Ryan Schmidt
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e196c256e4
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GeometryProcessing: remove forwarding headers used in GeometryCore transition, and update all affected includes.
#rb none
#rnx
#jira none
#preflight 60c52c5db9446100014da02d
[CL 16653115 by Ryan Schmidt in ue5-main branch]
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2021-06-13 00:35:22 -04:00 |
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Ryan Schmidt
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f45388ffbe
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Rename USimpleDynamicMeshComponent to UDynamicMeshComponent. Move ModelingComponents Components and SceneProxys to /Components subdirectory.
#rb none
#rnx
#jira none
#preflight 60c4451f5c10070001ae0537
[CL 16652187 by Ryan Schmidt in ue5-main branch]
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2021-06-12 14:28:52 -04:00 |
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lonnie li
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328b0c0f0b
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ModelingTools: Replace MultiSelectionTool PrimitiveComponentTarget with ToolTargets (pt.2)
#rb ryan.schmidt jimmy.andrews semion.piskarev
#jira none
#rnx
[CL 15677067 by lonnie li in ue5-main branch]
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2021-03-11 11:40:03 -04:00 |
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Ryan Schmidt
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ffe3b401cd
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GeometryProcessing: move all public types in GeometryProcessing plugin into UE::Geometry:: namespace, as well as some code in MeshModelingToolset. Fix fallout in Water, Paint Mode, ChaosEditor, DataPrep, Text3D, Unit Tests, internal projects.
#rb jimmy.andrews, semion.piskarev
#jira none
[CL 15661651 by Ryan Schmidt in ue5-main branch]
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2021-03-09 19:33:56 -04:00 |
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Jimmy Andrews
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6c699a2ce3
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change all the modeling / geometry tools shared pointers to thread safe mode, because they're often used in background threads
#rb ryan.schmidt
#rnx
[CL 15435521 by Jimmy Andrews in ue5-main branch]
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2021-02-17 11:50:23 -04:00 |
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Marc Audy
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a7c9001a94
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Merging //UE5/Release-Engine-Staging to Main (//UE5/Main) @ 14075166
#rb
#rnx
[CL 14075271 by Marc Audy in ue5-main branch]
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2020-08-11 01:36:57 -04:00 |
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