Andrew Davidson
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3ddc3a4da3
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Merge up from //UE5/Dev-LargeWorldCoordinates
#rb none
[CL 16211417 by Andrew Davidson in ue5-main branch]
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2021-05-05 15:07:25 -04:00 |
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Ryan Schmidt
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196be0f6d1
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GeometryProcessing: replace UE::Geometry::FVector3d/FVector3f with UE Core versions based on TVector<T>. FVector3<T> is now an extension of TVector<T>. Update all affected call sites.
#rb none
#rnx
#jira none
[CL 15870068 by Ryan Schmidt in ue5-main branch]
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2021-03-30 21:25:22 -04:00 |
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Ryan Schmidt
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6db97af132
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GeometryProcessing: FVector2/3/4 refactoring. Move various member functions to standalone functions in UE::Geometry:: namespace, to simplify upcoming conversion to core vector types. Update all call sites.
#rb tyson.brochu, semion.piskarev
#rnx
#jira none
[CL 15732208 by Ryan Schmidt in ue5-main branch]
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2021-03-17 19:32:44 -04:00 |
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Ryan Schmidt
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ffe3b401cd
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GeometryProcessing: move all public types in GeometryProcessing plugin into UE::Geometry:: namespace, as well as some code in MeshModelingToolset. Fix fallout in Water, Paint Mode, ChaosEditor, DataPrep, Text3D, Unit Tests, internal projects.
#rb jimmy.andrews, semion.piskarev
#jira none
[CL 15661651 by Ryan Schmidt in ue5-main branch]
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2021-03-09 19:33:56 -04:00 |
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Marc Audy
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7379fa99c5
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Merging //UE5/Release-Engine-Staging to Main (//UE5/Main) @ 14229157
[CL 14233282 by Marc Audy in ue5-main branch]
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2020-09-01 14:07:48 -04:00 |
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Marc Audy
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360d078ca3
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Second batch of remaining Engine copyright updates.
#rnx
#rb none
[CL 10871248 by Marc Audy in Main branch]
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2019-12-27 09:26:59 -05:00 |
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Chris Gagnon
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8ab0638182
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Copying //UE4/Dev-Editor to Dev-Main (//UE4/Dev-Main) for 4.24
#rb none
[CL 9325047 by Chris Gagnon in Main branch]
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2019-10-01 20:41:42 -04:00 |
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