- Refactor recompute-UVs-for-groups/islands out of ParameterizeMeshOp/Tool into RecomputeUVsOp/Tool. RecomputeUVsTool supports selection of active PolygroupLayer when applicable. Add support for auto-repacking.
- Clean up ParameterizeMeshOp/Tool, remove functionality related to recomputation that was moved to Recompute tool, add separate property sets for UVAtlas and XAtlas
- Add FDynamicMeshUVEditor::QuickPack() function to compute UV layout
- Add support for Polygroup Layer selection in SetCollisionGeometryTool, if only one source object is in use
#rb none
#rnx
#jira none
#preflight 60ced4b0be81e800012cc135
[CL 16724375 by Ryan Schmidt in ue5-main branch]
- add new UModelingObjectsCreationAPI and associated data structures, provides abstract API for creating mesh and texture objects from Tools that is not specifically tied to StaticMesh Actors/Assets
- new helper functions in UE::Modeling:: namespace to simplify usage of an implementation of this API registered in a ContextObjectStore
- add new UEditorModelingObjectsCreationAPI implementation of above, supports hooks for higher level to provide custom paths
- add ModelingModeAssetUtils.h, provides several functions in UE::Modeling:: namespace to be used to implement those hooks (various existing path-determination code is moved here)
- ModelingToolsEditorMode now registers an instance of UEditorModelingObjectsCreationAPI in ContextObjectStore and connects up callbacks to these path functions
- AssetGenerationUtil functions and ModelingModeAssetAPI deleted
- All Tools that previously used IToolsContextAssetAPI updated to use this new system
#rb jimmy.andrews
#rnx
#jira none
#preflight 60b7c2ddae46a1000162729b
[CL 16538450 by Ryan Schmidt in ue5-main branch]
ModelingTools: Replace local code in UVProjectionOp with calls to FDynamicMeshUVEditor. Major rewrite of UVProjectionTool to support ExpMap projection, improve property handling, support world-space dimensions, support re-using previous projection to simplify world-space tiling, support input selections coming from PolyEdit/TriEdit, support ctrl+click and ctrl+shift+click interactions to reposition projection primitive.
#rb none
#rnx
#jira none
#preflight 60b57761f51cd90001f9676c
[CL 16511543 by Ryan Schmidt in ue5-main branch]