Commit Graph

24 Commits

Author SHA1 Message Date
Ryan Schmidt
b02f4829db ModelingTools: DynamicMeshActor support Tools and Settings.
- Move UCreateMeshObjectTypeProperties to ModelingComponents and update all include sites
- Added Editor Modeling Mode settings to Enable/Disable showing DynamicMeshActor creation options, and select default mesh object type. Removed CVarEnableDynamicMeshActors.
- Added optional 'Auto' output mesh type to UCreateMeshObjectTypeProperties. This can be used in Tools that have input objects and want to allow optional conversion, but default to 'just use input mesh object type'.
- Added ConvertMeshesTool, this does in-place conversion between Mesh Object types for a set of selected objects (Duplicate tool can also do this, but only for a single object, and functionality is expected to further diverge)
- Added SplitMeshesTool, decomposes a mesh into parts and creates a new output object for each part
- CombineMeshesTool now supports variable output object type. Cleaned up internals.

#rb none
#rnx
#jira none
#preflight 60d3bc76b4bb42000195eccf

[CL 16768010 by Ryan Schmidt in ue5-main branch]
2021-06-23 22:13:32 -04:00
Ryan Schmidt
e196c256e4 GeometryProcessing: remove forwarding headers used in GeometryCore transition, and update all affected includes.
#rb none
#rnx
#jira none
#preflight 60c52c5db9446100014da02d

[CL 16653115 by Ryan Schmidt in ue5-main branch]
2021-06-13 00:35:22 -04:00
Ryan Schmidt
f45388ffbe Rename USimpleDynamicMeshComponent to UDynamicMeshComponent. Move ModelingComponents Components and SceneProxys to /Components subdirectory.
#rb none
#rnx
#jira none
#preflight 60c4451f5c10070001ae0537

[CL 16652187 by Ryan Schmidt in ue5-main branch]
2021-06-12 14:28:52 -04:00
Ryan Schmidt
fdf11b67d2 ModelingComponents: Clean up DynamicMeshComponent API. Update Component and Proxy handling of Tangents to use Attribute Overlay if available. Update affected Tools and also convert most of the affected Tools to use UE::ToolTarget helper functions.
- Add UE::ToolTarget::CommitMaterialSetUpdate() and ::CommitDynamicMeshUpdate(). ::GetDynamicMeshCopy() can now return tangents if requested.
- Add IMeshDescriptionProvider::CalculateAutoGeneratedAttributes(). Default implementation does nothing, UStaticMeshComponentToolTarget implementation initializes auto-generated MeshDescription attributes. Used in ::GetDynamicMeshCopy() to get tangents (but requires a MeshDescription copy).
- Clean up handling of Tangents in Simple/OctreeDynamicMeshComponent. Add local MakeTangentsFunc() to generate the Tangents lambda, handle different cases and no-tangents fallbacks consistently.
- UDynamicMesh: add optional info arguments to EditMesh() and ChangeInfo struct. Add support for deferring change events from Edit funcs.
- Remove UBaseDynamicMeshComponent::InitializeMesh(), ::Bake() APIs, and add ::SetMesh(). Implement in Simple/Octree implementations, update all Tools that used those APIs.
- Add USimpleDynamicMeshComponent::ProcessMesh(), EditMesh(). These are now the preferred ways to read/write mesh.
- Update USimpleDynamicMeshComponent tangents handling. Externally-computed tangents are now taken directly from the FDynamicMesh3 attribute set. Autogenerated tangents are still computed and stored in an internal FMeshTangentsf, but this is no longer exposed for external updates.
- Remove UPreviewMesh pass-through functions for Tangents access, InitializeMesh() and Bake(). Add ProcessMesh()
- Update all affected Tools. In most cases these Tools have also been converted to use ModelingToolTargetUtil functions, instead of direct ToolTarget interface casting.

#rb none
#rnx
#jira none
#preflight 60c3e71d3e1b3c00015668af

[CL 16650666 by Ryan Schmidt in ue5-main branch]
2021-06-11 22:39:18 -04:00
Ryan Schmidt
75a21c9bb9 ModelingTools: add support for creating Volumes directly from DrawPolygon, DrawRevolve, DrawPolyPath, and AddPrimitive, CombineMeshes, CutMeshWithMesh, PlaneCut, BaseCreateFromSelected Tools. Improve support for Editing volumes, eg handling mesh/volume interactions, and add configurable auto-simplification for volumes to avoid painful Editor hangs.
- Move ToolTarget implementations, DynamicMeshToVolume to ModelingComponentsEditorOnly module
- move VolumeToDynamicMesh, DynamicMeshProvider/Commiter interfaces to ModelingComponents module
- Add UCreateMeshObjectTypeProperties property set to expose mesh/volume options
- Add FCreateMeshObjectParams::TypeHintClass to allow AVolume type (or other UClass hints) to be passed to creation APIs
- Add UE::ToolTarget::ConfigureCreateMeshObjectParams() util function in ModelingToolTargetUtil, tries to determine output type in a FCreateMeshObjectParams based on input ToolTarget
- Add UEditorModelingObjectsCreationAPI::CreateVolume() implementation
- Add UEditorModelingObjectsCreationAPI::FilterMaterials() that strips out any internal materials and replaces with WorldGridMaterial. This occurs when (eg) subtracting a Volume from a StaticMesh, because the temporary volume mesh gets assigned internal materials, but the Tools don't know this. Use in EditorModelingObjectsCreationAPI when creating new objects. UStaticMeshComponentToolTarget also does this filtering in ::CommitMaterialSetUpdate().
- Add ::ComponentTypeSupportsCollision() function to ComponentCollisionUtil, use to avoid checks/ensures for Volume targets
- Add support for automatic mesh simplification in DynamicMeshToVolume. Add CVar to VolumeDynamicMeshToolTarget.h to control max triangle count (default 500). Apply auto-simplify when creating or updating an AVolume. This prevents the Editor from blocking for long periods on meshes that are too high-res for volumes (even 500 is quite high).
- DynamicMeshToVolume now emits polygroup-faces that contain holes (ie multiple boundary loops) as a set of triangles, rather than emitting separate overlapping faces for each boundary loop

#rb none
#rnx
#jira none
#preflight 60ba50632c42ea0001cb54c5

[CL 16561742 by Ryan Schmidt in ue5-main branch]
2021-06-04 16:04:03 -04:00
Ryan Schmidt
7b214c4a33 MeshModeling: add ModelingObjectsCreationAPI, replaces existing usage of IToolsContextAssetAPI in Modeling Tools/Mode
- add new UModelingObjectsCreationAPI and associated data structures, provides abstract API for creating mesh and texture objects from Tools that is not specifically tied to StaticMesh Actors/Assets
- new helper functions in UE::Modeling:: namespace to simplify usage of an implementation of this API registered in a ContextObjectStore
- add new UEditorModelingObjectsCreationAPI implementation of above, supports hooks for higher level to provide custom paths
- add ModelingModeAssetUtils.h, provides several functions in UE::Modeling:: namespace to be used to implement those hooks (various existing path-determination code is moved here)
- ModelingToolsEditorMode now registers an instance of UEditorModelingObjectsCreationAPI in ContextObjectStore and connects up callbacks to these path functions
- AssetGenerationUtil functions and ModelingModeAssetAPI deleted
- All Tools that previously used IToolsContextAssetAPI updated to use this new system

#rb jimmy.andrews
#rnx
#jira none
#preflight 60b7c2ddae46a1000162729b

[CL 16538450 by Ryan Schmidt in ue5-main branch]
2021-06-02 15:58:00 -04:00
Ryan Schmidt
9618dc4ff0 ModelingComponents:
- add ModelingToolTargetUtil, contains helper static functions for interacting with ToolTargets without having to manually cast things/etc
- add StoredMeshSelectionUtil, contains helper functions for interacting with stored selections
- USingleSelectionMeshEditingTool now can automatically grab an available stored selection, if it exists
- Add GroupTopologyStorableSelection::GetGroupIDs()
#rb none
#rnx
#jira none
#preflight 60b0282063fc6e000133ed3d
#fyi semion.piskarev, lonnie.li

[CL 16499566 by Ryan Schmidt in ue5-main branch]
2021-05-28 02:09:37 -04:00
Ryan Schmidt
4ec1b6ae3c Gizmos: refactor Modeling Mode gizmo creation out of InteractiveGizmoManager. Editor will use other "default" transform gizmo implementations, and so the UTransformGizmo creation helper functions do not belong in GizmoManager. Instead a UTransformGizmoContextObject now provides this functionality. ModelingToolsEditorMode (and any other modes/systems that want to use these gizmo convenience functions) creates an instance of UTransformGizmoContextObject and registers it with the ContextObjectStore. Calling code can spawn a new UTransformGizmo by looking this object up in the ContextStore and calling it's helper functions. Static versions of the helper functions in the UE::TransformGizmoUtil:: namespace provide a single-line interface that replaces the previous GizmoManager call sites in the MeshModelingTools library.
IntervalGizmo is now just registered and unregistered as needed by the MeshSpaceDeformerTool, as this is the only place it is currently used.

Previous implementation in InteractiveGizmoManager is left intact as there are a few uses outside of MeshModelingTools that need to be cleaned up before it can be deleted.

UTransformGizmo now requires it's Builder to tell it which sub-gizmo identifier strings to pass to the GizmoManager to create axis/plane/rotation sub-gizmos (and the code that registers the Builder must then provide these strings). This cleans up previous explicit references to UInteractiveGizmoManager static strings from UTransformGizmo.

#rb Christina.TempelaarL, david.hill
#rnx
#jira none

[CL 16409673 by Ryan Schmidt in ue5-main branch]
2021-05-20 16:39:39 -04:00
lonnie li
71d5092007 ModelingTools: Refactor SingleSelectionTool to ToolTargets (pt.2)
#rb ryan.schmidt jimmy.andrews
#jira none
#rnx
#preflight 605a54c0e8944a0001585162

[CL 15799514 by lonnie li in ue5-main branch]
2021-03-24 11:11:02 -04:00
lonnie li
468f813933 ModelingTools: Fix CutMeshWithMeshOp same source asset warning.
#rb ryan.schmidt
#jira none
#preflight 605a2c8f7b7af10001b6914b
#rnx

[CL 15781933 by lonnie li in ue5-main branch]
2021-03-23 14:51:49 -04:00
lonnie li
328b0c0f0b ModelingTools: Replace MultiSelectionTool PrimitiveComponentTarget with ToolTargets (pt.2)
#rb ryan.schmidt jimmy.andrews semion.piskarev
#jira none
#rnx

[CL 15677067 by lonnie li in ue5-main branch]
2021-03-11 11:40:03 -04:00
Jimmy Andrews
3b3c77c999 add ghostly previews of cutting surfaces for mesh boolean subtraction and for mesh trimming
also only show gizmo for subtracting/trimming mesh

#rb lonnie.li
#rnx

[CL 15662686 by Jimmy Andrews in ue5-main branch]
2021-03-09 21:27:22 -04:00
Ryan Schmidt
ffe3b401cd GeometryProcessing: move all public types in GeometryProcessing plugin into UE::Geometry:: namespace, as well as some code in MeshModelingToolset. Fix fallout in Water, Paint Mode, ChaosEditor, DataPrep, Text3D, Unit Tests, internal projects.
#rb jimmy.andrews, semion.piskarev
#jira none

[CL 15661651 by Ryan Schmidt in ue5-main branch]
2021-03-09 19:33:56 -04:00
Jimmy Andrews
6c699a2ce3 change all the modeling / geometry tools shared pointers to thread safe mode, because they're often used in background threads
#rb ryan.schmidt
#rnx

[CL 15435521 by Jimmy Andrews in ue5-main branch]
2021-02-17 11:50:23 -04:00
Jimmy Andrews
b3a6b00636 protect against creating empty meshes, and add user messaging to some tools where it is likely to happen
#jira UE-106803
#rb semion.piskarev
#rnx

[CL 15341738 by Jimmy Andrews in ue5-main branch]
2021-02-05 16:33:02 -04:00
Jimmy Andrews
f468a9debe reset + hide transform of object that will be replaced for create-from-selected type tools (mesh boolean, self union, vox merge/blend/wrap, etc), for more predictable behavior on tool accept
#rb semion.piskarev
#rnx

[CL 15304750 by Jimmy Andrews in ue5-main branch]
2021-02-03 19:00:42 -04:00
Marc Audy
a7f9391231 Merge UE5/Release-Engine-Staging @ 14811410 to UE5/Main
This represents UE4/Main @ 14768117

For ReleaseObjectVersion.h
#lockdown Marcus.Wassmer

[CL 14811440 by Marc Audy in ue5-main branch]
2020-11-24 18:42:39 -04:00
Marc Audy
68150e0be7 Merge UE5/Release-Engine-Staging to UE5/Main @ 14611496
This represents UE4/Main @ 14594913

[CL 14612291 by Marc Audy in ue5-main branch]
2020-10-29 13:38:15 -04:00
Marc Audy
4c1bb11c29 Merge UE5/Release-Engine-Staging to UE5/Main @ 14548662
This represents UE4/Main @ 14525125 + cherrypicked fixes
#skipundocheck

[CL 14551026 by Marc Audy in ue5-main branch]
2020-10-22 19:19:16 -04:00
Marcus Wassmer
3b81cf8201 Merging using //UE5/Main_to_//UE5/Release-Engine-Staging @14384769
autoresolved files
#rb none

[CL 14384911 by Marcus Wassmer in ue5-main branch]
2020-09-24 00:43:27 -04:00
brooke hubert
e85ae49f14 The EditorToolsContext is now owned by the mode manager.
Updated Mesh Paint, geometry, arch gen, hair lab, and sample editor modes to reflect changes to the tools context ownership.

#Jira UE-96448
#rb lauren.barnes michael.daum
#fyi ryan.schmidt simon.barsky jack.greasley
#review-14189762
#review-14189796
#review-14189767
#review-14189774
#review-14189785

[CL 14247116 by brooke hubert in ue5-main branch]
2020-09-02 15:43:58 -04:00
Marc Audy
a7c9001a94 Merging //UE5/Release-Engine-Staging to Main (//UE5/Main) @ 14075166
#rb
#rnx

[CL 14075271 by Marc Audy in ue5-main branch]
2020-08-11 01:36:57 -04:00
Marc Audy
11f5b21210 Merging //UE5/Release-Engine-Staging @ 13752110 to Main (//UE5/Main)
#rnx

[CL 13753156 by Marc Audy in ue5-main branch]
2020-06-23 18:40:00 -04:00
ryan schmidt
19033a66b4 ModelingTools: add BaseMeshProcessingTool, implements standard properties-driven-mesh-edit-with-bgcompute-preview pattern. Rewrote SmoothMeshTool to use this Base Tool.
#rb none
#rnx

#ROBOMERGE-SOURCE: CL 13152668 via CL 13152669 via CL 13152674
#ROBOMERGE-BOT: RELEASE (Release-Engine-Staging -> Main) (v688-13145358)

[CL 13152676 by ryan schmidt in Main branch]
2020-05-04 17:46:02 -04:00