danny couture
583b69c6e5
Prepare for the deprecation of direct access to the Resource member of UTexture in favor of the GetResource() accessor.
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#rb Francis.Hurteau
#preflight 609e56c0423c960001dd9b2c
#rnx
[CL 16328279 by danny couture in ue5-main branch]
2021-05-14 07:35:17 -04:00
marc audy
0a89674a65
Fix incorrect slash directions
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#ROBOMERGE-OWNER: marc.audy
#ROBOMERGE-AUTHOR: marc.audy
#ROBOMERGE-SOURCE: CL 16182224 in //UE5/Release-Engine-Staging/...
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Main) (v792-16166999)
#ROBOMERGE-CONFLICT from-shelf
[CL 16182274 by marc audy in ue5-main branch]
2021-05-03 00:38:11 -04:00
aurel cordonnier
50944fd712
Merge UE5/RES @ 16162155 to UE5/Main
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This represents UE4/Main @ 16130047 and Dev-PerfTest @ 16126156
[CL 16163576 by aurel cordonnier in ue5-main branch]
2021-04-29 19:32:06 -04:00
Marc Audy
8f73cd7fa9
Merge UE5/Release-Engine-Staging @ 15630841 to UE5/Main
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This represents UE4/Main @ 15601601
[CL 15631170 by Marc Audy in ue5-main branch]
2021-03-05 19:27:14 -04:00
zach bethel
1219c611c8
Removed FRDGTexture::GetPooledRenderTarget() usage and deprecated in prepration for transient allocator support.
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#rb kenzo.terelst
[CL 15628262 by zach bethel in ue5-main branch]
2021-03-05 15:28:03 -04:00
Marc Audy
9753392e2b
Merge UE5/RES CL# 15462083 to UE5/Main
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This represents UE4/Main @ 15414221
[CL 15463811 by Marc Audy in ue5-main branch]
2021-02-18 18:13:28 -04:00
Emil Persson
4516b985df
Name all resources and make naming mandatory
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#rb yuriy.odonnel, kenzo.terelst
[CL 15416919 by Emil Persson in ue5-main branch]
2021-02-16 08:37:39 -04:00
Josh Adams
fe52551c2a
- Removed deprecated XboxOne platform
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- Removed PostSplashScreen plugin that was only whitelisted for XboxOne (if we just remove the whitelist, it would build for all platforms, which we don't want)
#rb Marc.Audy (concept, not each file)
#fyi david.harvey
[CL 15265407 by Josh Adams in ue5-main branch]
2021-01-31 14:34:28 -04:00
Marc Audy
bc88b73a29
Merge Release-Engine-Staging to Main @ CL# 15151250
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Represents UE4/Main @ 15133763
[CL 15158774 by Marc Audy in ue5-main branch]
2021-01-21 16:22:06 -04:00
Tim Smith
a95aa1e103
Fixing PVS 7.7 Issues:
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warning V530: The return value of function 'InitializeSecurityDescriptor' is required to be utilized.
warning V530: The return value of function 'SetSecurityDescriptorDacl' is required to be utilized.
#rb michal.valient
#jira UE-91644
[CL 15093722 by Tim Smith in ue5-main branch]
2021-01-14 16:36:08 -04:00
zach bethel
c6cb1e82be
Deprecated and gutted FSceneRenderTargets. Moved all textures over to FSceneTextures. Refactored the renderer to use RDG textures from FSceneTextures instead.
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#rb arne.schober, luke.thatcher, christopher.waters, kenzo.terelst
[CL 15040082 by zach bethel in ue5-main branch]
2021-01-11 14:49:16 -04:00
Marc Audy
bf80889353
UE5/Release-Engine-Staging to UE5/Main
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This represents UE4/Main up to CL# 14958402
[CL 15028197 by Marc Audy in ue5-main branch]
2021-01-08 19:56:07 -04:00
Marc Audy
ada7c144fa
Merge //UE5/Release-Engine-Staging @14903491 to //UE5/Main
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[CL 14906022 by Marc Audy in ue5-main branch]
2020-12-11 14:21:20 -04:00
zach bethel
a123d08133
Refactored all RHI's to include RHICore. Moved ApplyStaticUniformBuffer helpers from ShaderCore into RHICore.
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#rb christopher.waters
[CL 14901995 by zach bethel in ue5-main branch]
2020-12-10 17:34:06 -04:00
zach bethel
571aef2a2c
Added RHICore module. Moved implementation of static uniform buffer bindings for D3D11.
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#rb arne.schober, will.damon
[CL 14899703 by zach bethel in ue5-main branch]
2020-12-10 14:27:59 -04:00
Marc Audy
a7f9391231
Merge UE5/Release-Engine-Staging @ 14811410 to UE5/Main
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This represents UE4/Main @ 14768117
For ReleaseObjectVersion.h
#lockdown Marcus.Wassmer
[CL 14811440 by Marc Audy in ue5-main branch]
2020-11-24 18:42:39 -04:00
zach bethel
f8f5091f45
Moved velocity out of FSceneRenderTargets. Registered GBuffers into FSceneTextures as prep for removal. Rewrote GetGBufferRenderTargets.
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#rb christopher.waters, john.hable
[CL 14798492 by zach bethel in ue5-main branch]
2020-11-20 14:48:45 -04:00
zach bethel
5a4591a5a9
Removed dead code from FSceneRenderTargets.
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#rb none
#rnx
[CL 14736307 by zach bethel in ue5-main branch]
2020-11-12 14:28:08 -04:00
zach bethel
7386219132
Refactored plugin hooks to use RDG. Deprecated RHICmdList versions of desktop scene textures uniform buffer.
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#fyi yujiang.wang, steve.smith, wei.liu
[CL 14735677 by zach bethel in ue5-main branch]
2020-11-12 13:39:39 -04:00
zach bethel
c907e84398
Build fixes.
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#rb none
#rnx
[CL 14524302 by zach bethel in ue5-main branch]
2020-10-20 12:12:06 -04:00
zach bethel
d07a8c5a3d
Fixed build break.
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#rb none
[CL 14517230 by zach bethel in ue5-main branch]
2020-10-19 15:42:34 -04:00
Marc Audy
50a3d7d368
Merge Release-Engine-Staging to Main @ CL# 14467590
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This represents UE4/Main @ 14432125 + some cherrypick fixes
[CL 14468207 by Marc Audy in ue5-main branch]
2020-10-09 22:42:26 -04:00
Marcus Wassmer
3b81cf8201
Merging using //UE5/Main_to_//UE5/Release-Engine-Staging @14384769
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autoresolved files
#rb none
[CL 14384911 by Marcus Wassmer in ue5-main branch]
2020-09-24 00:43:27 -04:00