Made the texture factory more fexible so that the textures can accept a payload that aren't specificly made for their type asset if desired.
#jira UETOOL-3645
#rb Alexis.Matte
[CL 16691970 by Julien StJean in ue5-main branch]
Added texture arrays support to interchange.
Added support to import texture array from DDS File.
The texture 2d array factory is still missing some feature such as creating a empty texture and setting the SourceTextures.
Those will be done in another pass for some other jira.
#jira UETOOL-3644
[CL 16674026 by Julien StJean in ue5-main branch]
Added support to import texture array from DDS File.
The texture 2d array factory is still missing some feature such as creating a empty texture and setting the SourceTextures.
Those will be done in another pass for some other jira.
#jira UETOOL-3644
#rb Alexis.Matte
[CL 16672625 by Julien StJean in ue5-main branch]
- Interchange per project settings allow user to create pipeline stacks and to override the pipeline selector UI
- First draft of the generic pipeline selector UI dialog
- Pipeline settings are saved in the config ini files
- The importAssetData now contains the pipelines settings so we can reuse the same settings when we will do the re import
#jira UETOOL-3440
#rb julien.stjean
[CL 16416864 by Alexis Matte in ue5-main branch]
- Use Unity and PCH and enable back the optimizations
- Probably submitted by mistake
- 656s -> 630s for full QAGame rebuild on 3970X without XGE
#rb Alexis.Matte
[CL 16406576 by danny couture in ue5-main branch]
Added cubemap support when importing a dds file into interchange.
Changed the default behavior when importing a dds cubemap into the editor to only preserve the existing mipmap when there is more than one mipmap.
#Jira UETOOL-3244
#rb Alexis.Matte
[CL 16367281 by Julien StJean in ue5-main branch]
Adding support of hdr to interchange those are now imported as standart 2d Texture.
#jira UETOOL-3244
#rb Alexis.Matte
[CL 16347572 by Julien StJean in ue5-main branch]
Create a pipeline meshes utilities that allow the user to query all meshes (static, skeletal, both) and also query combined meshes (static and skeletal)
#jira UETOOL-3461, UETOOL-3462
#rb richard.talbotwatkin
[CL 16247773 by Alexis Matte in ue5-main branch]