danny couture
583b69c6e5
Prepare for the deprecation of direct access to the Resource member of UTexture in favor of the GetResource() accessor.
...
#rb Francis.Hurteau
#preflight 609e56c0423c960001dd9b2c
#rnx
[CL 16328279 by danny couture in ue5-main branch]
2021-05-14 07:35:17 -04:00
Wei Liu
c420f31b4b
Add a console variable for setting mobile anti-aliasing method, remove the r.MobileMSAA and get the MSAA sample count from r.MSAACount.
...
#jira none
#rb Dmitriy.Dyomin, Jack.Porter, Mi.Wang
[CL 15514216 by Wei Liu in ue5-main branch]
2021-02-24 11:02:45 -04:00
Emil Persson
2fbc453e8d
More build fixes
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#rb trivial
[CL 15417459 by Emil Persson in ue5-main branch]
2021-02-16 10:17:34 -04:00
Emil Persson
4516b985df
Name all resources and make naming mandatory
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#rb yuriy.odonnel, kenzo.terelst
[CL 15416919 by Emil Persson in ue5-main branch]
2021-02-16 08:37:39 -04:00
Chris Babcock
a2d9bd542e
Change Android class names from ue4 to unreal
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#jira UE-104943
#ue5
#android
#review @Jack.Porter
#rb Jack.Porter
[CL 15284943 by Chris Babcock in ue5-main branch]
2021-02-02 17:21:35 -04:00
Josh Adams
b0e4357576
- UBT Code changes to remove 32-bit Windows support (C++ code for 32-bit still exists)
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#rb marc.audy (concept, not each file)
[CL 15265424 by Josh Adams in ue5-main branch]
2021-01-31 15:09:58 -04:00
Emil Persson
adf0716e8d
Replace FVertexBufferRHIRef, FIndexBufferRHIRef and FStructuredBufferRHIRef with FBufferRHIRef.
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#rb kenzo.terelst
[CL 15153257 by Emil Persson in ue5-main branch]
2021-01-21 07:06:03 -04:00
Marc Audy
ada7c144fa
Merge //UE5/Release-Engine-Staging @14903491 to //UE5/Main
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[CL 14906022 by Marc Audy in ue5-main branch]
2020-12-11 14:21:20 -04:00
zach bethel
a123d08133
Refactored all RHI's to include RHICore. Moved ApplyStaticUniformBuffer helpers from ShaderCore into RHICore.
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#rb christopher.waters
[CL 14901995 by zach bethel in ue5-main branch]
2020-12-10 17:34:06 -04:00
Emil Persson
72db809300
Replace legacy LockVertexBuffer()/LockIndexBuffer()/LockStructuredBuffer() calls with the unified LockBuffer()
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#rb kenzo.terelst
[CL 14898308 by Emil Persson in ue5-main branch]
2020-12-10 11:51:32 -04:00
Marc Audy
a7f9391231
Merge UE5/Release-Engine-Staging @ 14811410 to UE5/Main
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This represents UE4/Main @ 14768117
For ReleaseObjectVersion.h
#lockdown Marcus.Wassmer
[CL 14811440 by Marc Audy in ue5-main branch]
2020-11-24 18:42:39 -04:00
Marc Audy
4c1bb11c29
Merge UE5/Release-Engine-Staging to UE5/Main @ 14548662
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This represents UE4/Main @ 14525125 + cherrypicked fixes
#skipundocheck
[CL 14551026 by Marc Audy in ue5-main branch]
2020-10-22 19:19:16 -04:00
zach bethel
05d33be488
Removal of the deprecated rendering composition graph from the engine.
...
#rb christopher.waters
#fyi charles.derousiers, steve.smith
#jira none
[CL 14523947 by zach bethel in ue5-main branch]
2020-10-20 11:36:46 -04:00
Marcus Wassmer
3b81cf8201
Merging using //UE5/Main_to_//UE5/Release-Engine-Staging @14384769
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autoresolved files
#rb none
[CL 14384911 by Marcus Wassmer in ue5-main branch]
2020-09-24 00:43:27 -04:00
Fred Kimberley
be42b159eb
Fixing broken build
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#rb trivial
[CL 14370210 by Fred Kimberley in ue5-main branch]
2020-09-22 17:10:45 -04:00
brooke hubert
48113fc77e
Adding EditorFramework to build.cs files
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#rnx
#Jira UE-96448
#rb chris.gagnon
[CL 14114839 by brooke hubert in ue5-main branch]
2020-08-14 13:24:16 -04:00
Marc Audy
a7c9001a94
Merging //UE5/Release-Engine-Staging to Main (//UE5/Main) @ 14075166
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#rb
#rnx
[CL 14075271 by Marc Audy in ue5-main branch]
2020-08-11 01:36:57 -04:00
jules blok
4110b6f3b5
Fix build error in GoogleVRHMD
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#jira UE-91225
#rb trivial
#ROBOMERGE-SOURCE: CL 12473841 in //UE4/Release-4.25/... via CL 12473844 via CL 12473857
#ROBOMERGE-BOT: RELEASE (Release-Engine-Staging -> Main) (v672-12450963)
[CL 12473861 by jules blok in Main branch]
2020-03-27 15:32:52 -04:00
jules blok
f3f4904e5e
Fix build error in GoogleVRHMD
...
#jira UE-91225
#rb trivial
#ROBOMERGE-SOURCE: CL 12472302 in //UE4/Release-4.25/... via CL 12472303 via CL 12472307
#ROBOMERGE-BOT: RELEASE (Release-Engine-Staging -> Main) (v672-12450963)
[CL 12472312 by jules blok in Main branch]
2020-03-27 13:43:44 -04:00
Jules Blok
46432575a4
Remove references to vr.MobileMultiView.Direct CVar
...
Rename Multi-View back to Instanced Stereo until we add Multi-View support in
#jira UE-89646
#rb Steve.Smith
[CL 12455506 by Jules Blok in 4.25 branch]
2020-03-26 15:08:43 -04:00
Rolando Caloca
5b82f15def
Copying //UE4/Dev-RenderPlat-Staging@11388153 to //UE4/Main
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#rb none
#rnx
[CL 11388545 by Rolando Caloca in Main branch]
2020-02-12 13:27:19 -05:00
Josh Adams
aa9705149b
Copying Private-LoadTimes-4.24 stream to Main. Biggest changes are in Materials/Shader memory freezing.
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#rb none
[CL 11282608 by Josh Adams in Main branch]
2020-02-06 13:13:41 -05:00
Juan Canada
2ecf4f9708
Merging //UE4/Dev-Main@10877709 to Dev-RenderPlat-Staging(//UE4/Dev-Rendering)
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#rnx
#rb none
[CL 10895568 by Juan Canada in Dev-RenderPlat-Staging branch]
2020-01-07 13:45:01 -05:00
Marc Audy
360d078ca3
Second batch of remaining Engine copyright updates.
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#rnx
#rb none
[CL 10871248 by Marc Audy in Main branch]
2019-12-27 09:26:59 -05:00
jules blok
fafe22eea5
Deprecate MotionController keys
...
- Allow keys to be flagged as "bindable in blueprints" and "bindable to actions" separately
- Mark all keys intended for XR projects as not bindable in blueprints
- Mark MotionController keys as not bindable to actions as well
- Replace the SteamVRController module with SteamVRInput based on the marketplace plugin
#rb keli.hlodversson
#jira UE-78930
#ROBOMERGE-SOURCE: CL 9960925 in //UE4/Release-4.24/...
#ROBOMERGE-BOT: RELEASE (Release-4.24 -> Main) (v558-9892490)
[CL 9960926 by jules blok in Main branch]
2019-11-01 15:43:44 -04:00