 15:03:45 -04:00
luc eygasier
dfc915a297 Adds "Show Actor History" contextual action.
#jira UETOOL-3331
#rb Sebastien.Lussier, Patrick.Enfedaque

#changelist validated

[CL 16251595 by luc eygasier in ue5-main branch]
2021-05-10 14:30:23 -04:00
JeanFrancois Dube
d6992606b4 Added actor context menu "Copy Actor File Path" to copy the file path (level file or actor file) for the current selection.
#rb sebastien.lussier

[CL 16100968 by JeanFrancois Dube in ue5-main branch]
2021-04-22 20:25:54 -04:00
Marc Audy
01b7c9f4f5 Merge UE5/RES @ 15958325 to UE5/Main
This represents UE4/Main @ 15913390 and Dev-PerfTest @ 15913304

[CL 15958515 by Marc Audy in ue5-main branch]
2021-04-08 14:32:07 -04:00
christopher waters
55bba52e44 Adding SM6 preview platform.
- Adjusting the Editor handling of preview platforms to not assume SM5 is the running feature level.
- Adding "bPreviewFeatureLevelIsMax" to user settings to signal if the last saved Preview Feature Level was the maximum supported by the RHI, aka the default. If this is true on load, we set the Preview Feature Level to the max supported. This is to allow situations were we go from DX12+SM6 to DX11+SM5 and back without forcing the user to change the Preview Feature Level.
- Preventing unsupported feature levels from being previewed.
- Fixing the preview button being enabled for the default feature level.

#jira none
#rb arciel.rekman, simon.tovey, josh.adams

[CL 15729038 by christopher waters in ue5-main branch]
2021-03-17 15:42:48 -04:00
patrick enfedaque
e2e7910793 WorldPartition: No need to save on New Map anymore
#jira UE-108218

#rb francis.hurteau, jeanfrancois.dube

#ROBOMERGE-SOURCE: CL 15655138 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v779-15635321)

[CL 15655151 by patrick enfedaque in ue5-main branch]
2021-03-09 12:01:17 -04:00
Louise Rasmussen
c89584e7cb Place Actors (aka Placement Mode) Quick Toolbar Menu
#JIRA UETOOL-2864

#rb Lauren.Barnes

[CL 15168528 by Louise Rasmussen in ue5-main branch]
2021-01-22 19:32:07 -04:00
Jamie Dale
c54ffb854e Ported the actor snap/align functions to use typed elements internally
The following options from the actor viewport menu are now elemenent based:
 - Snap/Align (excluding layers)
 - Delta Transform
 - Mirror X/Y/Z

#rb Brooke.Hubert

[CL 14830849 by Jamie Dale in ue5-main branch]
2020-12-01 16:57:10 -04:00
rajesh chilagani
ffad41575d Refactor Landscape UpdateBakedTexture to not automatically dirty levels/actors and instead display a message so that the user can build them through the Build menu (like Grass)
#jira UE-102677
#rb patrick.enfedaque

[CL 14816208 by rajesh chilagani in ue5-main branch]
2020-11-26 14:22:44 -04:00
michael daum
7c6d7b3ab2 Drastically reduce the number of targets depending on UnrealWidget.h
#rb lauren.barnes

[CL 14266936 by michael daum in ue5-main branch]
2020-09-07 20:36:09 -04:00
Marc Audy
7379fa99c5 Merging //UE5/Release-Engine-Staging to Main (//UE5/Main) @ 14229157
[CL 14233282 by Marc Audy in ue5-main branch]
2020-09-01 14:07:48 -04:00
Marc Audy
a7c9001a94 Merging //UE5/Release-Engine-Staging to Main (//UE5/Main) @ 14075166
#rb
#rnx

[CL 14075271 by Marc Audy in ue5-main branch]
2020-08-11 01:36:57 -04:00
Matt Kuhlenschmidt
fff0bb0a5e Initial implementation of a status bar. All it has right now is source control
Renamed old status bar API to TitleBar because thats where it was putting things. Fixed up a few use cases.  Other use cases will be moved to the status bar

#rb louise.rasmussen

[CL 13212075 by Matt Kuhlenschmidt in ue5-main branch]
2020-05-06 15:41:24 -04:00
richard malo
8481874f1c - Grass Maps updated during Tick are no longer dirtying packages. Instead, they mark themselves as dirty/need rebuilt.
- New map warning will display "GRASS MAPS NEED TO BE REBUILT" whenever grass maps are outdated.
- New "Build Grass Maps" command added to the Build menu options.
#rb patrick.enfedaque

#ROBOMERGE-SOURCE: CL 13050576 via CL 13050581 via CL 13050584
#ROBOMERGE-BOT: RELEASE (Release-Engine-Staging -> Main) (v686-13045012)

[CL 13050586 by richard malo in Main branch]
2020-04-27 16:16:09 -04:00
carl lloyd
fe57817d94 Added Android Desktop Forward Rendering (Experimental)
[at]jack.porter [at]dmitry.dyomin [at]juan.canada [at]rolando.caloco
#rb jack.porter, dmitry.dyomin, juan.canada, rolando.caloco
#jira none

#ROBOMERGE-SOURCE: CL 11824876 in //UE4/Release-4.25/... via CL 11824884
#ROBOMERGE-BOT: RELEASE (Release-4.25Plus -> Main) (v656-11643781)

[CL 11824898 by carl lloyd in Main branch]
2020-03-02 11:00:17 -05:00
Rolando Caloca
5b82f15def Copying //UE4/Dev-RenderPlat-Staging@11388153 to //UE4/Main
#rb none
#rnx

[CL 11388545 by Rolando Caloca in Main branch]
2020-02-12 13:27:19 -05:00
marc audy
efb6890966 Create blueprint from selection now brings up a dialog that allows the creation method and parent class to be selected.
#jira UE-86693
#rb Michael.Noland


#ROBOMERGE-SOURCE: CL 11290918 via CL 11290923
#ROBOMERGE-BOT: (v647-11244347)

[CL 11290928 by marc audy in Main branch]
2020-02-07 09:07:20 -05:00
marc audy
20dc223811 Added mode to create a blueprint from a selection of actors in the level which creates a ChildActorComponent for each selected Actor.
#jira UE-86693
[CODEREVIEW] Michael.Noland


#ROBOMERGE-SOURCE: CL 11129287 via CL 11129295
#ROBOMERGE-BOT: (v640-11091645)

[CL 11129300 by marc audy in Main branch]
2020-01-28 09:53:45 -05:00
JeanMichel Dignard
70d074639f Merging //UE4/Dev-Main @ 10886849 to Dev-Tools-Staging (//UE4/Dev-Tools-Staging)
#rb none
#rnx

[CL 10906274 by JeanMichel Dignard in Dev-Tools-Staging branch]
2020-01-08 13:26:18 -05:00
ryan durand
627baf970a Updating copyright for Engine Editor.
#rnx
#rb none


#ROBOMERGE-SOURCE: CL 10869241 via CL 10869527 via CL 10869904
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870586 by ryan durand in Main branch]
2019-12-26 15:33:43 -05:00
Chris Gagnon
346a4b05ea Copy up from Dev-Editor @10681378
#rb none

[CL 10837446 by Chris Gagnon in Dev-Tools-Staging branch]
2019-12-19 18:07:47 -05:00