Commit Graph

5 Commits

Author SHA1 Message Date
daniel wright
bdf3b979a8 Components being moved by editor tracking render velocities correctly
* Added new PrimitiveComponent flag bIsBeingMovedByEditor which is enabled by the editor when it moves an actor through the gizmos.
* Velocity rendering now draws components being moved by the editor on top of the usual Movable components
#rb Matt.Kuhlenschmidt

#ROBOMERGE-SOURCE: CL 15373844 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v771-15082668)

[CL 15373874 by daniel wright in ue5-main branch]
2021-02-09 23:05:37 -04:00
Marc Audy
7379fa99c5 Merging //UE5/Release-Engine-Staging to Main (//UE5/Main) @ 14229157
[CL 14233282 by Marc Audy in ue5-main branch]
2020-09-01 14:07:48 -04:00
Mickael Gilabert
9993420be4 Fixed CIS
#jira UE-87760
#rb none
#rnx

[CL 11177006 by Mickael Gilabert in Main branch]
2020-01-30 10:28:45 -05:00
JeanMichel Dignard
dc2d35695f Copyright fixes
#rb none
#rnx

[CL 10910710 by JeanMichel Dignard in Dev-Tools-Staging branch]
2020-01-08 17:11:23 -05:00
Ryan Schmidt
9dd0e7656f ModelingTools: Add UPointSetComponent, derived from UOverylayComponent, draws fixed-size screen-aligned quads based on point position/size/color. Add Custom materials that calculate the point sizing and optional smooth falloff. ToolSetupUtil can look up these materials.
#fyi richard.talbotwatkin
#rb none
#rnx

[CL 9448731 by Ryan Schmidt in Dev-Editor branch]
2019-10-07 12:26:07 -04:00