Commit Graph

458 Commits

Author SHA1 Message Date
aurel cordonnier
d17d20ca36 Merge from Release-Engine-Test @ 16758890 to UE5/Main
This represents UE4/Main @ 16738161 and Dev-PerfTest @ 16737719 (and Release-17.00 @ 16658211)

[CL 16763350 by aurel cordonnier in ue5-main branch]
2021-06-23 17:51:32 -04:00
daren cheng
c1bf011259 Don't copy over saved config folder when copying projects.
#jira UE-117726
#rb Ben.Marsh Christina.TempelaarL

[CL 16745699 by daren cheng in ue5-main branch]
2021-06-22 13:45:33 -04:00
Tim Smith
bc337f9133 Add the ability to enable re-instancing via project settings. Old setting still supported.
Add the ability to enable auto compile when adding new C++ classes.
Fixed user feedback issues when adding new C++ classes.

#rb joe.kirchoff
#rnx
#jira UE-116958
#preflight 60cb2e884ce02c0001d278c1

[CL 16703582 by Tim Smith in ue5-main branch]
2021-06-17 08:46:37 -04:00
David Harvey
deb3b88cef remove reference to deleted platform.
#rnx
#jira none
#rb eric.mcdaniel

[CL 16685098 by David Harvey in ue5-main branch]
2021-06-16 04:25:50 -04:00
aurel cordonnier
e0ad4e25df Merge from Release-Engine-Test @ 16624776 to UE5/Main
This represents UE4/Main @ 16579691 and Dev-PerfTest @ 16579576

[CL 16625248 by aurel cordonnier in ue5-main branch]
2021-06-10 13:13:24 -04:00
Phillip Kavan
dfa32e9708 Extends the class viewer module to support multiple custom class filters along with an optional associated view option flag.
Additional changes:
- Deprecates the previous method for specifying a singular custom class viewer filter and updates all existing occurrences of this pattern in engine code.
- Extends the property editor utilities interface to expose custom class filter(s) that can be applied to the class picker widget used for editing class property values.
- Adds an implementation of this interface to SDetailsView such that additional class filter(s) can now be configured to be applied to all underlying class property nodes.

#jira UE-108316
#rb Lauren.Barnes
#preflight 60c2102e8ae8960001110d50

[CL 16623084 by Phillip Kavan in ue5-main branch]
2021-06-10 10:31:37 -04:00
Matt Kuhlenschmidt
77db128790 Added some temp logging to track down missing projects in the project browser from the binary builds. Super verbose but should only spam when opening the project browser.
[CL 16487363 by Matt Kuhlenschmidt in ue5-main branch]
2021-05-27 12:53:43 -04:00
Lauren Barnes
d7833955b2 Changing the warning to use SWarningOrErrorBox
#jira UE-115664
#rb trvial
#preflight 609d8690423c960001b41133

[CL 16319100 by Lauren Barnes in ue5-main branch]
2021-05-13 17:11:19 -04:00
JeanFrancois Dube
3c3e3eed8d Disable World Partition by default for new projects.
#rb patrick.enfedaque

[CL 16209527 by JeanFrancois Dube in ue5-main branch]
2021-05-05 13:10:19 -04:00
Chris Varnsverry
2ae64cad99 - Remove CoreOnline ini config from project generation
- All shared ptr/ref are being changed to default ESPMode::ThreadSafe and ESPMode::Fast is being deprecated, so this migration path is not needed.

#jira FORT-342384

[CL 16090866 by Chris Varnsverry in ue5-main branch]
2021-04-22 05:26:25 -04:00
andrew lauritzen
2b2b3adc5f Add a shadow depth VS permutation for non-nanite vsm to avoid the need for a read-only project setting
PS already has a permutation (bAtomicWrites) so this primarily affects offline compilation
Leaving the function of NonNaniteVSM the same for now to minimize the surface area of the change, but the shader and other logic can be simplified in the future
NonNaniteVSM can become a dynamic debug cvar in the future once we are happy this is working

#jira UETOP-1088
#lockdown graham.wihlidal
#rb ola.olsson, krzysztof.narkowicz
[FYI] nick.whiting

#ROBOMERGE-SOURCE: CL 16057407 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v789-15992632)

[CL 16061153 by andrew lauritzen in ue5-main branch]
2021-04-20 10:31:17 -04:00
Chris Varnsverry
16230185c0 - Merge CL's 15977926, 15978323, 15978393, 15978401 and 15981176 from //UE5/RES to //UE5/Main
- Moves CoreOnline headers into their own module

#jira UE-113427
#fyi Matt.Peters
#tests built EdTest, QAGame, and one internal project in DevEd Win64

[CL 16036320 by Chris Varnsverry in ue5-main branch]
2021-04-16 13:16:39 -04:00
Patrick Boutot
383815f480 Slate: Convert SWidget's Enabled and Visibility flag to SlateAttribute.
#jira UE-106515, UE-112897
#rb vincent.gauthier
#preflight 606f3fcd97c8220001315871
#preflight 60749a870adbfb0001f0455c

[CL 15982898 by Patrick Boutot in ue5-main branch]
2021-04-12 16:13:38 -04:00
Marc Audy
01b7c9f4f5 Merge UE5/RES @ 15958325 to UE5/Main
This represents UE4/Main @ 15913390 and Dev-PerfTest @ 15913304

[CL 15958515 by Marc Audy in ue5-main branch]
2021-04-08 14:32:07 -04:00
lauren barnes
072d8cbdd6 Updating SWizard to new styles - impacts Profile Wizard, Niagara New Asset wizards, and New Class Dialog. New Class Dialog updated to new style guidelines/using new widget types
#jira UETOOL-2453
#rb Louise.Rasmussen
#lockdown Simon.Tourangeau
#preflight 606e06cf7ce9ca0001968135

#ROBOMERGE-SOURCE: CL 15945506 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v787-15839533)

[CL 15950032 by lauren barnes in ue5-main branch]
2021-04-07 22:11:49 -04:00
matt kuhlenschmidt
08cfa4f7a3 Fix unreal icon artifacts in project browser
#jira UE-111808

#lockdown simon.tourangeau

#ROBOMERGE-SOURCE: CL 15944817 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v787-15839533)

[CL 15949148 by matt kuhlenschmidt in ue5-main branch]
2021-04-07 21:33:33 -04:00
jeanfrancois dube
7e1fdbaa59 World Partition: honor templates bIsBlank property to automatically enable world partition in these projects (treat them as blank projects even if they are created from existing templates).
#jira UE-112953
#rb richard.malo, patrick.enfedaque
#lockdown simon.tourangeau

#ROBOMERGE-SOURCE: CL 15944745 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v787-15839533)

[CL 15948925 by jeanfrancois dube in ue5-main branch]
2021-04-07 20:58:24 -04:00
andrew lauritzen
3ad9908f54 Add UI for controlling the new shadow system in EA
Enable non-nanite VSMs by default in new projects in UE5

Submitted on behalf of Ola.Olsson.
#rb andrew.lauritzen

#ROBOMERGE-OWNER: andrew.lauritzen
#ROBOMERGE-AUTHOR: andrew.lauritzen
#ROBOMERGE-SOURCE: CL 15920930 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v786-15839533)
#ROBOMERGE-CONFLICT from-shelf

[CL 15922402 by andrew lauritzen in ue5-main branch]
2021-04-05 16:11:09 -04:00
ben marsh
7427752f6c Various UE4->UE5 renames.
#rb none
#jira UE-111511, UE-111448, UE-111128, UE-111287, UE-111198, UE-111657
#preflight 605b8cec0c31c10001599547

#ROBOMERGE-OWNER: ben.marsh
#ROBOMERGE-AUTHOR: ben.marsh
#ROBOMERGE-SOURCE: CL 15807072 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v783-15756269)
#ROBOMERGE-CONFLICT from-shelf

[CL 15813821 by ben marsh in ue5-main branch]
2021-03-24 20:52:19 -04:00
daniel wright
20f3ff1391 Enable Lumen by default for new projects created off of templates
#ROBOMERGE-SOURCE: CL 15699268 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v781-15675533)

[CL 15699295 by daniel wright in ue5-main branch]
2021-03-15 15:13:10 -04:00
Marc Audy
9753392e2b Merge UE5/RES CL# 15462083 to UE5/Main
This represents UE4/Main @ 15414221

[CL 15463811 by Marc Audy in ue5-main branch]
2021-02-18 18:13:28 -04:00
matt kuhlenschmidt
0983f75024 Move recent projects and custom template thumbnails to engine content so that they appear properly if no templates are synced
#ROBOMERGE-SOURCE: CL 15407158 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v771-15082668)

[CL 15407160 by matt kuhlenschmidt in ue5-main branch]
2021-02-15 11:46:45 -04:00
matt kuhlenschmidt
4506f83790 Fix project dialog static analysis
#jira UE-108293

#ROBOMERGE-SOURCE: CL 15376578 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v771-15082668)

[CL 15378766 by matt kuhlenschmidt in ue5-main branch]
2021-02-10 15:19:55 -04:00
matt kuhlenschmidt
9e3deb7716 Project dialog reskin
#jira UETOOL-2465

#ROBOMERGE-SOURCE: CL 15366173 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v771-15082668)

[CL 15368932 by matt kuhlenschmidt in ue5-main branch]
2021-02-09 15:02:56 -04:00
daniel wright
b47a37549a Added project settings to choose Dynamic Global Illumination Method and Reflection Method
* These map to r.DynamicGlobalIlluminationMethod and r.ReflectionMethod under the hood
* Removed r.ssgi.enable.  Projects with r.ssgi.enable=1 lose SSGI being enabled, because there�s no way to do backward compatibility on cvars.
* Removed r.LumenScene.  Lumen GI and Reflections are now enabled independently and Lumen Scene will be set up if either feature is enabled.

Setting �Dynamic Global Illumination Method� to Lumen in Project Settings automatically sets �Reflection Method� to Lumen and enables �Generate Mesh Distance Fields�, so you only have to change one setting to convert your project to Lumen.

Newly created projects have:
 * r.GenerateMeshDistanceFields=True.  Needed for Lumen Software tracing.  Note this means all new projects have Mesh Distance Field memory overhead by default.
 * r.DynamicGlobalIlluminationMethod=1 (Lumen)
 * r.ReflectionMethod=1 (Lumen)

Added GI method and Reflection method overrides to Post Process Volume, and new Final Gather Quality and Reflections Quality for Lumen.

Changed the default for r.DistanceFields.DefaultVoxelDensity from .1 to .2, for all projects.  This is needed for good software tracing quality with Lumen.

Lumen GI operates on all lights, regardless of Mobility.  Precomputed shadowing on Stationary lights are ignored, and Lumen will fall back to SDF tracing to solve shadowing for these.

When Lumen GI is enabled, lightmap lighting is discarded in the shader.  This breaks Static lights with lighting built, because their direct lighting is only stored in the lightmap.  A future change will be needed to render Static Lights when Lumen GI is enabled.

NeedsVelocityDepth will be true on any platform that supports Lumen or Ray Tracing.  Lumen needs Velocity Depth but doesn�t have a readonly cvar to use to modify shader compilation.


#ROBOMERGE-SOURCE: CL 15321505 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v771-15082668)

[CL 15321508 by daniel wright in ue5-main branch]
2021-02-04 15:30:42 -04:00