Static mesh instances are only hooked up editor side via hit proxies, and won't register in a sweep since it only deals with limited types.
#preflight 60ccd086be81e80001e90434
#Jira UETOOL-3724
#rb jamie.dale
#fyi basil.pesin
[CL 16763208 by brooke hubert in ue5-main branch]
# Also exposed the typed element selection set to the queries API in ITF.
# Implemented a stash/pop selection on the typed element selection set for modes to use.
#Jira UE-107091
#rb jamie.dale chris.gagnon ryan.schmidt
#ROBOMERGE-SOURCE: CL 15359303 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v771-15082668)
[CL 15360406 by brooke hubert in ue5-main branch]
# Added a save and load config on the settings class for UEdMode so mode wide settings would be sticky between runs.
# Removed FString refs in some functions so they could be bound using UObject delegate methods.
#rnx
#Jira UE-98157
#review-14449500
#rb lauren.barnes
[CL 14451570 by brooke hubert in ue5-main branch]