# The implementation of this is backlogged due to bookkeeping information for arbitrary (non-foliage) types.
#Jira UE-107090
#rb jamie.dale
#ROBOMERGE-SOURCE: CL 15369985 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v771-15082668)
[CL 15370082 by brooke hubert in ue5-main branch]
# Removed Select All tool - we don't think it makes sense in the open world case, and would be better served by "clean up" type utility to remove all references to an asset over a world.
#Jira UE-107092
#rb chris.gagnon
[CL 15272133 by brooke hubert in ue5-main branch]
# Removed "reapply settings" since this was a tool that was specific to UFoliageType data blueprint changes being reapplied to already placed foliage.
#Jira UE-98160
#rb chris.gagnon jamie.dale
[CL 14878986 by brooke hubert in ue5-main branch]
# Added a save and load config on the settings class for UEdMode so mode wide settings would be sticky between runs.
# Removed FString refs in some functions so they could be bound using UObject delegate methods.
#rnx
#Jira UE-98157
#review-14449500
#rb lauren.barnes
[CL 14451570 by brooke hubert in ue5-main branch]