Guillaume Abadie
43ccc8111b
Nukes USE_PREEXPOSURE
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#rb uriel.doyon, jack.porter
[CL 16070774 by Guillaume Abadie in ue5-main branch]
2021-04-21 04:53:11 -04:00
Marc Audy
0cbbc781ca
Merge UE5/Release-Engine-Staging @ 15740152 to UE5/Main
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This represents UE4/Main @ 15709114
[CL 15740605 by Marc Audy in ue5-main branch]
2021-03-18 15:20:03 -04:00
Wei Liu
1711d3aece
1.Convert mobile base passes to single pass to avoid leveraging on the RDG pass merge which could let the resource transitions occurred inside a pass.
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2.Make pixel projected reflection using last frame scenecolor and scenedepth to avoid to split mobile base pass and translucency pass.
3.Support GTAO and PPR for mobile deferred renderer.
#jira none
#rb Dmitriy.Dyomin, Jack.Porter, Mi.Wang
[CL 15651055 by Wei Liu in ue5-main branch]
2021-03-09 00:23:43 -04:00
carl lloyd
d4416e5a9e
Added new HALF_TYPE to toggle between half/float on mobile vs desktop
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[CL 15416957 by carl lloyd in ue5-main branch]
2021-02-16 08:45:04 -04:00
Marc Audy
68150e0be7
Merge UE5/Release-Engine-Staging to UE5/Main @ 14611496
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This represents UE4/Main @ 14594913
[CL 14612291 by Marc Audy in ue5-main branch]
2020-10-29 13:38:15 -04:00
Marcus Wassmer
3b81cf8201
Merging using //UE5/Main_to_//UE5/Release-Engine-Staging @14384769
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autoresolved files
#rb none
[CL 14384911 by Marcus Wassmer in ue5-main branch]
2020-09-24 00:43:27 -04:00