Commit Graph

8 Commits

Author SHA1 Message Date
jamie dale
107f7b0f0c Audited use of FDetailsViewArgs::ObjectsUseNameArea
CL# 15481362 changed the behavior of ObjectsUseNameArea so that the object name was visible, and upon auditing the current use of ObjectsUseNameArea it was found that all but a few cases likely intended to use HideNameArea instead.

Breaking: This change also renames FDetailsViewArgs::bShowActorLabel to FDetailsViewArgs::bShowObjectLabel to reflect what it actually does.

#rb Brooke.Hubert

#ROBOMERGE-SOURCE: CL 15496125 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v771-15082668)

[CL 15496134 by jamie dale in ue5-main branch]
2021-02-22 19:45:57 -04:00
jeanfrancois dube
b85c3af33d Added per-world user settings in WorldPartitionEditorPerProjectUserSettings.
Merged DataLayerEditorPerProjectUserSettings into WorldPartitionEditorPerProjectUserSettings.
#rb richard.malo

#ROBOMERGE-SOURCE: CL 15403447 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v771-15082668)

[CL 15403450 by jeanfrancois dube in ue5-main branch]
2021-02-14 10:05:19 -04:00
jeanfrancois dube
92e77616c2 Data Layers
- Added the concept of locked layers, which can be set to prevent the user to add or remove actors from the list, and also prevent deleting or renaming the layer. Users can't create locked data layers, only meant to be created by custom code to group actors together. The first use case will be procedural generation, to easily gather previous generation actors from actor descriptors.
- Make sure we always have a world data layer actors when converting a map wo world partition or when loading a partiioned world.

#rb richard.malo

#ROBOMERGE-SOURCE: CL 15365612 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v771-15082668)

[CL 15368892 by jeanfrancois dube in ue5-main branch]
2021-02-09 15:01:37 -04:00
Richard Malo
ce47feeec7 - Added details in Data Layer outliner (needed to setup advanced Data Layer settings)
- Changed Data Layer to not be dynamically loaded by default (same as old layers)
#rb patrick.enfedaque

[CL 15218168 by Richard Malo in ue5-main branch]
2021-01-27 13:03:11 -04:00
JeanFrancois Dube
637a061766 Allow opening data layers/world partition editors even when the world doesn't support it by making sure they disable their dialogs.
That way, we can have the editors open at editor startup and avoid having to reopen them when needed.

#rb richard.malo

[CL 15132491 by JeanFrancois Dube in ue5-main branch]
2021-01-18 16:31:39 -04:00
Richard Malo
58c86e9159 DataLayers : Added option for DataLayers to optionally affect loaded actors in the editor
#rb patrick.enfedaque

[CL 14688958 by Richard Malo in ue5-main branch]
2020-11-09 10:53:09 -04:00
Richard Malo
e46f64693c Fixed UDataLayerModeSettings not saving in EditorPerProjectUserSettings.ini.
#rb patrick.enfedaque

[CL 14599851 by Richard Malo in ue5-main branch]
2020-10-28 11:39:39 -04:00
Richard Malo
a961c2338b Added DataLayer browser & editing.
#rb jeanfrancois.dube, patrick.enfedaque

[CL 14597717 by Richard Malo in ue5-main branch]
2020-10-28 06:51:40 -04:00