FBuildJob is the primary implementation of IBuildJob that is responsible for executing builds.
#rb Zousar.Shaker
#rnx
[CL 16454958 by Devin Doucette in ue5-main branch]
IBuildScheduler schedules IBuildJob, which are created by the upcoming FBuildSession.
#rb Zousar.Shaker
#rnx
[CL 16452468 by Devin Doucette in ue5-main branch]
IBuildFunctionRegistry is an interface to look up build functions and their versions by name.
#rb Zousar.Shaker
#rnx
[CL 16449017 by Devin Doucette in ue5-main branch]
- Optional versions are now returned from operations that may fail.
- Fixed a bug in the cache where a null record could be dereferenced.
- Improved validation when loading build types.
#rb Zousar.Shaker
#rnx
[CL 16332909 by Devin Doucette in ue5-main branch]
FBuildAction and the associated builder type define the exact action to be executed, including the function and its version, and the inputs referenced by hash.
#rb Zousar.Shaker
#rnx
#preflight 609cbaed7ebade00018f29c9
[CL 16317116 by Devin Doucette in ue5-main branch]
FBuildOutput and the associated builder type define the output of a derived data build as a collection of payloads and diagnostic messages.
#rb Zousar.Shaker
#rnx
#preflight 609c0fc05b35c60001cbc2e3
[CL 16304655 by Devin Doucette in ue5-main branch]
This only includes the functionality required to create a build definition, and does not include the functionalty required to execute a build from the build definition.
#rb Zousar.Shaker
#rnx
#preflight 608cf5ef7343ea00016e58f4
[CL 16183533 by Devin Doucette in ue5-main branch]