- Added enable structs for arrays, auto conversions, send/receive to opt-out when desired.
- Lots of header include fixes to get build working.
- Comment out "int64" and "double" registered data types
#jira UE-112303
#rb Jimmy.Smith
#preflight 606b9c22458ce6000159e16c
#lockdown Nick.Whiting
#ROBOMERGE-SOURCE: CL 15925325 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v786-15839533)
[CL 15925330 by phil popp in ue5-main branch]
- Added frontend search engine to cache frontend queries
- Allowing frontend queries to be updated in place.
- Tracking node registration transactions to allow incremental runtime checks of newly registered nodes.
- Create public RegistryContainer interface and hide implementation to allow for further optimizations without changing public headers
#jira UEAU-749
#rb Max.Hayes, Jimmy.Smith
#preflight 606399a6e05c4e0001a0d173
#ROBOMERGE-SOURCE: CL 15868737 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v786-15839533)
[CL 15868744 by phil popp in ue5-main branch]
- Rename FNodeInfo to FNodeClassMetadata
- Add FGuid to Metasound node instances
- Metasound node class names are now Namespace.Name.Variant
- Add displayname for Metasound node classes.
#jira UE-107332
#jira UEAU-660
#rb Rob.Gay
[CL 15253779 by phil popp in ue5-main branch]
- Moving Frontend UObject registration logic to FMetasoundUObjectRegistry
- Allow FMetasoundAssetBase to support multiple FMetasoundArchetypes
- Adding graph synchronization between UEdGraph and FMetasoundDocument
- Added TAssetPtr<> for tracking validity of objects that cannot be wrapped in a smart pointer.
- Added support for mono and stereo to UMetasoundSource
- Added tools for comparing FMetasoundARchetypes.
- Added LogMetasound
#rb Max.Hayes
#jira UEAU-487
[CL 14919511 by phil popp in ue5-main branch]
Converter Nodes for Metasounds. Allows for use of the METASOUND_REGISTER_CONVERTER macros, as well as autogenerated converters.
#rb phil.popp
[CL 14192031 by Ethan Geller in ue5-main branch]
- Disallow removing required I/O from MetasoundSources
- Add functions to expose/iterate required I/O archetypes from Frontend
- Enable copy graph nodes using JSON MS Document Schema and pruning unused nodes
- Mock in paste code (Ethan to add validation or "fix-up" logic on MSDoc side to avoid duplication of node/I/O Ids, names, etc.)
#rb ethan.geller
#jira UEAU-547
[CL 14038324 by Rob Gay in ue5-main branch]
- Hide superfluous type info & non-preferred literal data
- Allow user to rename nodes with display name, which is independent from node string name (and supports localization)
- Add better membership checks to editor detail customizations to ensure document member renames/data org doesn't break editor
#rb ethan.geller
#rnx
#jira UEAU-546
[CL 13981474 by Rob Gay in ue5-main branch]
Implement UMetasoundSource, Archetype registry, and implement Archetype support in the metasound editor.
#rb rob.gay, phil.popp
#fyi rob.gay, phil.popp
[CL 13940440 by Ethan Geller in ue5-main branch]
- Expose I/O arrays to UI (TODO: fix rename. We currently have two places we're caching input/output names and no easy way to snatch I/O metadata from I/O node. Could we add function to reference name from description instead of caching on node?)
- Stub in json import exposition to UI
- Fix crash with removing inputs/outputs
- Various clean-up
#rb ethan.geller
#jira UEAU-527
[CL 13937505 by Rob Gay in ue5-main branch]
Fix for linker error on string literal on linux. Move implementation of the string literal from DECLARE_METASOUND_DATA_TYPE to REGISTER_METASOUND_DATATYPE.
#rb phil.popp, rob.gay
[CL 13902707 by Ethan Geller in ue5-main branch]
1) The node registry and METASOUND_REGISTER_NODE(FMyNodeType)
2) The datatype registry and REGISTER_METASOUND_DATATYPE(FMyDataType) (which I have to rename to METASOUND_REGISTER_DATATYPE)
3) Integration of literals, which are handled with FDataTypeLiteralParam and serialized out with FMetasoundLiteralDescription , and can be expanded to pass in a UObject*/TArray<UObject*> in the future
4) And finally, the full construction of an arbitrary graph to build operators out of in Metasound::Frontend::FGraphHandle::BuildOperator, which needs a sample rate/frame count per callback to work.
#rb rob.gay, phil.popp
[CL 13891250 by Ethan Geller in ue5-main branch]