Ryan Schmidt
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34e50c3aa1
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GeometryFramework: move UDynamicMesh and DynamicMeshComponent to new Runtime/Experimental/GeometryFramework module
#rb none
#rnx
#jira none
#preflight 60d16e6ca81904000135e6d4
[CL 16744295 by Ryan Schmidt in ue5-main branch]
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2021-06-22 12:10:24 -04:00 |
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Ryan Schmidt
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5d58a012cd
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ModelingComponents: add support for a UBodySetup and Complex Collision to DynamicMeshComponent
#rb none
#rnx
#jira none
#preflight 60cfb14471002f0001696afa
[CL 16724446 by Ryan Schmidt in ue5-main branch]
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2021-06-20 18:09:19 -04:00 |
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Ryan Schmidt
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da254f4c8b
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ModelingComponents: Add UBaseDynamicmeshComponent::SetShadowsEnabled() and UPreviewMesh::SetShadowsEnabled() wrapper, and update Tools that are directly modifying the bCastDynamicShadow variable on Components. That doesn't work as it doesn't update the SceneProxy, and is currently causing crashes. ::SetShadowsEnabled() forces a full immediate rebuild of the SceneProxy, which is very heavy but seems to be required.
#rb david.hill
#rnx
#jira UE-118344
#preflight 60cb7d3a9f12370001350352
[CL 16715096 by Ryan Schmidt in ue5-main branch]
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2021-06-17 19:18:23 -04:00 |
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Ryan Schmidt
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e196c256e4
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GeometryProcessing: remove forwarding headers used in GeometryCore transition, and update all affected includes.
#rb none
#rnx
#jira none
#preflight 60c52c5db9446100014da02d
[CL 16653115 by Ryan Schmidt in ue5-main branch]
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2021-06-13 00:35:22 -04:00 |
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Ryan Schmidt
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f45388ffbe
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Rename USimpleDynamicMeshComponent to UDynamicMeshComponent. Move ModelingComponents Components and SceneProxys to /Components subdirectory.
#rb none
#rnx
#jira none
#preflight 60c4451f5c10070001ae0537
[CL 16652187 by Ryan Schmidt in ue5-main branch]
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2021-06-12 14:28:52 -04:00 |
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