Commit Graph

4 Commits

Author SHA1 Message Date
Jurre deBaare
b38a7662b3 Assert occurs when using Aim Animations from "/All/Game/Animation" folder within a Blend Space Analysis
#jira UE-116722
#fix Actually init BlendedCurve during AnimPose generation/evaluation
#rb Danny.Chapman

[CL 16674947 by Jurre deBaare in ue5-main branch]
2021-06-15 12:21:57 -04:00
Jurre deBaare
0f16db95fe Non-unity fixes
#rb trivial
#jira none
#preflight 609c2d4e987ba00001fdbd2b

[CL 16305938 by Jurre deBaare in ue5-main branch]
2021-05-12 16:47:58 -04:00
Jurre deBaare
773ca1f4bf - Use Skeleton's reference skeleton rather than bone containers when initializing FAnimPose
- Copy bone transforms manually using Skeleton index mapping rather than CopyFrom()
#jira none
#rb trivial

[CL 16300734 by Jurre deBaare in ue5-main branch]
2021-05-12 12:09:04 -04:00
Jurre deBaare
a1f73dae73 - Move AnimBlueprintLibrary to its own Module (out of AnimModifiers)
- Added FAnimPose, a script-friendly helper structure to generate/read/write evaluated anim poses
- Added API to populate AnimPose from AnimationSequenceBase, USkeleton (ref pose) and AnimBlueprint

#jira none
#rb Thomas.Sarkanen, Danny.Chapman
#preflight 609bb27f2032ee00016b253a

[CL 16297653 by Jurre deBaare in ue5-main branch]
2021-05-12 07:30:40 -04:00